4D Sports Boxing
4D Sports Boxing is a 3D boxing computer game of the 4D Sports series, with motion capture animation, developed by Distinctive Software, Inc. (DSI) from Vancouver. The game is part of the 4D Sports series along with 4D Sports Driving (a.k.a. Stunts) and 4D Sports Tennis.
4D Sports Boxing | |
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North American cover art | |
Developer(s) | Distinctive Software |
Publisher(s) | Mindscape |
Designer(s) | Jay MacDonald Chris Taylor Rick Friesen |
Artist(s) | Gerard DeSouza David Adams |
Composer(s) | Michael J. Sokyrka Krisjan Hatlelid Brian Plank |
Series | 4D Sports series |
Platform(s) | Amiga, DOS, Atari ST, Macintosh, FM Towns Marty |
Release | June 15, 1991 |
Genre(s) | Sports, Fighting |
Mode(s) | Single-player |
Gameplay
The game features stylized boxers in polygon-based graphics, composed of triangles, some with names suggestive of non-fictional people. All opponent boxers have different fighting styles — some prefer to attack, some to counter-attack. Some (like Smokin' Joe Blow) have great punching power, some have amazing speed; The Champ has nearly perfect attributes. The game is regarded as one of earliest, and possibly first, examples of a 3D head-to-head fighting game. During the game, the player can choose which attributes of the playable boxer's attributes to improve: speed, power or stamina. While fighting, different tactics and strategies can be used, like all-out attacks, counter-attacks, dodging, etc. Sometimes fights end in a unanimous decision, even 15 round fights. Draws and disqualifications are also possibilities.
Development
Its first version, 1.0, was published by Mindscape in June 1991. The game was released for PC, Apple Macintosh, Atari ST, Amiga and Fujitsu FM Towns Marty. The Macintosh version has slightly improved graphics, but a smaller screen size.
A second version, 2.0, was published in February 1992. Version 2.0 was the "Electronic Arts" version which had different music, introductions, and pupils added to the boxers' eyes. The FM Towns Marty version was based on Version 2 but with higher quality sound.
Reception
Computer Gaming World stated that the polygon graphics were strange-looking but very accurately modeled boxers' bodies and punches. The magazine concluded that "4D Boxing is an excellent and thoroughly enjoyable game with an effective representation of boxing skills ... a welcome and often-played addition to any sports game library".[1] That year the magazine named it one of the year's best sports games.[2]
In 1994, PC Gamer US named 4D Boxing the 47th best computer game ever.[3]
References
- Poulter, Wallace (January 1992). "Champions on a Computer Canvas". Computer Gaming World. p. 28. Retrieved 21 November 2013.
- "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Retrieved 4 July 2014.
- Staff (August 1994). "PC Gamer Top 40: The Best Games of All Time; The Ten Best Games that Almost Made the Top 40". PC Gamer US (3): 42.