Asylum (upcoming video game)

Asylum is an upcoming horror video game developed by Senscape, an independent video game developer located in Buenos Aires, Argentina. The game is being authored by Agustín Cordes, who previously designed the game Scratches for the now-defunct developer Nucleosys.[1] Taking place in a fictional insane asylum called the Hanwell Mental Institute, players will be able to fully explore the institute, which is partially based on elements of real asylums.[2] The game will have "twisty storytelling" and "horrifying revelations", and an atmosphere-focused style of horror, much like Scratches.[3]

Asylum
Developer(s)Senscape
Publisher(s)Senscape
Designer(s)Agustín Cordes
EngineUnreal Engine 4
Platform(s)Microsoft Windows
OS X
Linux
iOS
Genre(s)Survival horror
Mode(s)Single-player

The game was officially announced on July 9, 2010 after a previous viral marketing campaign that involved a series of online videos posted on YouTube alleged to be posted by an escaped inmate called Leonard Huntings. A fake website for the Hanwell Mental Institute was also created.[4] The first official screenshots were posted on August 12, 2011.

On January 29, 2013, Agustín Cordes opened a Kickstarter campaign to raise US$100,666, which would be used to accelerate the game's development.[5] On February 28, 2013, it successfully raised US$119,426, thus securing additional fundings to port the game to iPad and Android.[6]

References

  1. "Senscape unveils the Asylum". Gnomes Lair. 2010-07-09. Archived from the original on 2014-10-06. Retrieved 2011-08-18.
  2. "Senscape Unveils New Horror Game, Asylum". Survival Horror Online. 2010-07-14. Archived from the original on 2011-08-17. Retrieved 2011-08-18.
  3. "Interview with Agustin Cordes (lead developer of Scratches)".
  4. "Senscape Names It's Highly Anticipated Horror Game, Asylum". PCGamersWorld. 2010-07-14. Archived from the original on 2012-03-20. Retrieved 2011-08-18.
  5. "Asylum's Kickstarter page".
  6. "Update #30 - The Esoteric Order of Dagon Wants YOU!".
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