At the Gates (video game)

At the Gates is a 4X strategy video game by Jon Shafer, the lead designer of Civilization V. Like Civilization V, the game is played on a hex map. Players control a barbarian tribe, and their aim is to accelerate the fall of the Western Roman Empire.[1] The map changes with the seasons, and resources are gradually depleted, forcing the players to migrate their tribe.[2]

At the Gates
Developer(s)Conifer Games
Publisher(s)Conifer Games
Designer(s)Jon Shafer
EngineMicrosoft XNA
Platform(s)Windows, OS X, Linux
ReleaseJanuary 23, 2019
Genre(s)Strategy
Mode(s)Single-player

After realizing he missed being able to work on a video game instead of managing its production, Shafer first announced At the Gates in 2013, after stepping away from former employer Stardock. The game was partially funded through a Kickstarter crowdfunding campaign, raising $106,283 in March of that year. Originally scheduled for release in June 2014, the game was still unfinished even as Shafer began working for Paradox Interactive full-time in May 2017, with development continuing in Shafer's spare time. Conifer Games released At the Gates on January 23, 2019, after spending seven years in development.

Development

Before his work on At the Gates, Shafer was employed at Stardock. He first helped the company redesign Elemental: War of Magic, after its initial 2010 release received poor reviews.[3] After releasing the remake, Elemental: Fallen Enchantress, in 2012, Shafer received an opportunity to helm his own project. However, he realized during its development that managing the project wasn't nearly as enjoyable to him as making the game itself, stating, "it snowballs into this big chain of pain. You're trying to end up with something good, and it's hard".[3]

In 2013, Shafer announced that he had left Stardock to form his own company, Conifer Games.[4] He also reported that At the Gates would be Conifer Games' first title, which would be scheduled for release in June 2014.[4] After announcing the project on crowdfunding platform Kickstarter, the game successfully raised $106,283 in funds towards its development in March 2013.[5] Joining Shafer to work on the project was artist Kay Fedewa and programmer Jonathan Christ. Like Shafer, Fedewa and Christ were unpaid, but Shafer was the only one working full-time on the project.[3]

Initially, At the Gates began as a "prototype of ideas" that Shafer wanted to try, such as cyclical map changes in the form of seasons.[6] He also wanted to use his new game as an opportunity to improve on the work he did for Civilization V, criticizing his previous attempt at AI design, as well as his decision to let map tiles be occupied by only one character unit at a time.[7] Work on the game had already begun a year before Shafer first announced the project.[8]

Alpha testing began in October 2013, with Shafer setting a revised target release date of 2015,[9] stating, "the goal with [At the Gates] is not just to make a strategy game that not only breaks new ground but also one that is polished at release".[10] Inspired by other games like Crusader Kings, Shafer began adding more features to At the Gates beyond its original scope, significantly extending development time. This led to him struggling with balancing work and his personal life, ultimately causing him to stop posting updates on Kickstarter.[6] Describing this period, Shafer noted:

I was in a situation where everything had fallen apart. I hadn’t worked on the game in a while. I wasn’t [answering] emails or paying bills or talking to people or anything. Everything just completely shut down.[11]

As the game became increasingly delayed, Shafer took on a position at Paradox Interactive in May 2017, opting to split time between developing At the Gates and working for Paradox.[12][13] However, it was announced after six months that he would be leaving the studio over creative differences.[14]

After seven years of development, At the Gates was released on January 23, 2019.[15]

References

  1. Gallegos, Anthony (2013-02-06). "At the Gates: A New Game from the Designer of Civilization V". IGN. Retrieved 2015-06-02.
  2. "4Xtra: Jon Shafer Explains At The Gates". Rock Paper Shotgun. 2013-02-06. Retrieved 2017-05-20.
  3. Pitts, Russ (2013-02-06). "They Could be Heroes: Conifer Games At the Gates". Polygon. Retrieved 2017-05-14.
  4. "Jon Shafer's At the Gates: New strategy studio Conifer Games is starting small but has huge ambitions". VentureBeat. 2013-02-06. Retrieved 2020-05-07.
  5. Shafer, Jon (2013-02-06). "Jon Shafer's At the Gates". Kickstarter. Retrieved 2017-05-14.
  6. Watson, Eric (2019-01-29). "How making a new strategy game nearly destroyed Civ 5 designer Jon Shafer's life". PC Gamer. Retrieved 2020-05-07.
  7. Hafer, T. J. (2013-02-14). "Jon Shafer criticizes every decision he made on Civ 5, explains how At the Gates will differ". PC Gamer. Retrieved 2020-05-07.
  8. Edwards, Tim (2013-02-06). "At the Gates revealed: a Rome-era strategy game by Civ V designer Jon Shafer". PCGamesN. Retrieved 2020-05-07.
  9. Farokhmanesh, Megan (2013-12-02). "At the Gates release date pushed back to 2015". Polygon. Retrieved 2020-05-07.
  10. Peel, Jeremy (2015-12-02). "Jon Shafer's At the Gates has fallen through the Civ, landed in 2015". PCGamesN. Retrieved 2020-05-07.
  11. Wilson, Jason (2019-03-03). "Jon Shafer interview: At the Gates shows an emotional 6-year journey". VentureBeat. Retrieved 2020-05-07.
  12. Smith, Adam (2017-05-18). "At The Gates is a 4X game that learns from RimWorld and Spelunky". Rock, Paper, Shotgun. Retrieved 2017-05-20.
  13. Hall, Charlie (2017-05-12). "Civ 5 designer Jon Shafer joins Paradox, Kickstarter game remains unfinished". Polygon. Retrieved 2020-05-07.
  14. Chalk, Andy (2017-11-17). "Civilization 5 designer Jon Shafer has split with Paradox over 'creative differences'". PC Gamer. Retrieved 2020-05-07.
  15. Hafer, T. J. (2018-12-11). "The new game from Civ 5's designer is all about conquering Rome". PC Gamer. Retrieved 2018-12-11.
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