Consortium (video game)

Consortium is a first-person shooter role-playing video game developed by Interdimensional Games for Microsoft Windows. The game is set almost entirely on a futuristic aircraft called Zenlil, manned by a crew with chess-themed ranks. The game was principally financed by the Canada Media Fund by awarding a grant for $500,000 CAD in 2010.[2] After a first failed Kickstarter campaign in 2012, $70,435 USD was raised through Kickstarter on April 18, 2013.[3][4] Consortium was released on January 8, 2014. A sequel, Consortium: The Tower, was released to Steam Early Access on September 21, 2017.[5]

Consortium
Developer(s)Interdimensional Games
Publisher(s)Interdimensional Games
Designer(s)Gregory MacMartin
Composer(s)Jeremy Soule
EngineSource
Platform(s)Microsoft Windows
Release
  • WW: January 8, 2014[1]
Genre(s)Role-playing, first-person shooter
Mode(s)Single-player

Gameplay

The game features conversational mechanics which allow gameplay to be uninterrupted by conversations: replies are bound to the function keys and an in-game device allows for semi-telepathic communication. The other major feature is a branching story, similar in execution to the Mass Effect trilogy, and a character alignment system: both of these allow for every playthrough to be different, even to the point of allowing the player to reveal the meta-plot of the game. While the game is a first-person shooter, combat can be entirely avoided, non-lethal or lethal (in a similar style to Deus Ex), and is limited due to the size of the game world.

Plot

The game is set in the mid-21st century, in a timeline where most world militaries have been disbanded in favour of a technologically advanced world police force called the Consortium. The player assumes control of Bishop 6, an elite Consortium soldier. The game's fiction acknowledges that the player and Bishop 6 are different characters, connected through the interdimensional link of the video game. Non-player characters may not be aware that Bishop 6 is being controlled from afar.[6]

During a flight from Bulgaria to Ireland on the aircraft Zenlil, Bishop 6 must deal with hostile mercenaries while trying to uncover the identity of a traitor within the crew.

Reception

The game received mixed reviews, with a score of 66/100 on reviews aggregation website Metacritic.[7] Reviews praised the storytelling but noted the amount of software bugs in the game.[8][9][10] Interdimensional Games sought to address those bugs with the Master Edition patch, released in April 2014.[11] A retrospective at Rock, Paper, Shotgun reflected on the game's fourth wall breaking central conceit, and how it was supported by the conversation and dialogue options. It concluded that "None of this would work in another medium. Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation."[12]

See also

References

  1. "CONSORTIUM on Steam". Valve. 10 December 2013. Retrieved 31 December 2014.
  2. MacMartin, Gregory. "Consortium Production Post-Mortem" (PDF). Interdimensional Games. Interdimensional Games. Retrieved 7 May 2016.
  3. "CONSORTIUM (Canceled) by Interdimensional Games Inc". Kickstarter. Retrieved 7 April 2016.
  4. "CONSORTIUM by Interdimensional Games Inc". Kickstarter. Retrieved 26 August 2015.
  5. "Consortium: The Tower". Steam. Retrieved 28 Jun 2018.
  6. Adam Smith (2014-12-30). "Impressions: Consortium". Rock, Paper, Shotgun. Retrieved 2017-05-19.
  7. "CONSORTIUM for PC Reviews". Metacritic. Retrieved 2017-05-19.
  8. Richard Cobbett (2014-01-24). "Consortium Review". IGN. Retrieved 2017-05-20.
  9. Leif Johnson (2014-01-17). "Consortium Review". GameSpot. Retrieved 2017-05-20.
  10. Matt Lees (2014-01-30). "Consortium Review". VideoGamer.com. Retrieved 2017-05-20.
  11. Interdimensional Games (2014-04-29). "V1.2 Master Edition". Steam. Retrieved 2017-05-20.
  12. Sin Vega (2017-05-19). "How To Eat Your Cake: Consortium And The Fourth Wall". Rock, Paper, Shotgun. Retrieved 2017-05-19.
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