Die (comic)
Die (stylized as DIE) is a horror/fantasy comic book about role-playing games, written by Kieron Gillen and illustrated by Stephanie Hans. It is published by Image Comics, beginning in December 2018.
Origin
Gillen has stated that the series is inspired by the 1980s Dungeons & Dragons cartoon — in particular, by the fact that the final episode, in which the characters would have returned to Earth, was never produced.[1]
Synopsis
Volume One: Fantasy Heartbreaker
In 1991, Dominic Ash spends his sixteenth birthday playing a tabletop role-playing game with his younger sister Angela and his friends Solomon, Isabelle, Matt, and Chuck. The game was uniquely created for Ash by his best friend Sol, who plays as the gamemaster. As soon as the group roll their dice, they are transported into the fantasy world of Die. After two years, Ash, his sister, and three of his friends manage to escape Die, but they are forced to leave Sol behind.[2]
On his forty-third birthday, Ash unexpectedly comes across Sol's original twenty-sided die and convinces the old role-playing party to come together again. When they are all in the presence of Sol's die, they are again transported to the world of Die, where Ash takes the form of a woman. The party discovers that Sol is still alive and in control of all of Die's realms. He states that he will only let them return home if they play his game.[2] The party travels through a war-zone overseen by a man that Ash believes to be J. R. R. Tolkien and finally manage to catch Sol's attention by orchestrating the destruction of the city of Glass Town. When Sol refuses to help them return home, Ash kills him, only for him to return as a Fallen, an undead being desperate to kill living players in Die.[3]
Volume Two: Split the Party
After the death and resurrection of Sol, Isabelle and Chuck decide that they find more purpose in Die than they do in the real world and leave the rest of the party. Isabelle takes responsibility for the displaced citizens of Glass Town and calls upon her ex-lover, the vampire Lord Zamorna, to help her confront Ash.[4]
Without the rest of the party, Ash, Angela, and Matt are unable to return home. Ash begins a campaign to develop allies against Isabelle and discovers that one of the rulers of the realm of Angria is her son, who she had after having an affair with Zamorna.[5] Her efforts to build political support are disrupted when Isabelle arrives in Angria and admits that the party destroyed Glass Town. The party, minus Chuck, is imprisoned in a jail run by a woman they recognize as Charlotte Brontë. The jailer claims that she is the original Charlotte Brontë, transported to the fictional world she created with her siblings after her death.[6] Zamorna arrives at the jail and releases Ash and Isabelle. Isabelle convinces Ash to stay in Die for the sake of her son, and the two of them leave without Matt and Angela. Ash then forces Zamorna to marry her, thus becoming the queen of Angria.
Characters
- Dominic Ash: In the real world, Ash is a middle-aged man working in marketing. He is married to a woman named Sophie. He was best friends with Sol before they were transported to Die. In the world of Die, Ash lives as a woman. She plays the game as a Dictator, a diplomat character archetype represented by a four-sided die. She has the ability to manipulate people's emotions and convince them to do her bidding with her words. During her time in Die as a teenager, Ash had numerous relationships with men, including an affair with Isabelle's lover Zamorna that resulted in an unexpected pregnancy.
- Angela Ash: Ash's younger sister. In the real world, Angela is a coder who develops video games. She has two children and is in the process of divorcing her husband after having an affair with her co-worker Susan. In the world of Die, Angela plays as a Neo, a cyberpunk-inspired character archetype represented by a ten-sided die. She can gain control of machines and teleport herself, and she is able to manifest a robotic version of her childhood dog that acts as her companion. Her abilities are all powered by Fair gold, resulting in a dependence on the substance that is akin to addiction. As a teenager, she traded one of her arms for a cybernetic limb, which resulted in her losing an arm when she returned to the real world.
- Isabelle: A Vietnamese-French adoptee who dated Sol when they were teenagers. She had a contentious relationship with Ash, made worse by the affair that Ash had with Zamorna. As an adult, Isabelle is divorced and teaches English literature at a high school. In the world of Die, she plays as a Godbinder, a character archetype represented by a twelve-sided die. She is able to demand favors from twelve gods, each representing different elements and ideas, though she must perform favors for them in return. She strongly believes that the party should treat everyone in Die as if they are real and take responsibility for the consequences of their actions.
- Matt : Matt is a statistics professor with two daughters. His mother died when he was a teenager, leading to struggles with grief and depression. In the world of Die, he plays as a Grief Knight, a variant of an emotion-based character archetype represented by an eight-sided die. He carries a talking sword that verbalizes his worst fears and insecurities and becomes more powerful as he becomes sadder. Of all the members of the party, he is the most invested in leaving Die and returning home to his family.
- Chuck: After leaving Die for the first time, Chuck became rich and famous writing popular fantasy novels. He has been married three times and is estranged from his children. In the world of Die, he plays as a Fool, a character archetype represented by a six-sided die. As long as he maintains a carefree attitude and doesn't seriously consider consequences, he is granted an unusual degree of luck in all his actions. His recklessness and insincerity regularly antagonize the other members of the party.
- Solomon: Sol was Ash's best friend, and designed the game that led the party to Die as a gift for Ash. In the world of Die, he initially played as a Master, a character archetype equivalent to a gamemaster and represented by a twenty-sided die. When the party made their first attempt to leave Die, an unexpected disruption resulted in Sol being left behind. He ended up becoming the Grandmaster of Die, ruthlessly controlling the rules governing all the realms instead of just one. Ash kills him after it becomes clear that he won't let the party return home, and he is resurrected as an undead Fallen. Fallen Sol is kept prisoner by Ash, who regularly interrogates him to try to uncover the true origins of Die.
Reception
The first DIE trade paperback (DIE: Fantasy Heartbreaker, comprising issues #1-5) was a finalist for the 2020 Hugo Award for Best Graphic Story.[7]
Io9 has called it "subversive" and "a heady combination of fascinating worldbuilding (and) compellingly broken characters tearing each other apart", lauding Hans' "vivid, striking artwork".[8]
In The Comics Journal, Mark Sable ranked the first issue as among the best comics of 2018, describing it as "the most memorable and accessible debut issue (he had) read in a long time".[9]
Adaptation
Gillen prepared a roleplaying game based on DIE, which he has made freely available online.[10]
References
- Image Comics' New Series 'Die' Takes Fantasy and Gaming Into New Realms (Exclusive Images), by Graeme McMillan, in The Hollywood Reporter; published September 10, 2018; retrieved July 2, 2020
- Gillen, Kieron; Hans, Stephanie (2019). "1: The Party". Die, Vol. 1. Image Comics.
- Gillen, Kieron; Hans, Stephanie (2019). "5: Premise Rejection". Die, Vol. 1. Image Comics.
- Gillen, Kieron; Hans, Stephanie (2020). "7: Wisdom Check". Die, Vol. 2. Image Comics.
- Gillen, Kieron; Hans, Stephanie (2020). "8: Legacy Heroes". Die, Vol. 2. Image Comics.
- Gillen, Kieron; Hans, Stephanie (2020). "9: Self-Insert". Die, Vol. 2. Image Comics.
- 2020 Hugo Awards, at TheHugoAwards.org; retrieved July 2, 2020
- The Perfect Time to Catch Up on Die Is Literally Right This Instant, by James Whitbrook; at Io9; published August 6, 2019; retrieved July 2, 2020
- The Best Comics of 2018; in The Comics Journal; published January 4, 2019; retrieved July 2, 2020
- We played Die, the ‘Goth Jumanji’ game fueling Kieron Gillen’s new RPG comic book, by Alex Spencer; at Polygon; published December 10, 2018; retrieved July 2, 2020
External links
- Official site
- Open beta for the Die roleplaying game