Eliot Connors
Eliot Robert Connors (born August 8, 1984) is an American sound designer. He has worked on numerous game and film projects, his work being credited as sound editing and sound design.
Eliot Connors | |
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Born | Eliot Robert Connors August 8, 1984 Bear Valley, Wisconsin, United States |
Occupation | Sound Designer |
Years active | 2014-present |
Career
He started his career on AAA games such as The Last of Us , Resident Evil 6, Gears of War: Judgment, Alan Wake, Skylanders, Lost Planet 2 , and many more. Game work lead to contributions in films such as Frozen_2, Hobbs_&_Shaw, Aquaman (film), Blade Runner 2049, Justice League (film), Star Trek Beyond, The Conjuring 2, The Last Witch Hunter, and Paranormal Activity: The Ghost Dimension.
He has received 10 Golden Reel Award nominations and won twice. One win for Outstanding Achievement in Sound Editing- Effect/Foley on Blade Runner 2049. Another for Best Sound Editing - Computer Interactive Entertainment on Resident Evil 6.
Film
Year | Title | Notes |
---|---|---|
2019 | Frozen 2 | Sound Designer |
2019 | Hobbs & Shaw | Sound Designer |
2018 | Aquaman (film) | Sound Designer |
2017 | Justice League (film) | Sound effects Designer |
2017 | Blade Runner 2049 | additional sound editing |
2017 | Power Rangers (film) | Sound Designer |
2016 | Star Trek Beyond | Sound Designer |
2016 | The Conjuring 2 | Sound Designer |
2016 | Table 19 | Sound Editor |
2015 | The Last Witch Hunter | Sound Editor |
2015 | Paranormal Activity: The Ghost Dimension | Sound Designer |
2015 | My All American | Sound Editor |
2014 | 99 Homes | Sound Editor |
Animation and video games
Year | Title | Role |
---|---|---|
2017 | Resident Evil 7: Biohazard | Sound Designer |
2016 | Call of Duty: Infinite Warfare | Additional sound design |
2014 | Halo: The Master Chief Collection | Sound Designer |
2014 | Skylanders: Trap Team | Supervising Sound Designer: Cinematics |
2014 | Bayonetta 2 | Sound Designer |
2014 | Murdered: Soul Suspect | Sound Designer |
2014 | Sunset Overdrive | Sound Designer |
2014 | Wildstar | Sound Designer |
2014 | Metal Gear Solid V: Ground Zeroes | Voice Over Editorial |
2013 | The Wonderful 101 | Sound Editor |
2013 | The Last of Us | Sound Designer: Cinematics |
2013 | Gears of War: Judgment | Sound Designer: Cinematics |
2013 | God of War: Ascension | Voice Over Editorial |
2013 | Metal Gear Rising: Revengeance | Sound Designer |
2012 | Call of Duty: Black Ops II | Voice Over Editorial |
2012 | Skylanders: Giants | Sound Designer: Cinematics |
2012 | Fable: The Journey | Sound Designer |
2012 | Resident Evil 6 | Sound Designer: Cinematics |
2012 | Dragon's Dogma | Sound Designer |
2012 | Alan Wake's American Nightmare | Sound Designer |
2011 | Kinect Disneyland Adventures | Sound Designer: Cinematics |
2011 | “Skylanders: Spyro's Adventure | Sound Designer |
2010 | Ace Combat: Assault Horizon | Voice Over Editorial |
2010 | Kinectimals | Sound Designer |
2010 | Alan Wake | Sound Designer |
2010 | Lost Planet 2 | Sound Designer |
2010 | Metal Gear Solid: Peace Walker | Voice Over Editorial |
2010 | God of War III | Voice Over Editorial |
References
External links
- https://www.asoundeffect.com/frozen-2-sound/ / BEHIND THE CRYSTALLINE SOUND OF FROZEN 2
- https://www.asoundeffect.com/aquaman-sound/ / DESIGNING AQUAMAN’S DRAMATIC DEEP-SEA SOUND
- http://www.asoundeffect.com/star-trek-beyond-sound-design// / A Sound Effect:THE INSIDE-STORY BEHIND THE SOUND FOR STAR TREK BEYOND
- https://www.imdb.com/name/nm3192860/ / IMDB Page
- http://www.audiorecordingschool.com/blog/audio-is-fun-games-for-cras-grad-eliot-connors/ / CRAS interview
- http://www.mobygames.com/developer/sheet/view/developerId,349128/ MobyGames information page