Fighter Within
Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One as a sequel to Fighters Uncaged (2010).[1][2] It received extremely negative reviews from critics and is considered to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general.[3]
Fighter Within | |
---|---|
Developer(s) | Daoka |
Publisher(s) | Ubisoft |
Composer(s) | Winifred Phillips |
Platform(s) | Xbox One |
Release | November 22, 2013 |
Genre(s) | Fighting |
Mode(s) | Single-player |
Reception
Aggregator | Score |
---|---|
Metacritic | 23/100[4] |
Publication | Score |
---|---|
Eurogamer | 1/10[5] |
GameSpot | 2/10[6] |
IGN | 2.7/10[7] |
Hardcore Gamer | 1.5/5[8] |
Fighter Within was panned by critics, and holds a Metacritic score of 23 out of 100, and is ranked as the second lowest-scoring Xbox One game as of September 2019. It became notable for its negative reception.[4] The Kinect controls were universally criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. Game Informer gave the game a 1 out of 10, saying "Fighter Within is garbage."[7][9] GameZone's Mike Splechta gave Fighter Within a 2.5/10, stating "Fighter Within really showcases the larger problem with Kinect only games: they just don't work."[10] IGN gave the game a 2.7 out of 10, saying that Fighter Within was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[11] GameSpot, who gave Fighter Within a 2 out of 10, described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[12]
See also
References
- Scullion, Chris (August 20, 2013). "Xbox One: Fighter Within trailer and screens". Computerandvideogames. Retrieved November 10, 2013.
- Usher, William (August 20, 2013). "New Gameplay Trailer Released For Xbox One's Fighter Within". Cinema Blend LLC. Retrieved November 10, 2013.
- "Fighter Within for Xbox One". Metacritic. Retrieved October 23, 2014.
- "Fighter Within for Xbox One Reviews". Metacritic. Retrieved 2013-11-29.
- Gibson, Ellie (2013-11-29). "Fighter Within review". Eurogamer. Retrieved 2013-11-29.
- Walton, Mark (2013-12-02). "Fighter Within Review". GameSpot. Retrieved 2016-09-20.
- "The Fighter Within Review". IGN.
- Hannley, Steve (November 24, 2013). "Review: Fighter Within". Hardcore Gamer. Hardcore Gamer. Retrieved November 25, 2013.
- "EGM Review: Fighter Within". EGM.
- Splechta, Mike (4 December 2013). "Fighter Within Review: A flailed attempt". GZ. Retrieved 23 January 2014.
- "The Fighter Within Review". IGN. Retrieved 10 September 2019.
- "Fighter Within Review". GameSpot. Retrieved 11 September 2019.