Garage (video game)
Garage (full title: GARAGE: Bad Dream Adventure; Japanese: ガラージュ) is a 1999 Japanese horror adventure video game developed by Kinotrope and published by Toshiba-EMI for Windows and Macintosh.
Garage | |
---|---|
Developer(s) | Kinotrope |
Publisher(s) | Toshiba-EMI |
Platform(s) | Windows, Macintosh |
Release | 1999 |
Genre(s) | Adventure, Horror |
Production
The game was designed by Japanese surrealist Tomomi Yuki Sakuba.[1] It was also directed by Sakuba, produced by Masahiro Ikuta, co-produced by Akihiko Kawa, and programmed by Akiya Hayashi. 3D graphics were completed by Gengo Ito and Hiroki Watanabe, and music was composed by Tomonori Tanaka.[2]
Sakuba began his interest in games with the title Cosmic Osmo, which he had played around 1990. After learning the game had been written on HyperCard, a software that comes for free with a Mac, he went to the library and began reading up how to program using the language. He made a few experimental projects including Hobbit's Great Adventure and Talking before setting his sights on making a full-fledged game.[3]
When sketching out the design of the hero, Sakuba settled on a creature with an organic head on the body of the machine. He eventually decided to make this the design of all the characters.[4] At least one poster was designed before the final poster was chosen for marketing.[5] The official website for the game was founded in August 1995, and the director maintained a diary to update his progress.[6]
The first release of this game was limited to 3,000 copies. The game's publisher, Toshiba-EMI, withdrew from CD-ROM publishing before further copies could be produced.[7] Even in Japan, where the game was released, Garage is considered extremely rare, with only a few thousand copies in existence. When it appeared on the trading site Suruga-ya, it had an asking price of 300,000 yen.
It is currently available on the internet due to members of the 4chan's /vr/ board finding it on auction and putting together the money to purchase and preserve it.[1] The game's creator has resistance to republishing it, firstly because the "game balance" has changed, and secondly he does not own the rights to it.[8] A Garage Private Edition went on sales in mid-2007, and quickly sold out.[7] With permission of Tomomi Yuki Sakuba, the game was a repackaging of the first release.[7]
Plot and gameplay
Garage is surreal and nightmarish point and click adventure set in a world full of biomechanical machines. The player takes control of a small robot who is tasked with finding an entity called the "shadow", and to escape the world in which they live. The game's graphics are pre-rendered and digitized.
Critical reception
Hardcore Gaming 101 deemed Garage a "profoundly uncomfortable game to look at", due to its unsettling nature.[1]
References
- Kalata, Kurt (February 23, 2018). "Garage: Bad Dream Adventure". Hardcore Gaming 101.
- Sakuba, Tomomi Yuki (2018). "Garage Staff". T-s-k-b (developer's website).
- Sakuba, Tomomi Yuki (October 10, 1999). "Creating games". Kinotrope (Official Garage website). Archived from the original on October 10, 1999. Retrieved August 25, 2020.
- Sakuba, Tomomi Yuki (1997). "Character concept art". T-s-k-b (developer's website).
- Sakuba, Tomomi Yuki (1999). "Other concept art". T-s-k-b (developer's website).
- Sakuba, Tomomi Yuki (June 9, 2002). "The latest diary entry". Kinotrope (Official Garage website). Archived from the original on June 9, 2002. Retrieved August 25, 2020.
- Sakuba, Tomomi Yuki (April 30, 2008). "Garage Private Edition news". T-s-k-b (developer's website).
- Sakuba, Tomomi Yuki (December 14, 2014). ""@Kadd9th それは簡単じゃないんです。Win7でも割とまともに動くようですけど、ゲームバランス自体が変わってしまっていますし、あのままで良いと思っているわけでもないので、リリース当初のままに再販することにも抵抗があります。そしてこれは私一人の著作物でもありませんので。"". Twitter.