Glossary of Skat terms

The following is a glossary of Skat terms used in playing the card game of Skat. Although Skat has German origins, it has now become an international game, often played to official rules. This glossary includes terms which are common or regional, official or unofficial, as well as those used for special situations, starting hands, card combinations and terms relating to players. Many of the terms are also used in other trick-taking or Ace-Ten games or even in card games in general.

A Skat pack

Commonly used terms

Playing positions

Forehand, middlehand and rearhand (3 players)

The following terms are recognised by the International Laws of Skat or Skatordnung:[1]

  • Dealer: the person who shuffles and deals the cards
  • Forehand: the person on the left of the dealer in Skat and who is first to be dealt cards.
  • Middlehand: the person left of forehand and right of rearhand and who is the second player to be dealt cards.
  • Rearhand: the person who is last to receive his cards. In a three-hand game this is also the dealer. In a four-hander, it is the person on the right of the dealer

The following terms are also commonly used in connection with the bidding phase:

  • Hörer (Hearer): Forehand. The hearer hears the bid of the speaker or 2nd speaker.
  • Sager (1st bidder): middlehand; the bidder makes the first bid to the hearer.
  • Weitersager (2nd bidder): rearhand; the 2nd bidder bids to the hearer if the 1st bidder has dropped out, or to the 1st bidder if the hearer has dropped out.

Official contracts

Contracts permitted by the Skatordnung are:[1]

  • Suit: contract in which the soloist attempts to score at least 61 points. Trumps are the four Jacks or Unters and a suit announced by the soloist
  • Grand: only the Jacks or Unters are trumps
  • Null: contract in which there are no trumps and the soloist tries to avoid winning any tricks

Unofficial contracts

The following contracts are also played, but are not recognised by the Skatordnung:[1]

  • Revolution: unofficial contract which is like Null, except that the opponents may exchange with the skat
  • Bock: unofficial contract in which all game values count double
  • Ramsch: unofficial contract where each player plays for himself and the aim is to score the fewest points
  • Schieberamsch: like Ramsch, but the skat may be picked up by each player in clockwise order. If a player chooses to pass on the skat, the losers usually score twice as many minus points. After picking up the skat the player returns two cards to the skat, which may be picked up by the next player in turn. The skat is usually 'shoved' once per player, each player may also exchange one or two cards. The shoving of Jacks/Unters after picking up the skat is often forbidden.

Multipliers

The multipliers used to raise the game value (see Skat) are:[1]

  • Hand: the skat is not picked up
  • Schneider: the soloist or defenders score fewer than 31 points
  • Schwarz: the soloist or defenders fail to win any tricks
  • Schneider predicted (angesagt): the soloist predicts that his opponents will fail to reach 31 points
  • Schwarz predicted: the soloist predicts that he will win every trick
  • Ouvert: the soloist lays all his cards on the table before starting (no multiplier changes in Null games)

Stakes

The game value is doubled with each of the following announcements in succession (cumulative multipliers in brackets):

  • Kontra: said if a defender does not think the soloist will win (x2)
  • Re: reply by the soloist to "Kontra", if he still thinks he will win (x4)
  • Bock: response to "Re" by the defender if he is not convinced that the soloist can win, sometimes also called "Supra" (x8)
  • Zippe: soloist's response to "Bock" or "Supra" if, despite the opinion of the defender, he is confident of winning; also called "Hirsch" (x16)

Cards or card combinations

There is a variety of colourful names and nicknames in German for the various cards and card combinations in Skat:

  • Schneiden ("cut"), schnippeln ("snip") or einen Schnitt machen ("make a cut"): to withhold a high card and thereby capture a higher card from one's opponent. Usually an Ace is held back to capture a Ten. It runs the risk of losing one's own high card.
  • blank (1): a 'singleton', i.e. a single card of one suit in one's hand.
  • blank (2): to be 'void' i.e. have no cards of a particular suit in one's hand.
  • Rollmops, Wollkopf, Bunter Hund ("coloured dog") or aus jedem Dorf ein Köter ("a dog from every village"): starting hand of 2 Jacks or Unters and 2 cards of each suit.
  • Fahne ("flag"), Flöte ("flute"), Fackel ("torch") or Latte ("bar" or "batten"): a starting hand with a lot of cards from the same suit, typically 5, 6 or 7.
  • Bilderbuch ("picture-book"): a starting hand comprising just court cards (Kings, Queens and Jacks or Kings, Obers and Unters). A successful solo game is impossible with such a hand.
  • Kaffeekränzchen ("coffee party"): a hand with all four Queens or Obers, which are usually of little use in the game
  • Oma ("Grandma"), Omablatt ("Grandma Hand") or Kutscher ("Coachman"): such a good hand that a soloist can not normally lose and, often, wins it schneider or schwarz.
  • Junge ("boy"): Jack or Unter
  • Gauß: Jack of Clubs / Unter of Acorns
  • Bauer ("farmer"): Jack or Unter
  • Der Alte ("the Old Man"): Jack of Clubs / Unter of Acorns
  • Wenzel: Jack(s)r or Unter(s)
  • Volle ("full one"): Ace and Ten.
  • Nullen or Luschen: blanks or nixers i.e. the Sevens, Eights and Nines.

Regional terms

  • Schuss: Swabian for "re" (i.e. "double")
  • Stoß: "re"
  • platt: as in "die Karte hatte ich platt, die musste ich spielen" or "Ich hatte nur eine platte 10": a singleton
  • Wenzel Lusche: Saxon nickname for Unter of Bells
  • Daus: deuce i.e. ace

References

  1. The Skatordnung (International Laws of Skat) at www.weddslist.com. Retrieved 17 Dec 2018.
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