God Wars: Future Past

God Wars: Future Past is a tactical role-playing game developed by Kadokawa Games, and published by NIS America outside of Japan. The original version of the game was released on June 2017 for the PS4 and PS Vita. An expanded version of the game, God Wars: The Complete Legend, was released worldwide on the Nintendo Switch on September 4, 2018.[1]

God Wars: Future Past
European PlayStation 4 cover art
Developer(s)Kadokawa Games
Publisher(s)
Director(s)Yoshimi Yasuda
Artist(s)
Writer(s)Yoshimi Yasuda
Composer(s)Nitta Takafumi
Platform(s)
ReleasePlayStation 4, PlayStation Vita
  • EU: June 16, 2017
  • NA: June 20, 2017
  • JP: June 22, 2017
  • AU: June 23, 2017
Nintendo Switch
  • WW: September 4, 2018
Microsoft Windows
  • WW: June 14, 2019
Genre(s)Tactical role-playing
Mode(s)Single-player

Gameplay

The game plays as a tactical role-playing game, with the player navigating a team of characters across a grid in order to defeat an opposing party of characters in turn-based combat.[2][3] The game's customization options for characters include 30 different job classes, 200 weapons to equip, and over 600 skill moves to learn.[3]

Story

The game's story is based on ancient Japanese folklore, including aspects of the Kojiki.[4]

Development

The game was first announced by Kadokawa Games in November 2014 under its codename Project Code: Tsukiyomi.[3][5] Upon its first reveal, it was merely referred to as a simulation role-playing game with Japanese themes for PlayStation consoles, without mentioning any specific systems.[5] The game was first announced under its officially name, God Wars: Beyond Time, a year later in November 2015,[3] alongside another Kadakowa Games title Root Letter.[6] The game contains character artwork from Mino Taro of the Love Plus series of video games[7] and creature/monster designs by Sawaki Takeyasu, the creature designer for games like Devil May Cry, Ōkami and El Shaddai: Ascension of the Metatron.[8] While the game's reveal was strictly a Japanese event, journalists noted that slides from the presentation referred to the title being scheduled for a "worldwide release" in 2016.[2][4][8] After multiple delays, the game was released in June 2017.[9]

Reception and sales

The PS4 released of the game received mixed reviews from critics. At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game has an average score of 74 out of 100, which indicates "mixed or average reviews" based on 16 reviews.[10]

David Hunter from God is a Geek, gave the game a score of 7 out of 10, criticising the gameplay being basic, the simplistic visuals and the durations of battles, but praised the story, character customisation and the length of the campaign. Martin Patiño from PlayStation Lifestyle gave the game an 8 out of 10, criticising the dated 3D visuals and awkward dialogues but praising the 2D visuals, gameplay, characters and progression system, stating: "In spite its few flaws, SRPG fans will surely enjoy this latest outing by Kadokawa Games and newcomers who are able to take the genre’s traditionally slower pace may find themselves hooked." Most critics admits that this is an improvement over Kadokawa Games' previous tactical RPG Natural Doctrine, which was panned for its unforgiving difficulty, bland story and characters, outdated graphics and slow gameplay.

The game's initial release across PS4 and Vita had sold over 100,000 copies worldwide as of June 27, 2017.[11]

References

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