Grand Slam (video game)
Grand Slam is a baseball video game developed by Burst and published by Virgin for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997.
Grand Slam | |
---|---|
Cover art featuring Jeff Bagwell and Scott Servais | |
Developer(s) | Burst Studios |
Publisher(s) | Virgin Interactive |
Platform(s) | PlayStation, Sega Saturn, Microsoft Windows |
Release |
|
Genre(s) | Sports video game |
Mode(s) | Single-player video game, multiplayer video game |
Gameplay
Grand Slam is a baseball video game that includes a pitching and power meter.[1]
Reception
Aggregator | Score |
---|---|
GameRankings | 71% (PS)[2] 51% (PC)[3] |
Publication | Score |
---|---|
GameSpot | 6.5/10 (PS)[4] |
Next Generation | (PS)[1] |
Grand Slam received mostly mixed reviews. Critics agreed that the pitching and batting controls, while obviously derived from golf video games, are innovative and add a new depth of control to the baseball genre.[4][1][5] However, they lambasted the graphics and animation, often describing them as reminiscent of the 16-bit era.[4][1][5] Next Generation concluded that "Grand Slam has all the features and options in place, but ultimately can't make up for substandard graphics and slow pace."[1] Other reactions to the selection of features and options were mixed; GameSpot and GamePro both found that though they were generally ample, the absence of create-a-player and team licenses stood out, since most of the game's competitors included these features.[4][5] GameSpot nonetheless judged that "It may not have the team licenses, fifty years worth of statistics, or incredible graphics, but it is indeed fun (and it does have real MLB players). Suffice to say baseball fanatics will be disappointed by this title, but casual sports fans looking for an enjoyable baseball sim may find themselves willing to overlook these shortcomings."[4] GamePro's assessment was similar but more dismal: "... if you can overlook the game's faults, you'll have a pretty good time playing. But with an extraordinary game like Triple Play 98 on the market, why settle for anything less?"[5]
Reviews
- PC Gamer #4 (9) (1997 September)
- Computer Gaming World #159 (Oct 1997)
- IGN - May 13, 1997
References
- "Finals". Next Generation. No. 31. Imagine Media. July 1997. pp. 157–158.
- https://web.archive.org/web/20191209013157/https://www.gamerankings.com/ps/197475-grand-slam/index.html
- https://web.archive.org/web/20191209013154/https://www.gamerankings.com/pc/197474-grand-slam/index.html
- "Grand Slam Review". GameSpot. April 28, 2000. Retrieved 2 March 2019.
- Johnny Ballgame (June 1997). "A Long Out Is Still Just an Out". GamePro. No. 105. IDG. p. 85.