Hon'inbō Dōsaku

Hon'inbō Dōsaku (本因坊道策, 1645–1702) was a professional Go player.

Hon'inbō Dōsaku
Full nameHon'inbō Dōsaku
Kanji本因坊道策
Born1645
Japan
Died1702
Japan
TeacherHon'inbō Dōetsu
Rank9 dan

Biography

Dōsaku was one of the greatest Go players in history. He was born in the Iwami Province of Japan and studied Go in the Hon'inbō school, becoming Meijin at a very young age.

Dōsaku was the fourth Hon'inbō by the time he was 32, and the fourth Meijin by the time he was 33. He started to learn Go at 7. Dōsaku was so strong by the time he was in his early 20s that even if someone played the first move, he would always win. Rumors were that he was two stones stronger than any other Go player. This was due to his deep thinking and next-level tactics. He laid the foundation for opening strategy in the Golden Period.

Becoming Meijin by fiat

Only a short time after receiving the Head of the Hon'inbō school he was given the post of Meijin in recognition of his unrivaled strength. On one account, this controversial appointment (which deprived Yasui Sanchi of his official positions) was handled by the Jisha-bugyō by summoning a meeting of all concerned parties, including the shogidokoro Ōhashi Sōkei. Sanchi did not attend, and the change of Meijin-godokoro was agreed on unanimously. The ground for this decision was the match of 20 games played between Hon'inbō Dōetsu and Sanchi, for which Dōsaku probably acted as Dōetsu's second on adjournments.[1]

Games

By the time he was 32, he was already head of the Hon'inbō school and placed at the top of the official hierarchy. It has been suggested that the true level of his playing strength was never really tested, given the distance between him and his nearest rivals. The evidence of his contributions is in the legacy of games, known to us by the kifu records.

Two of his famous games are the Jan. 5th, 1684 defeat by one point in a two-stone game (his "life-time masterpiece") and the 1670 castle go game when his opponent opened at tengen, the central point, which was a victory. These were both against members of the Yasui house. Over 150 games of his are known.

Theoretician

Dōsaku is also well remembered for his contributions to Go theory. He took advantage of overconcentration also known as korigatachi, making that henceforth one of the key theoretical errors that players avoided. Tewari analysis, a systematic if rather tricky tool of analysis of efficiency of sequences, is also attributed to him; as is the strategy of amashi.

In playing Peichin Hamahika from the Ryukyu Islands, in 1682, he gave a practical demonstration of his theories, winning easily when giving a four-stone handicap. This game is a textbook piece and is still frequently cited. (The first game he won by 14; the second game on the same day was also recorded and he lost by a small margin, which may naturally mean that he had nothing to prove and was being diplomatic.)

In the field of joseki, he innovated with the three-point low pincer, a more strategic play than the two-point low pincer favoured in particular by the players of the Yasui house.

Pupils

He taught Ogawa Dōteki, Sayama Sakugen, Hoshiai Hasseki, Kumagaya Honseki, and Kuwabara Dōsetsu. All but one died young, in their early twenties, and the Honinbo house faced a period of rebuilding.[2] Dōsetsu became the Inoue house head. The young Hon'inbō Dōchi carried on the tradition.

Notes

  1. All this as is in Go Monthly Review 1963/6 p.42. All the traditional stories are somewhat slanted, typically in favour of the Hon'inbō side.
  2. Go Monthly Review 1963/8, p.48
Preceded by
Yasui Sanchi
Meijin
16771702
Succeeded by
Inoue Dōsetsu Inseki
Preceded by
Hon'inbō Dōetsu
Hon'inbō
16771702
Succeeded by
Hon'inbō Dōchi
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