Ian Bogost

Ian Bogost is an American academic and video game designer. He holds a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he is the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.[1]

Ian Bogost
Bogost with an Atari VCS joystick
OccupationProfessor at Georgia Institute of Technology, co-founder of Persuasive Games
Websitewww.bogost.com

He is the author of Alien Phenomenology or What It's Like to be a Thing, of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. His Atari 2600 game, A Slow Year, won two awards, Vanguard and Virtuoso, at IndieCade 2010.[2] Bogost also released Cow Clicker, a satire and critique of the influx of social network games.

Education

Bogost received his bachelor's in Philosophy and Comparative Literature from the University of Southern California in 1998. He then went on to get his masters in Comparative Literature from the University of California, Los Angeles (UCLA) in 2001, and received his doctorate in Comparative Literature from UCLA in 2004.[3]

Professional career

In 2008, Bogost became an Associate Professor in the School of Literature, Communication, and Culture at the Georgia Institute of Technology. In 2010, he was appointed Director of the Graduate Program in Digital Media, a position he held until 2012. In 2011, Bogost became a Professor of Digital Media and an Adjunct Professor of Interactive Computing. In 2012, he was named the Ivan Allen College Distinguished Chair in Media Studies and a Professor of Interactive Computing, both positions he still holds. With Christopher Schaberg, he is co-editor of the series Object Lessons from Bloomsbury Publishing.

His book Alien Phenomenology or What It's Like to be a Thing (University of Minnesota Press, 2012) critiques aspects of Bruno Latour's Actor-network theory.[4]

Bogost was also a Founding Partner of Persuasive Games LLC Atlanta, GA, and Persuasive Games Latin America SA. He is currently the Chief Designer for Persuasive Games LLC Atlanta, GA.

Honors and awards

  • TIME Magazine Best 50 Websites 2012, for persuasivegames.com
  • Winner, Vanguard & Virtuoso Awards, Indiecade Festival 2010 (for A Slow Year)
  • Finalist, Indiecade Festival 2010 (for A Slow Year)
  • ELearners.com Mindshare Awards, first place, gaming category, for website bogost.com, 2010

Games

Bogost has designed and developed a variety of video games since 2003, among which are:

GameReleaseNotes
Simony2012Released as both an iOS game and an installation at the Museum of Contemporary Art Jacksonville
A Slow Year: Game Poems2010
Cow Clicker[5]2010
Guru Meditation2009Also released for Atari VCS as a limited edition[6]
Fatworld2007
Cruel 2 B Kind[7]2006Concept and Design w/ Jane McGonigal[8]
Jetset: A Game for Airports[9]2006
The Howard Dean for Iowa Game[10]2003Concept and Design w/ Gonzalo Frasca[11]

Bibliography

  • Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games. Basic Books. 2016. ISBN 9780465051724.
  • The State of Play: Creators and Critics on Video Game Culture. Seven Stories Press. 2015. ISBN 1609806395. (anthology, edited by Daniel Goldberg and Linus Larsson) (Bogost contributed the article "The Squalid Grace of Flappy Bird")[12]
  • How to Talk about Videogames. University Of Minnesota Press. 2015. ISBN 0816699119.
  • Alien Phenomenology, or What It's Like to Be a Thing. University Of Minnesota Press. 2012. ISBN 0816678979.
  • How to Do Things with Videogames. University Of Minnesota Press. 2011. ISBN 0816676461.
  • A Slow Year: Game Poems. Open Texture. 2010. ISBN 1933900164.
  • Newsgames: Journalism at Play. MIT Press. 2010. ISBN 0262014874.
  • Racing the Beam: The Atari Video Computer System. MIT Press. 2009. ISBN 026201257X. 2nd edition (with Nick Montfort)
  • Persuasive Games: The Expressive Power of Videogames. MIT Press. 2007. ISBN 0262026147.
  • Unit Operations: An Approach to Videogame Criticism. MIT Press. 2006. ISBN 026202599X.

References

  1. : "Bogost to Develop Center for Media Studies", Georgia Tech Press Release, 13 September 2012
  2. "IndieCade Award Winners". IndieCade. March 2013. Retrieved 2013-03-05.
  3. Ian Bogost. Ian Bogost, 2014. Web. 29 Sept. 2014. www.bogost.com
  4. Hurley, Mary Kate (2016). "Saintly Ecologies: Tracing Collectivities in the Life of King Oswald of Northumbria". In Randy P. Schiff; Joseph Taylor (eds.). The Politics of Ecology: Life, Land, and Law in Medieval Britain. Columbus: Ohio State UP. pp. 127–50. ISBN 9780814212950.
  5. Tanz, Jason. "The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit". Wired. Conde Nast. Retrieved 9 September 2013.
  6. Bogost, Ian. "Guru Meditation".
  7. "cruelgame.com". Cruelgame.com. Retrieved 24 November 2014.
  8. "Cruel 2 B Kind - about". Cruelgame.com. Retrieved 24 November 2014.
  9. "cruelgame.com". Persuasive games.com. Retrieved 13 December 2014.
  10. "deanforamericagame.com". Dean for America. Retrieved 11 January 2014.
  11. "deanforamericagame.com". Dean for America. Retrieved 1 September 2015.
  12. "The State of Play: Creators and Critics on Video Game Culture". Seven Stories Press. Seven Stories Press. Retrieved 20 October 2015.
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