Jennifer Diane Reitz

Jennifer Diane Reitz (born December 30, 1959) is an American writer, webcomic author, and game designer.[1] She is known for the website Happy Puppy, which she opened with her partners, Stephen P. Lepisto and Sandra Woodruff,[2] and with whom she created the video game Boppin'.[3] Reitz has also done game work for Interplay[4]

On February 14, 1995 Reitz and her partners launched the game website Happy Puppy where they posted game demos.[5] For a period of time, the website was the most visited game website on the Internet and had about 2.5 million downloads per month during 1996,[6] the same year Happy Puppy was acquired by Attitude Network.[2] The website later went offline in 2006. Reitz writes game reviews and co-founded a family company, Accursed Toys.[7][8]

Reitz is a trans woman[9] and the founder of the site Transsexuality (transsexual.org), a site with general information on transsexualism that hosts the COGIATI (COmbined Gender Identity And Transsexuality Inventory) test.[10] The test has been criticized for relying on stereotypical views of gender; its assumes, for example, that a lack of interest in mathematics is a feminine trait.[11]

Webcomics

  • My Kokoro Wish
  • Unicorn Jelly[12]
  • Pastel Defender Heliotrope
  • To Save Her
  • Impossible Things Before Breakfast

References

  1. Prism Comics: Your LGBT Guide to Comics, Issue 4. Prism Comics. 2006. Retrieved 16 January 2015.
  2. Akst, Daniel (1996-09-02). "Happy Puppy Runs Circles Around Most Internet Dream Chasers". Los Angeles Times. Retrieved 17 January 2015.
  3. "Computer Gaming World, Volumes 126-131". Computer Gaming World. 1995. Retrieved 17 January 2015.
  4. "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999. Then there's Jennifer Reitz, who's done game work for a number of companies, including Interplay. Yup, you guessed it, she didn't start life with a name quite so feminine as Jennifer. She now runs a site about transgender issues.
  5. Kathy Rebello; Larry Armstrong; Amy Cortese (1996-09-23). "Making Money on the Net". BusinessWeek. Archived from the original on 2006-09-03.
  6. Abramowitz, Jeff (December 27, 1996). "Getting stuck in a game, even with a bunch of happy puppies, can be pretty bruising". Jerusalem Post (subscription required). Archived from the original on April 2, 2015. Retrieved 16 January 2015.
  7. Sawyer, Rachael (July 15, 2002). Game Review: Play God in "Black & White." University Wire
  8. McAllister, Ken S. (2005). Game Work: Language, Power, and Computer Game Culture. University of Alabama Press. p. 216. ISBN 9780817314187. Retrieved 16 January 2015. Jennifer Diane Reitz.
  9. Kincaid, Harold; McKitrick, Jennifer (2007). Establishing Medical Reality: Essays in the Metaphysics and Epistemology of Biomedical Science. Springer. p. 138. ISBN 978-1-4020-5215-6. Retrieved 16 January 2015.
  10. Syeda Kaniz Fatima, Haider; hmad, Jamil (2012). "Sex Role Description Based on the Formation of Masculinity and Femininity". Putaj Humanities and Social Sciences. 19: 61. Archived from the original on 25 May 2015. Retrieved 17 January 2015.
  11. Rodríguez-Molina, José Miguel; Asenjo-Araque, Nuria; Becerra-Fernández, Antonio; Lucio-Pérez, M. Jesús; Rabito-Alcón, María Frenzi; Pérez-López, Gilberto (December 2015). "Áreas de la entrevista para la evaluación psicológica de personas transexuales" (PDF). Acción Psicológica. 12 (2): 15–30. Retrieved 28 October 2020.
  12. Wolf, Mark J.P. (2012). Building Imaginary Worlds: The Theory and History of Subcreation. Routledge. ISBN 978-0415631204. Retrieved 16 January 2015.
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