Judgement Day (Judge Dredd: The Role-Playing Game)
Judgement Day is a 1986 superhero role-playing game adventure, the first one published by Games Workshop for Judge Dredd: The Role-Playing Game, which itself is based on the comic Judge Dredd.
Plot summary
Judgement Day is an adventure set in 2018 that takes place in both Mega-City One and on the prison moon Titan orbiting Jupiter.[1] The evil Judge Cal, former tyrant ruler of Mega-City One, had his personality saved on a microchip before his death. The players must find the microchip and prevent it from being used, which would lead to the return of Judge Cal and his nefarious plans.[2]
The adventure is divided into four chapters:
- A Shot in the Dark: The players discover the body of a med-judge in the Labyrinth district
- The Killer Fleas: The players try to visit the household of the dead med-judge, now quarantined due to an infestation of killer insects.
- Trouble on Titan: The players travel to the prison moon of Titan
- Cal Has Risen: The players try to protect Chief Justice McGruder from Cal.[2]
Publication history
Games Workshop (GW) first published Judge Dredd: The Role-Playing Game in 1985. The following year, GW released the game's first adventure, Judgement Day.[2] The 32-page book was written by Marcus L. Rowland, with a cover by Brett Ewins. It also included 16 pages of player aids and cardstock miniatures of non-player characters.[3]
Reception
Jason Kingsley reviewed Judgement Day for White Dwarf #75, giving it an overall rating of 9 out of 10, and stated that "Judgment Day is a solidly produced, value-for-money scenario, with well realised plot lines and individualised NPCs. Its plot is clever though slightly off-beat, but very much in keeping with the rest of Judge Dredd's world."[1]
References
- Kingsley, Jason (March 1986). "Open Box". White Dwarf. Games Workshop (Issue 75): 5.
- "Judgment Day". Guide du Roliste Galactique (in French). 2009-05-08. Retrieved 2020-11-17.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 51. ISBN 0-87975-653-5.