Juno Morrow

Juno Morrow (born 1986) is an American multidisciplinary artist, independent game designer, educator, and photographer whose work often deals with existential and ontological themes.[1] [2]Morrow received her B.A. from the University of Houston in 2009 and her M.F.A. from Parsons School of Design in 2015.[3][4] She is an assistant professor of game design at the City University of New York's Eugenio María de Hostos Community College.[5]

Juno Morrow
Born1986 (age 3435)
NationalityAmerican
OccupationGame designer, artist
Websitewww.junomorrow.com

Career

Juno Morrow’s early work primarily consisted of travel and street photography before growing to include interactive media, such as games.[3] In 2014, Morrow released Mastering Tedium, a "tongue-in-cheek" terminal-based laundry simulator game.[6][7] Oral Perspectives, also released in 2014, is a game designed for VR that uses a microphone and a custom jaw sensor.[4] The game's perspective takes place inside the mouth and is intended to cause discomfort. Her M.F.A. thesis, entitled Depth Perception, is a multimodal experiential installation using virtual and augmented reality technologies.[8] It aims to challenge traditional systemic notions of truth and deconstruct the binary of abstract/mental, material/physical, and artificial/real.[8][9] In 2018, Morrow was commissioned to create Conspiracy Theories About Myself and Orbtown for inclusion in the DreamboxXx, a unique arcade cabinet featuring nontraditional, queer games and were later sold as a bundle with proceeds going to charity.[10][11][12] Conspiracy Theories About Myself is inspired by her experience as a transgender person walking down the street.[13] The goal of the game is to make it home without crying. Conspiracy Theories About Myself later went on to be showcased at the Smithsonian American Art Museum.[14] Morrow’s artwork and designs have been exhibited internationally.[15][9][16] She has also advocated for making games education accessible to people of color and for labor organization within the games industry.[3][17] Morrow has also been developing the first public game design degree program in New York City since 2015.[1] She has three games currently in development. The first is called Pruuds vs. Sloots, which is categorized as a fighting game.[18] The second is Under Pressure, which is a small art toy about social control and pressure.[19] The third is called Crisscross, which is a simple platformer inspired by Frogger.[20] She also has a prototype called Dial that is still early in development.[21]

Books

  • Marginalia (2020) [22]
  • after dark (2019) [1]
  • Subjective Ideal (2012) [1]
  • Urban Dreamscapes (2010)[23]

Games

  • Circumnavigators (in collaboration with Andy Wallace) (2018)
  • Blood Broker (2018): A clicking game inspired by a Twitter bot that serves as commentary on coercive social relationships, peer pressure, democracy and propaganda.[3][24]
  • Conspiracy Theories About Myself (2018) [14]
  • Orbtown (in collaboration with Visager) (2018)
  • Folly (2016)
  • Oral Perspectives (2014) [4]
  • Mastering Tedium (2014) [7]

Awards and nominations

Date Publication Award Recipient(s) and Nominee(s) Result Ref.
July 15, 2011 Dwell Magazine World Views Juno Morrow (Urban Dreamscape) Nominated [25]
2014 The Ministry of Education of the People's Republic of China China-US Young Maker Competition Juno Morrow Nominated [26]

References

  1. "Juno Morrow - Hostos Community College". www.hostos.cuny.edu. Retrieved 2019-09-09.
  2. "Juno Morrow - Gender Unbound Art Fest". Gender Unbound. Retrieved 2020-10-23.
  3. "Transgender and Gender Diverse game developers and their games". Checkpoint. Retrieved 2019-09-09.
  4. Warren, Jamin (2014-09-18). "Oral Perspectives lets you walk a day in a mouth in virtual reality". Kill Screen. Retrieved 2019-09-09.
  5. "Juno Morrow - Hostos Community College".
  6. Maurer, Daniel. "Tired of Mario World? Enter the Queer Matrixxx With Some LGBTQ Video Game Designers". Bedford and Bowery.
  7. "Mastering Tedium". IGF. 2018-10-10. Retrieved 2019-09-09.
  8. "MFA DT Thesis Show 2015 » Depth Perception". 2017-04-30. Archived from the original on 2017-04-30. Retrieved 2019-09-09.
  9. Hendrix, Justin (2015-09-02). "Previewing NYC Media Lab's Annual Summit Demo Session". Medium. Retrieved 2019-09-09.
  10. Kunzelman, Cameron. "The DreamboxXx Bundle is a collection of nontraditional, queer arcade games available now on itch.io". Kotaku.
  11. "LGBTQ Arcade Game Bundle Celebrates Pride, Supports Non-Profits". J Station X. 2018-07-03. Retrieved 2019-09-09.
  12. staff/oriana-leckert (2018-05-31). "Step Inside The Dreamhouse, Where DIY Arcade Games Meet Queer Culture". Gothamist. Archived from the original on 2020-05-30. Retrieved 2019-09-09.
  13. "🔊 Listen Now: Some Developers Are Using Video Games To Inspire Empathy But It's Just A Start". NPR One. Retrieved 2019-09-09.
  14. "SAAM Arcade 2019: Art, Video Games, and Empathy". Smithsonian American Art Museum. Retrieved 2019-09-09.
  15. "Exhibitions - Portraits 2018 - Blank Wall Gallery". Blank Wall Gallery.
  16. "Frederick Gallery: March 2018". Fredericksburg Center for the Creative Arts. 2018-02-22. Retrieved 2019-09-09.
  17. "GDC SF 2018 | Educators Soapbox". 2018-10-03. Archived from the original on 2018-10-03. Retrieved 2019-09-09.
  18. "Pruuds vs. Sloots by Juno AM". itch.io. Retrieved 2020-10-23.
  19. "Under Pressure by Juno AM". itch.io. Retrieved 2020-10-23.
  20. "Crisscross by Juno AM". itch.io. Retrieved 2020-10-23.
  21. "Dial by Juno AM". itch.io. Retrieved 2020-10-23.
  22. "Juno Morrow - Marginalia (PREORDER)". CLASH Books. CLASH Books. Retrieved 16 May 2020.
  23. urban dreamscapes by Alec McClure | Blurb Books. 2010-11-01.
  24. Vachev, July. "Blood Broker Review: Mass Human Sacrifice should not be this fun!". Indie Focused Game News.
  25. O'Neill, Ralston. "And the World Views Winners Are..." Dwell. Retrieved 2020-10-23.
  26. Morrow, Juno. "LinkedIn". LinkedIn. Retrieved 2020-10-22.
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