Law of triviality

Law of triviality is C. Northcote Parkinson's 1957 argument that people within an organization commonly or typically give disproportionate weight to trivial issues.[1] Parkinson provides the example of a fictional committee whose job was to approve the plans for a nuclear power plant spending the majority of its time on discussions about relatively minor but easy-to-grasp issues, such as what materials to use for the staff bike shed, while neglecting the proposed design of the plant itself, which is far more important and a far more difficult and complex task.

A bike shed

The law has been applied to software development and other activities.[2] The terms bicycle-shed effect, bike-shed effect, and bike-shedding were coined as metaphors to illuminate the law of triviality; it was popularised in the Berkeley Software Distribution community by the Danish software developer Poul-Henning Kamp in 1999[3] and has spread from there to the whole software industry.

Argument

The concept was first presented as a corollary of his broader "Parkinson's law" spoof of management. He dramatizes this "law of triviality" with the example of a committee's deliberations on an atomic reactor, contrasting it to deliberations on a bicycle shed. As he put it: "The time spent on any item of the agenda will be in inverse proportion to the sum [of money] involved." A reactor is so vastly expensive and complicated that an average person cannot understand it, so one assumes that those who work on it understand it. On the other hand, everyone can visualize a cheap, simple bicycle shed, so planning one can result in endless discussions because everyone involved wants to add a touch and show personal contribution.[4]

Problems arise after a suggestion of building something new for the community, like a bike shed, causes everyone involved to argue about the details. This is a metaphor indicating that it is not necessary to argue about every little feature based simply on the knowledge to do so. Some people have commented that the amount of noise generated by a change is inversely proportional to the complexity of the change.[3]

There are several other principles, well known in specific problem domains, which express a similar sentiment.

Wadler's law: In the context of programming-language design, one encounters Wadler's law, named for computer scientist Philip Wadler.[5] This principle asserts that the bulk of discussion on programming language design centers on syntax (which, for purposes of the argument, is considered a solved problem), as opposed to semantics.

Sayre's law is a more general principle, which holds (among other formulations) that "In any dispute, the intensity of feeling is inversely proportional to the value of the issues at stake"; many formulations of the principle focus on academia.

Atwood's duck: A countermeasure is the "duck" technique in corporate programming: a programmer expects his or her corporate office to insist on at least one change on every presentation to show that they're participating, regardless of the benefits of that change. Consequently, the programmer intentionally adds an element they expect corporate to remove. Quoted from Jeff Atwood's blog, Coding Horror:[6]

This started as a piece of corporate lore at Interplay Entertainment. It was well known that producers (a video game industry position roughly equivalent to project manager) had to make a change to everything that was done. The assumption was that subconsciously they felt that if they didn't, they weren't adding value.

The artist working on the queen animations for Battle Chess was aware of this tendency, and came up with an innovative solution. He did the animations for the queen the way that he felt would be best, with one addition: he gave the queen a pet duck. He animated this duck through all of the queen's animations, had it flapping around the corners. He also took great care to make sure that it never overlapped the "actual" animation.

Eventually, it came time for the producer to review the animation set for the queen. The producer sat down and watched all of the animations. When they were done, he turned to the artist and said, "That looks great. Just one thing: get rid of the duck."

See also

References

  1. Parkinson, C. Northcote (1958). Parkinson's Law, or the Pursuit of Progress. John Murray. ISBN 0140091076.
  2. Kamp, Poul-Henning (2 October 1999). "Why Should I Care What Color the Bikeshed Is?". Frequently Asked Questions for FreeBSD 7.X, 8.X, and 9.X. FreeBSD. Retrieved 31 July 2012.
  3. Poul-Henning Kamp (2 October 1999). "The Bikeshed email". phk.freebsd.dk.
  4. Forsyth, Donelson R (2009). Group Dynamics (5 ed.). Cengage Learning. p. 317. ISBN 978-0-495-59952-4.
  5. "Wadler's Law". HaskellWiki. Retrieved 12 May 2011.
  6. "New Programming Jargon". Coding Horror. 20 July 2012. Retrieved 27 May 2015.

Further reading

  • Karl Fogel, Producing Open Source Software: How to Run a Successful Free Software Project, O'Reilly, 2005, ISBN 0-596-00759-0, "Bikeshed Effect" pp. 135, 261–268 (also online)
  • Grace Budrys, Planning for the nation's health: a study of twentieth-century developments in the United States, Greenwood Press, 1986, ISBN 0-313-25348-X, p. 81 (see extract at Internet Archive)
  • Bob Burton et al., Nuclear Power, Pollution and Politics, Routledge, 1990, ISBN 0-415-03065-X, p. ix (see extract at Google Books)
  • Darren Chamberlain et al., Perl Template Toolkit, O'Reilly, 2004, ISBN 0-596-00476-1, p. 412 (see extract at Google Books)
  • Donelson R. Forsyth, Group Dynamics, Brooks/Cole, 1990, ISBN 0-534-08010-3, p. 289 (see extract at Internet Archive)
  • Henry Bosch, The Director at Risk: Accountability in the Boardroom, Allen & Unwin, 1995, ISBN 0-7299-0325-7, p. 92 (see extract at Google Books)
  • Brian Clegg, Crash Course in Personal Development, Kogan Page, 2002, ISBN 0-7494-3832-0, p. 3 (see extract at Google Books)
  • Richard M. Hodgetts, Management: Theory, Process, and Practice, Saunders, 1979, ISBN 0-7216-4714-6, p. 115 (see extract at Google Books)
  • Journal, v. 37–38 1975–1980, Chartered Institute of Transport, p. 187 (see extract at Google Books)
  • Russell D. Archibald, Managing High-Technology Programs and Projects, John Wiley and Sons, 2003, ISBN 0-471-26557-8, p. 37 (see extract at Google Books)
  • Kishor Bhagwati, Managing Safety: A Guide for Executives, Wiley-VCH, 2007, ISBN 3-527-60959-8, p. 54 (see extract at Google Books)
  • Jan Pen, Harmony and Conflict in Modern Society, (Trans. Trevor S. Preston) McGraw–Hill, 1966 p. 195 (see extract at Internet Archive)
  • Derek Salman Pugh et al., Great Writers on Organizations, Dartmouth, 1993, ISBN 1-85521-383-4, p. 116 (see extract at Google Books)
  • The Federal Accountant v. 13 (September 1963 – June 1964), Association of Government Accountants, Federal Government Accountants Association, Cornell University Graduate School of Business and Public Administration, p. 16 (see extract at Google Books)
  • Al Kelly, How to Make Your Life Easier at Work, McGraw–Hill, 1988, ISBN 0-07-034015-3, p. 127 (see extract at Google Books)
  • Henry Mintzberg, Power in and Around Organizations: Dynamic Techniques of Winning, Prentice–Hall, 1983, ISBN 0-13-686857-6, p. 75 (see extract at Google Books)
  • The Building Services Engineer v.40 1972–1973, Institution of Heating and Ventilating Engineers (Great Britain), Chartered Institution of Building Services (see extract at Google Books)
  • Charles Hampden-Turner, Gentlemen and Tradesmen: The Values of Economic Catastrophe, Routledge, 1983, ISBN 0-7100-9579-1, p. 151 (see extract at Google Books)
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