List of WebGL frameworks

Frameworks are available to create WebGL content quickly and easily without building from the ground up.

Note: The following list mixes WebGL libraries with game engines as well as cloud services without any distinctions.

Name Scripting Modeling Animation Integrated Audio Integrated Networking Integrated Physics Cloud-Independent WebGL Implementation (Version) WebVR Import Export License Notes and references
A-Frame JavaScript No Yes Yes No No Yes Native (1.0) Yes OBJ, COLLADA, Community components for glTF, FBX, three.js HTML, three.js MIT License An open-source WebVR framework for building 3D and VR experiences with HTML and Entity component system ecosystem.
Away3D TypeScript No Yes Yes No Yes Yes Flash transpiled (1.0) No No No Apache License 2.0 TypeScript/JavaScript adaptation of the Away3D engine built in Flash.
Babylon.js JavaScript, TypeScript No Yes Yes No Yes Yes Native (1.0 and 2.0) Yes OBJ, FBX, STL, Babylon, glTF All formats supported by Blender and 3dsMax (exporters available) Apache License 2.0 JavaScript framework for building 3D games with HTML 5 and WebGL.
Clara.io JavaScript, REST API Yes Yes No No Yes Yes Native (1.0) Yes OBJ, FBX, Blend, STL, STP OBJ, FBX, Blend, STL, Babylon.js, Three.js Freemium or commercial Web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company.
CopperLicht JavaScript No Yes Yes No Yes Yes Native (1.0) No No No Open source based on zlib An open source JavaScript library/API for creating games and interactive 3D applications using WebGL, developed by Ambiera.
JanusWeb JavaScript No Yes Yes Yes Yes Yes Native (1.0) Yes OBJ, COLLADA, glTF, FBX, STL, PLY, VRML HTML, XML, JSON MIT License An open-source WebVR client for collaborative 3d world building and exploration.
Kubity No No No No No Yes Yes .NET transpiled (1.0) No No No Proprietary Kubity is an online platform that offers various ways of displaying, exploring and sharing 3D models on Web browser and mobile devices.
LayaAir ActionScript 3.0, JavaScript, TypeScript No Yes Yes Yes No No Native, also implements canvas2D (1.0) No FBX No Open source (engine), Proprietary (model conversion) Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices.
OSG.JS JavaScript No Yes Yes No No Yes Native (1.0) Yes No No MIT Open-source WebGL framework based on OpenSceneGraph concepts.
PlayCanvas JavaScript No Yes Yes Yes Yes Yes Native (1.0 and 2.0) Yes .dae, .dxf, .fbx, .gltf, .glb, .obj No MIT (engine), proprietary (cloud-hosted editor) Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface.
Sketchfab JavaScript No Yes Yes No No No Native (1.0) Yes .3dc, .3ds, .ac, .abc, .obj, .bvh, .blend, .geo, .dae, .dwf, .dw, .x, .dxf, .fbx, .ogr, .gta, .gltf, .igs, .mu, .craft, .kmz, .las, .lwo, .q3d, .mc2obj, .flt, .iv, .osg, .ply, .bsp, .md2, .mdl, .shp, .stl, .txp, .vpk, .wrl, .vrml[1] No Proprietary A website used to display and share 3D content online.
Three.js JavaScript No Yes Yes No No Yes Native (1.0 and 2.0) Yes glTF, DRACO, FBX, OBJ, STL, MMD, PRWM, PCD, PDB OBJ, glTF, PLY, Collada MIT A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser.
Unity C# Yes Yes Yes Yes Yes Yes .NET transpiled to Wasm (1.0 and 2.0) No FBX, OBJ Proprietary Offers a WebGL build option since version 5.[2]
Verge3D JavaScript Yes Yes Yes No Yes Yes Native (1.0) Yes FBX, OBJ, STL glTF Proprietary Artist-friendly WebGL framework integrated with 3ds Max and Blender, with PBR shaders, visual scripting and Facebook export.
Wonderland Engine JavaScript No Yes Yes No No Yes Native (2.0) Yes .gltf, .glb, .fbx, .obj, .ply, .dae .wasm, .bin, .html, .js Proprietary WebXR focused development platform. [3]

See also

References

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