Lucy Gilbert
Lucy Gilbert is an American computer programmer and video game developer. She worked for Atari, Inc. via General Computer Corporation and went on to be a pioneer in computer graphics under Autographix.
Lucy Gilbert | |
---|---|
Born | 1960 Tennessee |
Occupation | Computer programmer Video game developer |
Known for | Computer graphics |
Education
Gilbert went to MIT and graduated with two degrees. Her master's thesis was about distributed computing using Ada.[1]
Career
Gilbert was hired by General Computer Corporation (GCC)[2] right out of college in 1983. There she became interested in computer graphics. She was let go a year later and hired by Autographix, where she went on font rendering, as well as a large-scale presentation system for multiple screens.[1]
In 1986, while working for Autographix, Gilbert co-authored the paper Limitations of Synchronous Communication with Static Process Structure in Languages for Distributed Computing.[3] The paper explores the idea of a programming language for distributed programs, using a specific combination of communication principles and process structures. It suggests using either synchronous communication or a static process structure, but not both, in order to improve concurrency.
Gilbert was laid off after having her second child, but returned to work in 2008 with her own web design company.[1]
Personal life
Gilbert has six children, all of them working in or being educated in subjects related to STEM.[1]
References
- "Lucy Gilbert". atariwomen. 2019-05-15. Retrieved 2020-11-17.
- "Gaming's "Mecca" Hosts Classic Videogame Design Legends". www.classicarcademuseum.org. 2010-11-14. Retrieved 2020-11-17.
- Liskov, Barbara; Herlihy, Maurice; Gilbert, Lucy (1986). "Limitations of synchronous communication with static process structure in languages for distributed computing". Proceedings of the 13th ACM SIGACT-SIGPLAN symposium on Principles of programming languages - POPL '86. St. Petersburg Beach, Florida: ACM Press: 150–159. doi:10.1145/512644.512658.