Mattel Interactive
Mattel Interactive (Known as Mattel Media until 1999) was a video game publisher and software distributor.
Type | Subsidiary |
---|---|
Industry | Video games |
Fate | Split Up |
Successor | Ubisoft Riverdeep Interactive Learning |
Founded | February 12, 1996 |
Defunct | 2001 |
Parent | Mattel (1995-2000) Gores Technology Group (2000-2001) |
Divisions | Barbie Software for Girls |
Subsidiaries | The Learning Company Mindscape Red Orb Entertainment |
History
Mattel originally founded the company as Mattel Media in February 1996, as an aim to expand into the multimedia unit by producing CD-ROM titles based on Mattel franchises like Hot Wheels, Barbie, Fisher-Price and Polly Pocket.[1] The company's first releases came out in the Fall of 1996, with the company's Barbie Fashion Designer program was the first commercially successful video game made for girls. [2][3]
With the success of their first wave of products, Mattel Media then set on producing CD-ROM based interactive material for toys such as the Talk with Me! Barbie.[4]
Mattel Media later expanded to Video Games soon after, publishing titles like Hot Wheels Stunt Track Driver.
In the fall of 1998, Mattel agreed to acquire The Learning Company in a stock-for-stock merger valuing the company at approximately $4.2 billion.[5] With the merger, Mattel themselves laid off 3000 employees
Mattel sold both Mattel Interactive and The Learning Company in 2000 at a loss to Gores Technology group. The total financial losses to Mattel have been estimated to be as high as $3.6 billion.[6] Mattel's acquisition of The Learning Company has been referred to as "one of the worst acquisitions of all time" by several prominent business journals.[6][7]
In February 2001, Mattel signed a publishing and distribution deal with THQ for the Hot Wheels and Matchbox licenses, and Vivendi Universal Interactive Publishing for other major licenses including Diva Starz, Fisher-Price and Barbie.
In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for Video Games, The Learning Company for Educational Software and Broderbund for Home Software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company.[8] The Learning Company itself was acquired by Riverdeep Interactive Learning Limited in September 2001 and later acquired all of Broderbund in August 2002.
List of games
- Barbie Fashion Designer (1996)
- Magic Fairy Tales: Barbie as Rapunzel (1997)
- Clueless CD-ROM (1997)
- Barbie Magic Hair Styler (1997)
- Hot Wheels Stunt Track Driver (1998)
- Detective Barbie In the Mystery of the Carnival Caper! (1998)
- My Interactive Pooh (1998)
- Nickelodeon BrainBender (1999)
- Barbie Race and Ride (1999)
- Barbie Super Sports (1999)
- Detective Barbie 2: The Vacation Mystery (1999)
- The Adventures of Elmo in Grouchland (1999)
- Create and Draw in Elmo's World (1999)
- Sesame Street Music Maker (1999)
- Generation Girl: Gotta Groove (1999)
- Pokémon Project Studio (1999, Branded under The Learning Company in the US, and Mattel Interactive in Europe)
- Tyco RC: Assault with a Battery (2000)
- Uno (2000)
- Prince of Persia: Arabian Nights (2000)
- Rugrats in Paris: The Movie (2000)
- Totally Angelica: Boredom Busters! (2000)
- Detective Barbie: The Mystery Cruise (2000)
- Matchbox Construction Zone (2000)
- Rat Attack (2000, published by Mindscape, N64 version distributed by Mattel Interactive in Europe)
- Elmo's Deep Sea Adventure (2000)
- Barbie: Magic Genie Adventure (2000)
- Panzer General III: Scorched Earth (2000)
- Rock 'Em Sock 'Em Robots Arena (2000)
- Championship Surfer (2000)
- Diva Starz (2000)
- The Wild Thornberrys: Rambler (2000)
- Max Steel: Covert Missions (2001)
Sources
- https://www.latimes.com/archives/la-xpm-1996-02-09-fi-34047-story.html
- Dickey, Michele D. (September 1, 2006). "Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design". British Journal of Educational Technology. 37 (5): 785–793. doi:10.1111/j.1467-8535.2006.00561.x. ISSN 1467-8535.
- Cassell, Justine; Jenkins, Henry (1998). From Barbie to Mortal Kombat: Gender and Computer Games. Cambridge, Massachusetts: MIT Press. ISBN 9780262032582. OCLC 42328580.
- https://www.wired.com/1997/02/mattels-new-barbie-talks-and-learns/
- "Profile: Mattel Interactive". IGN Games Newsletter. Retrieved 2 September 2014.
- Cave, Andrew (September 30, 2000). "Mattel sale ends $3.6bn fiasco". The Daily Telegraph. London. Retrieved October 11, 2015.
- Rosenbush, Steve (October 4, 2007). "When Big Deals Go Bad—and Why". Bloomberg. Retrieved October 11, 2015.
- Judson, Peter (March 7, 2001). "UbiSoft Aquires [sic] Entertainment Division of the Learning Company". Neoseeker. Retrieved January 16, 2013.