Megamania

Megamania is an Atari 2600 game by Steve Cartwright and published by Activision in 1982. Versions were released for the Atari 5200 and Atari 8-bit family in 1983. Megamania is similar to Sega's 1981 arcade title Astro Blaster. Both games have nearly identical patterns of approaching enemies with the player relying on an "energy" meter. The player's ships are remarkably similar in both games.

Megamania
Atari 2600 box autographed by Steve Cartwright
Developer(s)Activision
Publisher(s)Activision
Designer(s)Steve Cartwright
Programmer(s)Atari 2600
Steve Cartwright
Atari 8-bit / 5200
Glyn Anderson
Platform(s)Atari 2600, Atari 5200, Atari 8-bit
ReleaseAtari 2600
  • NA: September 1982
Atari 8-bit
Atari 5200
Genre(s)Fixed shooter
Mode(s)Single-player, multiplayer

The game took Cartwright six months to initially develop and another three months to fine-tune.[1] The band The Tubes performed a Megamania theme song in a 1982 television commercial advertising the Atari 2600 version of the game.[2]

Gameplay

Atari 2600 gameplay screenshot

Megamania gameplay resembles that of Astro Blaster, but rather than being aliens or spaceships the enemies are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectile attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe.

Scoring

The first cycle scores 20 to 90 points in 10 point increments each round for each object defeated; after the first cycle, every object destroyed scores 90 points. Once a wave is cleared, the player scores bonus points equal to the value of the object times the number of energy units remaining.

Every 10,000 points gives the player an extra life; the player can have no more than six extra lives in stock at a time.

If a player exceeds a score of 999,999 the game ends.[3]

Patch

Anyone who scored above 45,000 points could send Activision a picture of their screen receive an "Official Megamaniac" emblem.[4]

Ports

Megamania was ported to the Atari 8-bit family and Atari 5200 by Glyn Anderson. The ports add a title screen and more detailed enemies, plus the names of the enemies listed in the manual have changed. There are "ice cream sandwiches" instead of "cookies," "refrigerator magnets" instead of "bugs," and "diamond rings" instead of "diamonds."[5][6]

Reception

The original Atari 2600 version of Megamania received an award for "Most Humorous Home Arcade Game" at the 4th annual Arkie Awards.[7]:108 Video magazine reviewed the Atari 8-bit version in 1984, describing it "hardly different" in terms of gameplay from the original Atari 2600 version, but emphasizing its "visually enhanced" graphics that allow players "to clearly distinguish what each wave of attacking objects is supposed to represent".[8]

Legacy

The Atari 2600 version was included in with the Activision Anthology release in 2002. A visually updated version was also included in Arcade Zone for the Nintendo Wii in 2009.

See also

References

  1. Nick (Racketboy) (January 2010). "Podcast #5: Listener Requests pt1". RetroGaming with Racketboy. racketboy.com. Retrieved 14 August 2015.
  2. "Megamania television commercial". YouTube.
  3. "Megamania profile". Atari Age.
  4. "Megamania User Manual for Atari 2600". Atari Age.
  5. "Megamania Atari 5200 manual". Atari Age.
  6. "Megamania". Atari Mania.
  7. Kunkel, Bill; Katz, Arnie (February 1983). "Arcade Alley: The Fourth Annual Arcade Awards". Video. Reese Communications. 6 (11): 30, 108. ISSN 0147-8907.
  8. Kunkel, Bill; Katz, Arnie (March 1984). "Arcade Alley: We Still Want Action". Video. Reese Communications. 7 (12): 22. ISSN 0147-8907.
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