Monkey Island 2: LeChuck's Revenge

Monkey Island 2: LeChuck's Revenge is an adventure game developed and published by LucasArts in 1991. It was the second game of the Monkey Island series, following The Secret of Monkey Island, and the sixth LucasArts game to use the SCUMM engine. It was the first game to use the iMUSE sound system.

Monkey Island 2: LeChuck's Revenge
Developer(s)LucasArts
Publisher(s)
Director(s)Ron Gilbert
Producer(s)Shelley Day
Designer(s)Ron Gilbert
Dave Grossman
Tim Schafer
Writer(s)Dave Grossman
Tim Schafer
Composer(s)Michael Land
Peter McConnell
Clint Bajakian
SeriesMonkey Island
EngineSCUMM
Platform(s)Original version
Amiga, FM Towns, Mac OS, MS-DOS
Special edition
iOS, Microsoft Windows, PlayStation 3, Xbox 360, Xbox One
ReleaseOriginal version
December 1991[1]
Special edition
7 July 2010
Genre(s)Graphic adventure
Mode(s)Single-player

The game's story centers on the wanna-be pirate Guybrush Threepwood. After defeating ghost pirate LeChuck in The Secret of Monkey Island, little is known of what happened between Guybrush Threepwood and Elaine Marley. The sequel involves Guybrush's attempts to find the mysterious treasure of Big Whoop.

The development team for Monkey Island 2 was largely the same as for the first game in the series. The project was led by Ron Gilbert, and he was once more joined by Tim Schafer and Dave Grossman. The game was a critical success, but a commercial failure. Its HD remake was released in 2010 and it was released again for the Xbox One, via backwards compatibility, on February 1, 2017.

Gameplay

Monkey Island 2 gameplay screenshot of Phatt Island Jail

LeChuck's Revenge plays like most SCUMM-based point-and-click adventure games. Actions and dialogues are depicted on an Animation Window which covers the top of the screen; verbal commands are listed in the lower left-hand corner of the screen, while Inventory items are shown as icons on the lower right-hand corner. A Sentence Line is located below the Animation Window and serves in describing the actions of the player.[2]

The game was one of the few adventure games that offered the player a choice in levels of puzzle difficulty. In some versions, before starting the game, the player is prompted to choose between regular version and "Monkey 2 Lite", a relatively stripped-down experience that bypasses many puzzles entirely. On the back of the game's packaging it is (jokingly) stated that this mode is intended for video-game reviewers.

Setting

LeChuck's Revenge is set in the fictitious Tri-Island Area of the Caribbean, several months after The Secret of Monkey Island.[3] The game opens in medias res as Guybrush Threepwood hangs on a rope above a hole, narrating to Elaine Marley on a separate rope the events that led to this situation.[3] The flash-back sequence starts on Scabb Island and constitutes almost all of the playable game's setting. During it, Guybrush also visits Phatt Island, Booty Island, and Dinky Island.

The game was also the first and only in the original series under the direction of LucasArts that never actually took place on Monkey Island. However, it is stated in the following game, The Curse of Monkey Island, that the Carnival of the Damned seen in the LeChuck's Revenge's conclusion was actually part of Monkey Island. The game's creator, Ron Gilbert, departed from LucasArts after the second game. He stated on his blog that, if he made his hypothetical own version of a third Monkey Island game, he would follow his own vision of how the story would develop from the second game's ending, and that the story development LucasArts came up with in his absence would not be canon.[4]

Characters

Some of the notable characters include:

  • Guybrush Threepwood: The protagonist, a "mighty pirate" and thrill-seeker.
  • Elaine Marley: Governess of Booty Island and Guybrush's love interest.
  • Zombie pirate LeChuck: The antagonist, Guybrush's sworn enemy.
  • Largo LaGrande: LeChuck's old first mate whom Guybrush must overcome.
  • Voodoo Lady: A mystical woman who assists Guybrush on his journey.
  • Wally B. Feed: A diminutive cartographer from Woodtick.
  • Captain Kate Capsize: Runs a glass-bottom boat tour, and assists Guybrush with retrieving a treasure for a map piece.

Plot

Pirate Guybrush Threepwood boasts to two pirates about the time he defeated LeChuck.[2] He further tells them that he is looking for the treasure of "Big Whoop", and for a ship to take him there.[5] The pirates tell Guybrush that Largo LaGrande, LeChuck's former first mate, has placed an embargo on the island, and is not allowing any ships to enter or leave. Guybrush wanders into Woodtick, the only town on the island, and encounters Largo, who promptly robs him of all of his money and takes off. Wandering the island, Guybrush comes across the International House of Mojo, the Voodoo Lady's new shop. She offers to help him drive Largo off the island if he can get her some ingredients for a voodoo doll. After retrieving the needed ingredients, Guybrush, with the voodoo doll that Voodoo Lady makes for him, defeats Largo. However, in trying to prove that he was the one who killed LeChuck, Guybrush makes the mistake of showing Largo LeChuck's beard, which he had kept as a trophy. Largo then steals the beard and uses it to resurrect his old boss, this time as a zombie. The Voodoo Lady reveals to Guybrush that Big Whoop, the mythical treasure for which he is searching, is also the key to another dimension which will allow him to escape from LeChuck forever. In addition, she gives him a library book about Big Whoop which reveals that a map, made by the original discoverers of the treasure, still exists in four fragments.

After a lengthy quest involving library research, rigged gambling, theft, awkward attempts at love, drinking contests, necromancy, monkeys and spitting, Guybrush is able to recover all four fragments of the map. He gives the map to Wally the cartographer so that it can be deciphered, but both Wally and the map are captured by LeChuck. Guybrush stows away in a crate of voodoo supplies which is delivered to LeChuck's fortress, and through yet more spitting to escape from the torture chamber, and an accident involving a match and a large quantity of explosives, he and Wally are able to escape, although without recovering the map. Literally landing on Dinky Island, Guybrush encounters Herman Toothrot, who claims to be teaching zen philosophy on the beach. Herman is typically unhelpful, but his parrot remembers the conversation between the sailors who originally discovered Big Whoop and guides Guybrush to the treasure's burial site in exchange for crackers. Guybrush excavates the site with dynamite and lowers himself into the hole on a rope. Elaine Marley, in her home on Booty Island, hears the explosion and correctly deduces that someone is attempting to dig up Big Whoop.

At this point, back to the scene from the overture, of Elaine and Guybrush talking, Elaine agrees to help Guybrush if it will shut him up, remarking "That was the longest story I've ever heard!". Unfortunately for Guybrush, at this point his rope snaps and he falls into a series of artificial tunnels. LeChuck confronts Guybrush, claiming to be the mighty pirate's brother, and stalks him through the tunnels, tormenting him with a voodoo doll. Running from LeChuck, Guybrush makes a number of surprising discoveries, including the skeletal remains of his parents in a medical examination room (beneath a large sign reading LOST PARENTS, with an arrow), an elevator to Mêlée Island, and the infrastructure for an amusement park.

By taking advantage of his surroundings, Guybrush is able to construct a voodoo doll of LeChuck, and maims the zombie pirate by ripping the leg off the doll. LeChuck begs Guybrush to take his mask off; Guybrush acquiesces, revealing the face of his "creepy brother, Chuckie". The reunion of the two "brothers" is interrupted by a man in brown coveralls, telling them that kids are not allowed "down here". The two brothers, now both appearing as children, exit the tunnels together and meet their parents above-ground in the "Big Whoop" amusement park, with Guybrush either agreeing with his "parents", stating his identity, or simply asking, "This is weird. What's going on here?". As the family leaves to ride the Madly Rotating Buccaneer, Chuckie grins, voodoo magic playing over his eyes. Elaine waits outside the Big Whoop excavation site and wonders if LeChuck has cast a spell over Guybrush.

Development

The development on Monkey Island 2 began a month after The Secret of Monkey Island went to manufacturing without the knowledge of how well the first game did commercially.[6] The project leader and designer was Ron Gilbert. The development team for the game was largely the same as for The Secret of Monkey Island, and Gilbert was once more joined by Tim Schafer and Dave Grossman. Gilbert parted ways with LucasArts after Monkey Island 2, while Grossman went on to co-design Day of the Tentacle with Schafer. Schafer's future projects for LucasArts included Full Throttle and Grim Fandango.

According to Gilbert, the Monkey Island series was partially inspired by the Pirates of the Caribbean ride. Monkey Island 2 features a number of tributes to it, particularly a scene with a guard dog in a prison being lured by a bone and Disneyland style tunnels and "E tickets" in the closing scenes. An even greater influence, however, was the 1988 book On Stranger Tides, by Tim Powers.[7]

The game was released on floppy disks for the PC (with EGA and VGA graphics), Macintosh and Amiga (with standard 32-color graphics) in 1991, and was later included on a CD-ROM compilation of Monkey Island games called The Monkey Island Bounty Pack. Plans to release Monkey Island 2: LeChuck's Revenge for the Sega CD were scrapped after the Sega CD edition of The Secret of Monkey Island did not sell well. In 1994, the game was released on the FM Towns, the last title LucasArts ever published on that system. The game's graphic interface was later adapted for the CD-ROM release of The Secret of Monkey Island.

LeChuck's Revenge was the first title to use Michael Land's and Peter McConnell's iMUSE audio sequencing MIDI engine that enabled the compositions in the game to change interactively depending on the current environment or situation. Its capabilities are extensively explored in the game, with progressive music arrangements adapting to the story on screen for most of the game, and with logical transitions from one piece to another.[8][9] For instance, the first town of Woodtick has its own theme, but every location or character the player visits within the town will produce seamless variations on the town theme, introducing new melodies, instruments, or changing the arrangement of the piece completely. The DOS version uses a variation on the MIDI system, played back by either an internal speaker, the FM synthesis of an AdLib or Sound Blaster sound card, or any other soundbank of an external, MIDI-compatible source, such as that of a Roland MT-32 sound module popular at the time.[10] It's important to note that all MIDI files used in the game were recordings of hand-played performances over an MIDI controller, adding to the lively feeling of the soundtrack.

Reception

Sales

Monkey Island 2: LeChuck's Revenge was highly anticipated; Amiga Power called it the most eagerly awaited game of 1992.[11] According to Ron Gilbert, Monkey Island 2 and its predecessor "sold well, but Sierra Online and King's Quest were still kicking our ass completely!"[12] A writer for Next Generation noted that the games were "relatively minor hit[s]" in the United States, but became "blockbusters on the PC and the Amiga throughout Europe."[13] Conversely, Edge reported that both games "sold very poorly on release". Designer Tim Schafer said that Monkey Island 2 sold about 25,000 copies,[14] despite its being released at a time when LucasArts was "really excited if we sold 100,000 copies of a PC graphic adventure."[15] Following the underperformance of Monkey Island 2, Schafer recalled, "Management came down on us and told us Monkey was a failure and that we should make something else." He speculated that the Monkey Island series' reputation grew as a result of software piracy. According to Schafer, the pressure to develop a more commercially viable game ultimately led to the creation of Full Throttle, which became the first LucasArts adventure to sell one million units.[14]

Reviews

Monkey Island 2 received consistently high reviews for all versions, 95% from Amiga Computing for the Amiga version,[17] 96% from Computer and Video Games for the PC version.[18] When Kixx XL rereleased Monkey Island 2 as a budget game, the reviews remained high getting 91% from CU Amiga.[19] The game is still considered very high quality with contemporary reviewers scoring the game highly.[20] Monkey Island 2 is often considered the greatest in the point-and-click genre,[21] and it still stands up well against modern adventure game titles.[22] The game holds a rating of 90% on the review aggregator site GameRankings.[16]

Monkey Island 2: LeChuck's Revenge was rated highly for several reasons. The game is considered user friendly as it has a "lite" mode.[17] This allowed beginners to play the game at an easier setting. The overall difficulty of both modes is also considered to be good.[17] The redesign in controls, such as the fewer verbs and graphical inventory were rated well as increasing the game's ease of use.[18] Music in Monkey Island 2 was noted for its use of the iMUSE system. Reviewers noted that for the first time the sound is an integral part of the atmosphere.[18] Graphically, the game was considered an improvement over its predecessor, with reviewers very impressed.[17][18] It is also noted by critics that the developers of Monkey Island 2 made using the Amiga version's 11 floppy disks relatively smooth,[17] but also noted that installing the game on a hard drive is recommended.[19]

In 1992 Computer Gaming World named it the year's best adventure game, praising its "challenging puzzles and wonderful sense of humor, along with a stunning visual presentation".[23] In 1996 the magazine ranked it as the 74th best game of all time.[24] In 1994, PC Gamer UK named Monkey Island 2 the fourth best computer game of all time. The editors wrote, "Anyone who claims to have an interest in adventuring cannot afford to be without this."[25] In 2011, Adventure Gamers named Monkey Island 2 the eighth-best adventure game ever released.[26]

In a celebration of the series 30th anniversary, Ron Gilbert shared secrets from its original source code during a video conversation with the Video Games History Foundation. These included early character prototypes, deleted scenes, unused animations and alternative game environments from the first two games.[27]

Special Edition

One of the changes for the Special Edition (bottom) from the original (top) is the updated high-definition graphics.

Following the release of a Special Edition of the first Monkey Island game in 2009, a Special Edition of Monkey Island 2 was released for the PlayStation 3, iPhone, iPod Touch, iPad, Windows and Xbox 360 platforms in July 2010.[28] The Mac OS X version has not yet been released, while the iOS version was retired in March 2015.[29] The special edition includes updated graphics, updated high-quality audio engine, new voice-overs, additional content such as concept art, and an in-game hint system. The "lite" mode from the original game ("for game reviewers") has been omitted. Further, the original introductory sequence with the main musical theme has been removed, purportedly because it displayed credits for the original game, now outdated. Players can opt to switch from the updated version into the original at any time during the game, though an option allows players to retain the voice-overs of the remake.[30] Players can opt to use the original point-and-click control scheme, or can directly control the movements of Guybrush using a control pad or similar device.[31]

The remake was announced by LucasArts during their annual Game Developers Conference on March 10, 2010, with the previous creators of the adventures, Ron Gilbert, Tim Schafer and Dave Grossman, in attendance.[32] The trio of game designers have recorded a commentary track for the Special Edition that can be brought up in many locations, using silhouettes in the fashion of Mystery Science Theater 3000 overlaid on the graphics.[31][33][34] Craig Derrick announced on a new interface that was in the vein of The Curse of Monkey Island's and a return of the original voice cast, including Dominic Armato as Guybrush, Alexandra Boyd as Elaine, Earl Boen as LeChuck, and even Neil Ross as Wally. Phil LaMarr was also confirmed as Dread and Tom Kane as additional voices.

The Special Edition was given a score of B+ by Gaming Bus; the site stated that there was more music and it was of higher quality, the graphics were improved, there was additional content, and the core game was still intact, though the hints were too helpful and there were some problems with controls.[35]

References

  1. "20th Anniversary". LucasArts Entertainment Company LLC (via Internet Archive). Archived from the original on 23 June 2006.
  2. Judith Lucero (1991). "Playing the Game". Monkey Island 2: LeChuck's Revenge Manual. Lucasfilm Games. pp. 3–5.
  3. Judith Lucero (1991). "About Monkey Island 2: LeChuck's Revenge". Monkey Island 2: LeChuck's Revenge Manual. Lucasfilm Games. p. 3.
  4. "If I Made Another Monkey Island". Grumpy Gamer. April 13, 2013. Retrieved 2021-01-24. It would be called Monkey Island 3a. All the games after Monkey Island 2 don't exist in my Monkey Island universe. My apologies to the all talented people who worked on them and the people who loved them, but I'd want to pick up where I left off. Free of baggage. In a carnival. That doesn't mean I won't steal some good ideas or characters from other games. I'm not above that.
  5. Lucasfilm Games (1991). Monkey Island 2: LeChuck's Revenge (DOS). Level/area: Scabb Island. Guybrush: No, I'm in search of treasure. The biggest treasure of them all. A treasure so valuable and so well hidden, that it haunts the dreams of every pirate on the seas. / Fink: You mean... / Bart & Fink: Big Whoop? / Guybrush: None other. […] Now I'm trying to charter a ship and look someplace else. When I return, I'll have riches galore, and a whole new story.
  6. Gilbert, Ron (2 September 2015). "Happy Birthday Monkey Island". Grumpy Gamer. Archived from the original on 4 September 2015. Retrieved 4 September 2015.
  7. Gilbert, Ron (September 20, 2004). "On Stranger Tides". GrumpyGamer. Archived from the original on July 23, 2013. Retrieved April 17, 2006.
  8. Luc Gilbertz (27 October 2003). "Interview with Peter McConnell". iMuse Island. Archived from the original on 14 July 2011. Retrieved 13 December 2010.
  9. Sweet, Michael (October 2, 2014). Writing Interactive Music for Video Games: A Composer's Guide. Addison-Wesley Professional. p. 99. ISBN 978-0321961587. Frustrated with the state of music in games at the time, two composers at LucasArts Peter MccConnell and Michal Land created one of the first adaptive music systems, called iMuse. iMuse (Interactive MUsic Streaming Engine) let composers insert branch and loop markers into a sequence that would allow the music to change based on the decisions of the player. The iMuse engine was one the first significant contributions to interactive music for video games. Its importance in shaping many of the techniques that you see in video games today cannot be overemphasized.
  10. LucasArts Entertainment Company LLC (December 1991). Monkey Island 2: LeChuck's Revenge. LucasArts Entertainment Company LLC. Scene: Monkey2.exe unknown flag input. i: Internal speaker; a: Adlib(tm) sounds; s: SoundBlaster(tm) sounds; r: Roland(tm) sounds
  11. Amiga Power staff (February 1992). "Preview of Monkey Island 2: LeChuck's Revenge". Amiga Power. Cite journal requires |journal= (help)
  12. Skylar, John (June 22, 2014). "Interview with Ron Gilbert". Night Dive Studios. Archived from the original on July 9, 2017.
  13. Staff (September 11, 1996). "ECTS: Lucas Monkeying Around". Next Generation. Archived from the original on June 6, 1997. Retrieved April 7, 2020.
  14. Staff (August 2009). "Master of Unreality". Edge. United Kingdom: Future Publishing (204): 82–87.
  15. Staff. "Geniuses at Play; Write the Lightning". Playboy. Archived from the original on October 24, 2007.
  16. "Monkey Island 2: LeChuck's Revenge for PC". GameRankings. CBS Interactive. Archived from the original on 2009-03-06. Retrieved 2009-03-08.
  17. Daniel of Amiga Computing (February 1992). "Monkey Island 2: LeChuck's Revenge Review". Amiga Computing (51).
  18. Rand, Paul; Boone, Tim (February 1992). "Monkey Island II Review". CVG. Computer and Video Games (123).
  19. CU Amiga staff (January 1995). "Monkey Island 2 Rerelease Review". CU Amiga Magazine. CU Amiga (79).
  20. Murphy, Mark (2002-07-03). "Monkey Island 2: LeChuck's Revenge Hall of Fame Review". GamersEurope. Archived from the original on February 14, 2007. Retrieved 2007-06-16.
  21. Howson, Greg (2005-07-06). "Point and click". Games Blog. The Guardian. Archived from the original on 2007-06-13. Retrieved 2007-06-16.
  22. Linkola, Joonas (1997-11-06). "Monkey Island 2: LeChuck's Revenge review". Adventureclassicgaming.com. Archived from the original on 2007-06-02. Retrieved 2007-06-16.
  23. "CGW Salutes The Games of the Year". Computer Gaming World. November 1992. p. 110. Archived from the original on 2 July 2014. Retrieved 4 July 2014.
  24. CGW 148: 150 Best Games of All Time
  25. Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56.
  26. AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. Archived from the original on June 4, 2012. Retrieved April 7, 2020.
  27. "Video Game History Foundation begins new preservation project starting with Monkey Island cut content". rockpapershotgun.com. Retrieved 14 December 2020.
  28. O'Conner, Alice (2010-06-16). "Monkey Island 2 SE Media: Call 1-555-CHEATER To Learn Release Date". Shacknews. Archived from the original on 2010-07-03. Retrieved 2010-06-16.
  29. https://help.disney.com/articles/en_US/FAQ/About-Monkey-Island-2-Special-Edition-LeChucks-Revenge?section=Games
  30. Crecente, Brian (2010-03-10). "Monkey Island 2 Special Edition Hits this Summer". Kotaku. Archived from the original on 2010-03-14. Retrieved 2010-03-11.
  31. Clark, Matt (2010-06-16). "'Monkey Island 2: SE' Features Commentary From Ron Gilbert, Tim Schafer, and Dave Grossman". MTV. Archived from the original on 2012-03-24. Retrieved 2010-06-16.
  32. "Monkey Island 2: SE". Grumpy Gamer. Archived from the original on 2010-03-15. Retrieved 2010-03-22.
  33. "Creator Commentary Comes To Monkey Island 2 Remake". Kotaku.com. 2010-04-26. Archived from the original on 2010-05-29. Retrieved 2010-05-21.
  34. Mastrapa, Gus (2010-06-23). "Hilarious Creator Commentary Jazzes Up Monkey Island 2". Wired. Archived from the original on 2010-06-25. Retrieved 2010-06-23.
  35. "Review: Monkey Island 1 and 2 Special Edition". Gaming Bus. 2011-09-19. Archived from the original on 2011-09-27. Retrieved 2011-09-19.
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