MonoGame

MonoGame is a free C# framework used by game developers to make games for multiple platforms and other systems. It is also used to make Windows and Windows Phone games run on other systems. It supports iOS, Android, macOS, tvOS, Linux, PlayStation 4, PlayStation Vita, Xbox One and Nintendo Switch.[3] It implements the Microsoft XNA 4 application programming interface (API).[4] It has been used for several games, including Bastion and Fez.

MonoGame
Developer(s)MonoGame Team
Initial releaseSeptember 2, 2009 (2009-09-02)
Stable release
3.8[1] / April 10, 2020 (2020-04-10)
Repository
Written inC#
PlatformiOS, MacOS, Android, Linux, Windows Phone 8, Windows Desktop, Windows 10, PlayStation 4, PlayStation Vita, Xbox One, Nintendo Switch, tvOS
TypeApplication framework
LicenseMicrosoft Public License[2]
Websitewww.monogame.net

History

MonoGame is the evolution of XNA Touch (September 2009) started by Jose Antonio Farias[5] and Silver Sprite by Bill Reiss. The first official release of MonoGame was version 2.0 with a downloadable version 0.7 that was available from CodePlex. These early versions only supported 2D sprite-based games. The last official 2D-only version was released as 2.5.1 in June 2012.

Since mid-2013, the framework has begun to be extended beyond XNA4 with the addition of new features like RenderTarget3D,[6] support for multiple GameWindows,[7] and a new cross-platform command line content building tool.[8]

Architecture

MonoGame attempts to fully implement the XNA 4 API.[9] It accomplishes this across Microsoft platforms using SharpDX and DirectX.[10] When targeting non-Microsoft platforms, platform specific capabilities are utilized by way of the OpenTK library. When targeting OS X, iOS, and/or Android, the Xamarin platform runtime is necessary. This runtime provides a tuned OpenTK implementation that allows the MonoGame team to focus on the core graphics tuning of the platform.

The graphics capabilities of MonoGame come from either OpenGL, OpenGL ES, or DirectX. Since MonoGame version 3, OpenGL 2 has been the focus for capabilities. The earlier releases of MonoGame (2.5) used OpenGL 1.x for graphics rendering. Utilizing OpenGL 2 allowed for MonoGame to support shaders to make more advanced rendering capabilities in the platform.

Content management and distribution continues to follow the XNA 4 ContentManager model. The MonoGame team has created a new content building capability that can integrate with Microsoft Visual Studio to deliver the same content building capabilities to Windows 8 Desktop that Windows 7 users had used in Microsoft XNA.

Games

GameYear PS4 Xbox One Switch PSVita Windows Windows Phone MacOS Linux iOS AndroidDeveloperPublisher
Apotheon 2015 Yes Yes Yes Alientrap Alientrap
Axiom Verge[11][12]2015 Yes Yes Yes Yes Yes Yes Yes Thomas Happ Games LLCThomas Happ Games LLC
Bastion[13]2011 Yes Yes Yes Yes Supergiant GamesWarner Bros. Interactive Entertainment
Carrion 2020 Yes Yes Yes Yes Phobia Game Studio Devolver Digital
Celeste[14] 2018 Yes Yes Yes Yes Yes Yes Maddy Thorson Maddy Thorson
Dust: An Elysian Tail 2014 Yes Yes Yes Yes Humble Hearts Humble Hearts
Escape Goat[15]2011 Yes Yes Yes MagicalTimeBeanMagicalTimeBean
Fez[16]2013 Yes Yes Yes Polytron CorporationTrapdoor, Microsoft Studios
Flinthook 2017 Yes Yes Yes Yes Yes Tribute Games Tribute Games
Hades[17]2020 Yes Yes Yes Supergiant GamesSupergiant Games
Infinite Flight[18]2011 Yes Yes YesFlying Development StudioFlying Development Studio
Mercenary Kings2013 Yes Yes Yes Tribute GamesTribute Games
Perilune[19]2019 YesGeorge KristiansenGeorge Kristiansen
Pyre[20]2017 Yes Yes Yes Yes Supergiant GamesSupergiant Games
Salt and Sanctuary 2016 Yes Yes Yes Yes Yes Ska Studios Ska Studios
Score Rush Extended[21] 2016 Yes Xona Games Reverb Communications
Skulls of the Shogun[22]2013 Yes Yes Yes Yes17-BITMicrosoft Studios
Solar 2[23] 2011 Yes Yes Yes Yes Yes Jay Watts Murudai
TowerFall2013 Yes Yes Yes Yes Yes Yes Yes Maddy ThorsonMaddy Thorson
Transistor2014 Yes Yes Yes Yes Yes Supergiant GamesSupergiant Games
Wizorb[24]2011 Yes Yes Tribute GamesTribute Games
Super Blood Hockey2017 Yes Yes Yes Loren LemckeLoren Lemcke

See also

References

  1. "MonoGame downloads". Retrieved 2020-04-10.
  2. "FAQ: Licensing – MonoGame". Retrieved 2009-09-02.
  3. "Documentation | MonoGame". www.monogame.net. Retrieved 2017-08-25.
  4. "Windows 8, XNA and MonoGame". MSDN. 2012-08-01. MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework. The goal is to allow XNA developers on Windows & Windows Phone to port their games to the iOS, Android, Mac OS X, Linux with both PlayStation Suite and Windows 8 support currently under development.
  5. "José Antonio Leal de Farias". Facebook.
  6. tomspilman. "RenderTarget3D for DirectX". MonoGame. Github.
  7. jamesford42. "Multiple GameWindow support for Windows/DirectX". MonoGame. Github.
  8. "MonoGame Content Builder". Github.
  9. Vermeir, Nico (1 April 2013). Windows 8 App Projects - XAML and C# Edition. Apress. ISBN 9781430250661 via Google Books.
  10. "Monogame at Build 2012". Channel 9. Microsoft Developer Network.
  11. "Achievement Unlocked!".
  12. "Dan Adelman Explains Why Axiom Verge is Not Coming to Wii U - News".
  13. Supergiant Games | Bastion’s Open Source Branch for MonoGame Archived 2013-06-02 at the Wayback Machine
  14. | Screenshot of Celeste Credits Showing Frameworks Used
  15. "Steam Community :: Group Announcements :: Escape Goat".
  16. "Ben Euden on Twitter".
  17. | Screenshot of Hades folder showing Monogame framework DLL
  18. Hanselman, Scott. "MonoGame and Xamarin make shipping Infinite Flight a reality".
  19. "Perilune - 3D Moon Landing Simulator". Google Play. Retrieved 11 February 2020.
  20. Linneman, John. "Pyre on PS4/ PS4 Pro! Beautiful Graphics But What's Up With The Bugs?". YouTube. Digital Foundry. Retrieved 28 July 2017.
  21. "GDC 2017 WRAP UP". Xona Games. 26 March 2017.
  22. "Skulls of the Shogun - Developer Interview - MSPoweruser". 22 May 2012.
  23. Watts. "Solar 2 | Murudai".
  24. Wizorb coming to Mac and Linux December 19th! | Tribute Games Archived 2012-09-03 at the Wayback Machine
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