NFL '97
NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Mega Drive/Genesis. NFL '97 featured some sound effects directly from that series. NFL 97 was released exclusively for the Sega Saturn.
NFL '97 | |
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Cover art picturing Kordell Stewart | |
Developer(s) | GameTek[1] |
Publisher(s) | Sega |
Series | Sega NFL |
Platform(s) | Sega Saturn |
Release |
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Genre(s) | Sports |
Mode(s) | Single-player, multiplayer (1-8 players) |
New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers.[2]
Reception
Publication | Score |
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EGM | 4.5/10[3] |
GameRevolution | B+[4] |
GameSpot | 4.8/10[5] |
Next Generation | [1] |
NFL 97 received mostly poor reviews. Critics highly praised the play editor,[3][5][1][6][7] but criticized the player animations,[3][5][1][6][7] the camera,[3][5][6] and various aspects of the gameplay. Tom Ham elaborated in GameSpot: "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful."[5] Next Generation found the most fault with the passing arc,[1] while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play."[6] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97."[3] Colin Ferris gave it a positive review in Game Revolution, citing the playbook editor, bigger player graphics, and control of passing arc.[7]
References
- "NFL '97". Next Generation. No. 27. Imagine Media. March 1997. p. 92.
- "NFL '97". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 327.
- "Team EGM Box Scores: NFL '97". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 151.
- "Recent Saturn Game Reviews". Game Revolution. Archived from the original on August 15, 2011.
- Ham, Tom (December 1, 1996). "NFL 97 Review". GameSpot. Retrieved 9 February 2018.
- Air Hendrix (February 1997). "NFL '97". GamePro. No. 101. IDG. p. 92.
- Ferris, Collin (June 6, 2004). "Ooo, that Play Just Didn't Work! Review". Game Revolution. Retrieved 9 February 2018.