Neptune's Pride

Neptune's Pride is a 2010 browser-based 4X video game, created by Australian[2] studio Iron Helmet Games.[3]

Neptune's Pride
Logo
Developer(s)Iron Helmet Games
Publisher(s)Iron Helmet Games
Designer(s)Jay Keyburz[1]
SeriesNeptune's Pride
EngineApp Engine
Platform(s)Browser game
Release2010
Genre(s)4X
space trading and combat game
Mode(s)Multi-player

Production

Neptune's Pride was partially designed by Penny Sweetser, whose doctoral thesis focused on emergent play as a design strategy.[4]

Gameplay

Players can produce, research, explore and colonize star systems. The goal of the game is to capture more stars than other players; a game can last for up to a month, with events progressing while players are logged out.[5] Diplomacy is an important part of the game, with alliance-building and betrayal of allies playing a major role.[6][7]

Reception

PC Gamer UK named Neptune's Pride as Webgame of the Year.[8]

In 2011, it was listed in the book 1001 Video Games You Must Play Before You Die.[9]

References

  1. "Neptune's Pride: Hardcore Strategy Without Hard Work". CINEMABLEND. January 11, 2010.
  2. https://twitter.com/ironhelmetgames?lang=en
  3. Priestman, Chris. "'A brawl and a race': Designing for the long game in Subterfuge". www.gamasutra.com.
  4. MacCallum-Stewart, Esther (June 13, 2014). Online Games, Social Narratives. Routledge. ISBN 9781317652236 via Google Books.
  5. "The Price of Neptune's Pride | bit-tech.net". bit-tech.net.
  6. "Improving on the promise of Master of Orion". www.gamasutra.com.
  7. Smith, Quintin. "Analysis: The Icy Grandeur of Neptune's Pride". www.gamasutra.com.
  8. http://www.ironhelmet.com/images/pcg.jpg
  9. Mott, Tony (December 5, 2011). 1001 Video Games You Must Play Before You Die: You Must Play Before You Die. Octopus. ISBN 9781844037155 via Google Books.
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