Path of Exile

Path of Exile is a free-to-play action role-playing video game developed and published by Grinding Gear Games. Following an open beta phase, the game was released for Microsoft Windows in October 2013.[3][4][5][6][7] A version for Xbox One was released in August 2017, and a PlayStation 4 version was released in March 2019.

Path of Exile
Developer(s)Grinding Gear Games
Publisher(s)
Designer(s)Chris Wilson
Programmer(s)Jonathan Rogers
Artist(s)Erik Olofsson
Writer(s)Nick Jones
Edwin McRae
Brian Weissman
Composer(s)Adgio Hutchings
Kamil Orman-Janowski
Platform(s)Microsoft Windows, Xbox One, PlayStation 4, macOS
Release
  • Microsoft Windows
  • 23 October 2013
  • Xbox One
  • 24 August 2017
  • PlayStation 4
  • 26 March 2019
  • macOS
  • 18 September 2020
Genre(s)Action role-playing, hack and slash
Mode(s)Single-player, multiplayer

Gameplay

The player controls a single character from an overhead perspective and explores large outdoor areas and caves or dungeons, battling monsters and fulfilling quests from non-player characters (NPCs) to gain experience points and equipment. The game borrows heavily from the Diablo series, particularly Diablo II.[8] All areas aside from the central encampments are randomly generated for increased re-playability. While all players on a single server can freely mingle in encampments, gameplay outside of encampments is highly instanced, providing every player or party with an isolated map to freely explore.[9][10]

Players can choose from seven available classes to play as (Duelist, Marauder, Ranger, Scion, Shadow, Templar and Witch).[11][12] Each of these classes are aligned with one or two of the three core attributes: Strength, Dexterity, or Intelligence. The exception is the Scion, formerly a locked prestige class released in 2013, which is aligned with all three attributes. The different classes are not restricted from investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes.[13][14] Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. They come in different rarities with increasingly powerful properties. This makes a large part of gameplay dedicated to finding well-balanced and synergistic equipment. Skill gems can be placed in gem sockets of armor, weapons and some types of rings,[8][15] giving them an active skill. As the character advances and levels up, the equipped skill gems also gain experience, allowing the skills themselves to level up and increase in potency.

Active skills can be modified by items known as Support Gems.[16] Depending upon the number of linked sockets the player possesses, a primary attack or skill can be modified with increased attack speed, faster projectiles, multiple projectiles, chaining hits, life leech, auto-cast spells on critical strike, and more. Given limits on the number of sockets, players must prioritize gem usage.[17] All classes share the same selection of 1,325 passive skills,[18] from which the player can choose one each time their character levels up, and as an occasional quest reward. These passive skills improve the core attributes and grant further enhancements such as increased Mana, Health, damage, defenses, regeneration, speed, and more. Each one of the characters start on a different position on the passive skill tree. The passive skill tree is arranged in a complex network starting in separate trunks for each class (aligned with the permutations of the three core attributes). The player must therefore not only focus on maximizing all modifiers related to his primary offense and defense, but must also take care to select the most efficient path through the passive skill tree. As of the 3.0 Fall of Oriath Release, the maximum possible number of passive skill points was 123 (99 from leveling and 24 from quest rewards).[18] Each class also has access to an Ascendancy class, which grants much stronger, specialized bonuses. Each class has three Ascendancy classes to choose from, except for the Scion, who only has one Ascendancy class that combines the elements of all other Ascendancy classes. Up to 8 Ascendancy skill points can be assigned out of 12 or 14.[19]

Path of Exile is unusual among action role-playing games in that there is no in-game currency. The game's economy is based on bartering "currency items."[20] Unlike traditional game currencies, these items have their own inherent uses (such as upgrading an item's rarity level, rerolling affixes, or improving an item's quality) and thus provide their own money sinks to prevent inflation. Most of these items are used to modify and upgrade equipment, though some identify items, create portals to town or grant skill refund points.

Leagues

The game offers several alternate play modes.[21] The following permanent leagues are available:

  • Standard – The default gameplay league. Characters who die here respawn in the last city visited (with experience loss at higher levels).
  • Hardcore (HC) – Characters cannot be resurrected but instead respawn back in the Standard league. This mode is analogous to permadeath in other games.
  • Solo Self Found (SSF) – Characters cannot join a party with other players, and may not trade with other players. This type of gameplay forces characters to find or craft their own items.

Current temporary (challenge) leagues:

  • The Ritual league.

Other leagues are usually designed for specific events. They have their own set of rules, item accessibility and aftermath. These rules widely vary depending on the league. For example, timed "Descent" league features another map set, new monster sets and rewards, but characters in this league are no longer available for playing after the league ends. "Turbo solo immolation" leagues, as another example, are running on the same maps as standard modes, but with much harder monsters, no partying, replacing physical damage with fire damage and monsters exploding on death—and return the survivors to Hardcore league (while dead characters resurrect in Standard). Racing leagues last between 30 minutes and 1 week. The permanent leagues have counterpart ladder leagues with different rulesets that last three months.

Setting

The game is set in a dark fantasy world. The player starts the game waking up on the shores of Wraeclast, a continent that once was the center of a mighty empire but is now a cursed land which serves as a penal colony for criminals and other unwanted individuals from the nearby Island of Oriath. Regardless of the reasons for their exile, the player must now face the unforgiving wilderness and its dangerous inhabitants amidst the crumbling ruins and bloody secrets of the Eternal Empire and the Vaal civilization that came before, and band together with other exiles to survive.

Development

Path of Exile began when a small group of action role-playing game enthusiasts became frustrated by the lack of new releases in the genre and decided to develop their own game. It was developed under the radar for three years before being publicly announced on 1 September 2010.[22] In the time since then, Grinding Gear Games has published a number of development posts on their website ranging from screen shots of new classes, monsters, and skills to presentations of game play or technical aspects.

Alpha started around June 2010, and ended when 0.9.0 was released in August 2011. Following a period under closed beta which players could pay to join, the developers started an open beta on 23 January 2013 which was free to play with purchasable microtransactions. The game was patched for release version 1.0.0 on 23 October 2013. On this date, it was also made available on Steam.[23] The game continues to be updated with new content and fixes on roughly a monthly basis.[24]

Expansions

Sacrifice of the Vaal (version 1.1)

Path of Exile's first digital expansion, Sacrifice of the Vaal, was released on 5 March 2014.[25][26] The expansion included new bosses, currency, areas, leagues, and PvP modes.[27][28]

Forsaken Masters (version 1.2)

The second expansion, Forsaken Masters, was announced on 31 July 2014 and released on 20 August 2014 at 3pm Pacific.[29][30] It comes with a host of new features, including crafting, recruitable NPCs called Masters (who remain at the player's hideout offering them daily training missions and specialized items), reworked passive skill tree, and customized personal hideouts.

version 1.3

The version introduce new temporary leagues: Torment and Bloodlines to the game which later added as core mechanics. The patch also further improve PVP and introduces PVP master Leo.

The Awakening (version 2.0)

The Awakening,, entered closed beta on 20 April 2015. It includes the addition of a fourth Act containing new map tilesets, quests, and monsters.[31] Other additions include new skills and items, passive skill tree sockets and jewels, item filters, two new challenge leagues, and game balance.[32][33] The expansion also added an optional "Lockstep" mode in an effort to fix the desync network synchronization issues at the cost of latency.[34] The Awakening expansion was released on 10 July 2015.[35]

version 2.1

The version 2.1 introduced a new temporary league: Talisman to the game as well as minor features.[36] Most part of the Talisman league was not added as a core mechanic.

Ascendancy (version 2.2)

The Ascendancy expansion pack was released on 4 March 2016. Including more than the usual new items and skills, the expansion added several new skills and 19 new ascendancy classes.[37] This expansion was also timed to be made live at the same time as the Perandus Challenge Leagues. The ascendancy classes are each tied to one of the base classes, with three ascendancy classes for each base class, except the Scion which only has one ascendancy class. Each of these new classes will contain its own unique ascendancy skill tree to advance. These new skill trees are much smaller than the base classes full-blown passive trees, but provide a unique specification to one's class not previously seen in the game. An example is the ascendant Necromancer skill tree, which would allow a witch's summoned minions to release chaos-damage explosions on death, increase the effect of auras, or increase spectres' health and damage.[38][39]

version 2.3

The version introduce new temporary leagues: Prophecy to the game which later added as a core mechanic. It also introduced the Endgame Labyrinth as well as other minor features.

Atlas of Worlds (version 2.4)

An expansion, titled Atlas of Worlds, was released on 2 September 2016. It introduced a new end-game, 30 new maps and 19 new bosses.[40]

version 2.5 and 2.6

Version 2.5 introduced new temporary league: Breach to the game which later added as a core mechanic. It also introduced other minor new features. In 2.6 the game did not have new features but a flash back league Legacy.

Fall of Oriath (version 3.0)

The Fall of Oriath expansion was released on 4 August 2017. The expansion adds six new acts and was the largest expansion released to date.[41] The expansion replaced cruel and merciless difficulties with Acts V-X. A new Character Selection Screen was added. A help panel has been created for players to use as well as eight new Vaal side areas with new bosses. There is also a new passive skill tree planning system. There are three new skill gems and numerous support gems added as well. 24 new unique items have been added, five of them being designed by supporters of the game.[42] The areas of the first five acts are revisited with changes to the environment that were the result of the players' actions. The Pantheon system has also been added, where a player can obtain interchangeable buffs from boss gods found in the new content.[43]

War for the Atlas (version 3.1 to 3.4)

The War for the Atlas expansion was revealed on 16 November 2017,[44] and released on 8 December 2017. It focused on overhauling the Atlas of Worlds, adding 32 new maps, as well as other new items. After War for the Atlas (which also introduced the Abyss mechanics),[45] the leagues Bestiary, Incursion and the Delve had introduced new mechanics to the game. They became permanent mechanics in the Betrayal expansion.[46]

Betrayal (version 3.5)

The Betrayal expansion and league was revealed on 13 November 2018,[46] and was released on 7 December 2018.[47] The Betrayal expansion offered a rework of in-game systems: the Master, crafting system as well as other content.[48]

Version 3.6 to 3.8

In February 2019, on top of the announcement of Synthesis league, it was announced that the Syndicate that was introduced in Betrayal league, had become permanent mechanics as well. The Synthesis league launched on 8 March 2019, which introduced new type of in-game loots called fractured item and synthesized item. New lore was also introduced.[49] The Legion expansion and league was revealed on 21 May 2019,[50] and released on 7 June 2019. The Legion expansion includes a major overhaul of melee combat skills, and the league introduced new in-game mechanics as well as a new map the Domain of Timeless Conflict. In August 2019, the September expansion of the game was announced, which included another temporary league Blight, as well as the implantation of the previous leagues Synthesis and Legion into the core game.[51] The September expansion also included rework of the character classes such as Necromancer and other change.[51] Blight league was themed tower defense.[51]

Conquerors of the Atlas (version 3.9)

During ExileCon, Grinding Gear Games announced the 3.9 expansion, to be released in December 2019. ExileCon was held in New Zealand in November 2019, it also announced the sequel of the game Path of Exile 2, which previously known for its working title Path of Exile 4.0, to be released in 2020 (or later). The 3.9 expansion was known as Conquerors of the Atlas, which overhauled the end-game system. It also shipped with bow attacks rebalance and new bow skills. At the same time the temporary league of 3.9 would be Metamorph.[52]

Delirium (version 3.10)

In February 2020, the Delirium mini-expansion and temporary league were announced, with a planned launch date of 13 March. Delirium will add 4 new skill gems, 3 new support gems and 13 new unique items.[53][54]

Harvest (version 3.11)

In June 2020, the Harvest temporary league was announced, with a planned launch date of 19 June. Harvest adds a new NPC named Oshabi who is cultivating the Sacred Grove where you plant seeds, grow them into monsters and kill them for crafting and life-force. The league powerful new crafting options, eight new skills, two new support gems, revamps of Two-handed Weapons, Warcry skills, Brands, Slams and the Passive Skill Tree itself. We've also introduced 12 new unique items and rebalanced over 50 existing ones.[55]

Heist (version 3.12)

In September 2020, the Heist league was announced with a planned launch date of 18 September. Heist contains the Heist challenge league, nine new Skills and Support Gems, revamps of Curses, Steel Skills, and some Spells. Grand Heists offer exclusive new rewards such as Weapon and Body Armour Enchantments, Heist Trinkets, Alternate-quality Gems and Replica Unique Items. During this league you will hire skilled thieves to help you pull off risky Heists. Steal valuable artifacts to fund and train your crew as you plan towards the execution of a Grand Heist.[56]

Echoes of the Atlas Expansion + Ritual League (version 3.13)

In January 2021, the Echos of the Atlas expansion and Ritual league was announced with a planned launch date of 15 January. Echoes of the Atlas The expansion allows for "specializing each region of your Atlas with its own passive tree, crafting Watchstones to refine your rewards, selecting up to ten map bosses to face simultaneously and challenging the Atlas' new pinnacle boss: The Maven."[57] Invite The Maven to watch you kill map bosses and she will invite you to her arena to battle multiple map bosses simultaneously.

Ritual contains the Ritual challenge league, 40 gem Skill and Support changes, 13 new league uniques, new divination card sets, new equipment base-types and league combat mechanic. "Ritual is a combat league that pits you against both the arcane powers of the Ritual Altar and escalating waves of monsters, enclosed within a Ritual Circle. Each successive Ritual in an area is harder and offers better rewards. In the end game, you can obtain tradeable Ritual vessels, which allow you to itemise the monsters from a ritual. You can place up to four vessels in the map device alongside a map to add their monsters to the rituals present in that map, substantially increasing both the difficulty and rewards of those Rituals."[58]

Harvest and Heist leagues have been integrated into the core game. Harvest no longer requires Sacred Grove maintenance. Now a portal to the Sacred Grove is found throughout mapping end-game and leads to fight ready gardens. Players can view predetermined monsters to fight and potential reward combinations before choosing gardens to fight. Once defeating the monsters players find crafting options available to use or store for later in a horticulture station. The horticulture station can be stored in player hideouts for convenience. "Heist contracts drop from Act Six onwards. Rogues level up their skills faster, markers drop with higher stack sizes and quest contracts are now dropped for you at the next smuggler's cache as soon as that quest is available."[59]

Mobile version

Also during Exilecon in November 2019, Grinding Gear Games announced that a version of the game for mobile devices was also in development within their studio. One of the main topics discussed in the reveal video was the current trend in free-to-play mobile business models (such as "pay-to-win microtransactions, time gates, energy bars, random nag screens, notifications, video ads") and that POE Mobile would aim to avoid that approach, and retain the full gameplay of the desktop version.[60][61] However, it was also stated that the mobile version was "experimental" and that continued development will be dependent upon the feedback from fans.[61]

Graphic Rendering

The game started with DirectX graphic rendering which supports a wide array of video cards. During Delirium league, February 2020, Grinding Gear Games (GGG) released a beta support version of Vulkan graphic rendering with the goal of providing more consistent game play and to collect feedback from players to improve the new mode through bug reports.[62] Vulkan support implementation provided a smoother experience, reducing the number of times the games frames-per-second would drop or bottom out during high intensity game play. Vulkan beta support continued into Harvest with updates at the start of the league but negatively affected performance. Another release late into the Harvest league with 300+ changes that affects both DirectX and Vulkan beta support are still waiting for feedback.[63]

Code Refactoring

In September 2020 through patch 3.11.2, Grinding Gear Games released a substantial code quality refactoring which required a full game download to deploy. The release includes: optimized future game patching for stand-alone and Steam game store versions, game file storage which improves HDD game load time, compressed and sharper texture quality, audio quality improvements, graphic engine improvements, a first-ever Apple macOS version release and Epic Game Store version release.[64]

Business model

The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions".[65] Players can create multiple accounts and even have more than one logged in at a time. Path of Exile mainly offers cosmetic item skins for players willing to spend money on the game, but it does also gate specific account features such as semi-automated public trading inventories or additional character slots behind a paywall. It is also possible for players to pay to create private, invite-only leagues, each secluded in its own economy. On 18 January 2017, Grinding Gear Games announced they would be expanding into the console market.[66][67]

During closed beta, by 21 January 2013, Path of Exile received US$2.2m in crowd-sourced contributions.[68]

Reception

Path of Exile was named 2013 PC Game of the Year by GameSpot,[75] and best PC role-playing game of 2013 by IGN.[76] By February 2014, the game had five million registered players.[77]

In 2020, it won the award for "Best Evolving Game" at the 16th British Academy Games Awards.[78]

Sequel

In November 2019, Grinding Gear Games announced the sequel, Path of Exile 2 during their Exilecon. Previously known as Path of Exile 4.0.0 (working title), the sequel introduced a new 7 act storyline campaign with a major overhaul of the engine and gameplay. However, both Path of Exile and Path of Exile 2 share the same game client and end-game system, leaving the player a choice to play the Path of Exile or the sequel campaigns before reaching the end-game. Players can also interact with each other regardless of their choice of campaign.

A Beta version of Path of Exile 2 was expected to release in "very late" 2020.[79] However, it was delayed due to COVID-19 lockdown in New Zealand as well China and the rest of the world where the out sourcing companies are located.

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