Power Drive Rally

Power Drive Rally is a racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar in North America and Europe in 1995.[1][2] It was also published in Japan by Messe Sansao on the same year.[3] It is the sequel to Power Drive, which was released earlier in 1994 on multiple platforms.[4]

Power Drive Rally
North American cover art
Developer(s)Rage Software
Publisher(s)
Designer(s)Phillip Nixon
Programmer(s)Peter Johnson
Composer(s)Gordon Hall
SeriesPower Drive
Platform(s)Atari Jaguar
Release
  • NA: June 1995
  • EU: June 1995
  • JP: July 1995
Genre(s)Racing
Mode(s)Single-player, multiplayer

Themed around rallying, the players race in multiple types of events on various regions and countries around the world and earning money by choosing either of the six officially licensed cars from vehicle manufacturers such as Fiat, BMC, Vauxhall, Renault, Ford and Toyota. Although the game inherits most of its game design and mechanics from the original Power Drive, all of the tracks and many of its featured vehicles are new in the sequel.

Power Drive Rally received mixed reviews when it was released with critics praising the graphics, controls, difficulty and gameplay, while also being criticized for the music and slow pacing by some critics, sound effects and for being too similar to its 16-bit original entry but regardless, it was named "Best Jaguar Game of the Year" by VideoGames and it was referred by multiple publications such as GameFan and Ultimate Future Games as one of the best games for the system.[5][6][7] Retrospective reviews have been more positive.[8]

Gameplay

Gameplay screenshot showing the first Rally Cross event in the game.

Power Drive Rally is a top-down rally racing game where players observe from above and races across various parts of the world by participating in several events. There are a total of 34 stages to race along, each having their own weather conditions that changes how the car is controlled through the track and two modes of play. Progress is manually saved after completing each race in either of the three slots available via the cartridge's EEPROM and they are allowed to resume their last race saved at the main menu by pressing C on the controller. The internal memory in the game cartridge also saves high-scores and other settings made by the player.

In the single-player mode, players have to compete in a racing season across multiple regions and countries around the world such as England, Finland, Italy, Arizona, France, Sweden, Kenya and Corsica by facing three types of events at the beginning such as special stage, rally cross and skill test in order qualify for the next race and earn funds to keep competing. Special stage events pits the player racing against time while facing multiple obstacles, each one consisting of three-laps, while rally cross events are races against a CPU-controlled opponent and they also consists of three-laps as well. Skill test involves the player testing their driving abilities to start and stop, backing up and other skills in specially designed courses with obstacles against time, which can be penalized if any traffic cone is dropped. Endurance, a fourth type of event is introduced later in the game and involves the player in five-lap races before the time runs out. Failing to qualify for the next race results in the player paying a re-entry fee to try again and the game is over once they run out of money. In some tracks, there are items available to pick-up such as money, stopwatches that freezes time for five seconds and nitrous that gives the player a boost in speed. On night tracks, players have to turn their headlights by pressing 2 on the controller's keypad. Returning from Power Drive is the damage system, where if any component of the car takes too much damage will lead a change in the vehicle's in-game behavior, increasing the difficulty to race on the track and after finishing the race, players can choose or not to repair a specific part of their vehicle. There is also a practice mode where players can test their driving skills on any of the four selectable tracks, each with their own pre-set obstacles and a multiplayer mode where two players race in a head-to-head match on any of the single-player tracks but items are not available.

Development and release

Unlike its predecessor, Power Drive Rally was developed exclusively for the Atari Jaguar by a small team at Rage Software's Liverpool division.

Power Drive Rally was first showcased to the public in an early playable state at SCES '94 under the name Rage Rally.[9][10] In a 1995 preview article by Computer and Video Games magazine, it was revealed that Power Drive Rally was in development since February 1994 and at the same time as with Power Drive for both the Super NES and Mega Drive.[11] It was later showcased in a near-finished state during WCES '95 and Spring ECTS '95.[12][13][14][15][16] French magazine Consoles + reported that the game would support two-player simultaneous multiplayer via the JagLink peripheral,[17] but it is unknown if the final release still features support for the accessory.[18] It made its last trade show appearance at E3 1995.[19] It is also the only game in the Jaguar's library that features an alternative packaging design for other regions.[20]

In an interview with Philip Nixon, sole designer and artist of Power Drive Rally, he and the game's programmer Peter Johnson contacted the Liverpool offices of Rage Software and were offered to convert the SNES version of Power Drive to the Jaguar. Philip was responsible for all the art and tracks in the game, while he reused and upgraded the original art files, in addition to the increased resolution to scale down the sprites for improved gameplay view.[21] While in a March 1995 interview with online magazine Atari Explorer Online, Peter stated that all of the game's programming relies upon the system's Blitter processor and that it runs at 50 frames per second, in addition of having a lesser number of tracks compared to the original game, among other features.[22] It was created by a small team of four people in total.[23]

Reception

Pre-release

When previewed in their March 1995 issue, Dave Halverson of GameFan remarked that the game needed fixes in the controls and voice samples but gave positive remarks to the graphics and attention to detail, stating that "This is gonna' be a good one!".[14]

Post-release

Next Generation reviewed the Jaguar version of the game, and stated that "if you're feeling nostalgic for the good old-fashioned overhead racer, this is a good one to check out."[24]

References

  1. "TIME WARNER INTERACTIVE'S 'POWER DRIVE RALLY(TM)' PERFORMS ON THE ATARI(R) JAGUAR(TM) AT E3". Nine Lives. May 11, 1995. Archived from the original on July 18, 2018. Retrieved 2018-06-26.
  2. Castle, Justin (July 21, 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Archived from the original on January 4, 2019. Retrieved September 4, 2018.
  3. DD (October 14, 2012). "JAGUER販売カタログ". astralunit.blog.fc2.com (in Japanese). Archived from the original on August 25, 2018. Retrieved 2018-09-04.
  4. Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - Power Drive Rally". Retro Gamer. No. 118. Imagine Publishing. p. 44.
  5. "Stellar Games - VideoGames Elects the Best Titles of 1995". VideoGames - The Ultimate Gaming Magazine. No. 85. L.F.P., Inc. February 1996. pp. 14–15. Archived from the original on 2018-06-27. Retrieved 2018-06-26.
  6. "Viewpoint - Power Drive Rally". GameFan. Vol. 3 no. 8. Shinno Media. August 1995. p. 15. Archived from the original on 2019-01-04. Retrieved 2018-06-26.
  7. "Powerdrive Rally - In 64-bit Shocker". Ultimate Future Games. No. 14. Future Publishing. January 1996. p. 81.
  8. Edwards, Benj (February 11, 2017). "7 Forgotten Atari Jaguar Classics". PC Magazine. Archived from the original on 2018-06-21. Retrieved 2018-06-27.
  9. BiffsGamingVideos (November 8, 2011). 1994 SCES: Parts 01-12 (Atari, Llamasoft, 4Play) (50min 53sec). YouTube. Archived from the original on January 4, 2019. Retrieved April 12, 2019.
  10. "Dossier - CES - Jaguar: Living On The Edge". Player One (in French). No. 44. Média Système Édition. July 1994. p. 56.
  11. "CVG Preview - Work In Progress - Jaguar - Power Drive Rally". Computer and Video Games. No. 161. Future Publishing. April 1995. pp. 12–13. Archived from the original on 2018-07-15. Retrieved 2019-04-12.
  12. PS Nation (February 27, 2016). Shakycam Footage from Winter CES January 1995 - Part 1 of 2 (5min 33sec). YouTube. Archived from the original on 2018-05-20. Retrieved 2018-06-29.
  13. "Tout Le C.E.S. Comme Si Vous Y Étiez". Joypad (in French). No. 39. Yellow Media. February 1995. p. 33. Archived from the original on 2018-07-28. Retrieved 2018-07-28.
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  15. "WCES Special - Winter CES '95 - Atari". GameFan. Vol. 3 no. 3. Shinno Media. March 1995. p. 109. Archived from the original on 2019-01-13. Retrieved 2018-06-29.
  16. Martin, F.; del Carpio, J.L. (May 1995). "Reportaje: ECTS Spring 95 - Atari Jaguar". Superjuegos (in Spanish). No. 37. Grupo Zeta. p. 49.
  17. "News - En Voiture Simone!". Consoles + (in French). No. 42. M.E.R.7. April 1995. p. 60. Archived from the original on 2018-06-29. Retrieved 2018-06-29.
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  19. "E-3 The Biggest And Best Electronic Entertainment Show Ever! - Jaguar". GameFan. Vol. 3 no. 7. DieHard Gamers Club. July 1995. p. 35. Archived from the original on 2018-11-29. Retrieved 2018-06-29.
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