Redline (1999 video game)

Redline is a 1999 post-apocalyptic combination first-person shooter/car combat game for Windows. It was developed by Beyond Games and published by Accolade. In Europe, the game is known as Redline - Gang Warfare: 2066. It is a spiritual successor to the Atari Lynx video game BattleWheels.[1] The game was noted for its ability to enter or exit vehicles during combat at anytime; thus, combining the genres of car combat and first-person shooting. This was the last game Accolade published before being acquired by Infogrames.

Redline
Cover art
Developer(s)Beyond Games
Publisher(s)Accolade
Platform(s)Windows
ReleaseMarch 31, 1999
Genre(s)Vehicular combat, first-person shooter
Mode(s)Single-player, multiplayer

History

In early 1995, a new version of the 1993 Atari Lynx handheld video game BattleWheels was announced. It was intended to be released on both PC and the Atari Jaguar in late 1995; however, developer Beyond Games was busy with the fighting game Ultra Vortek, and eventually the Atari Jaguar became a commercial failure, being discontinued in early 1996. Beyond Games shifted its BattleWheels project to be primarily a PC game, and also decided to change the name of the game to Redline in 1997. It was initially going to be released at the end of 1997; however, the date got pushed back numerous times. The game was finally released in March 1999.

The game blended the two genres also found in its predecessor, car combat and first-person shooting. It contained a linear single-player storyline, which consisted of the aftermath of an apocalypse, caused by wealthy corporations (Insiders) that were angered and financially damaged by the general public's (Outsiders) use of free orgone energy. The protagonist was an unnamed silent Outsider, whom would battle both Insiders and other gangs while increasing his reputation in a like-minded gang called The Company. Redline included support to be played online using the MPlayer.com and Heat.net online services. It was available for play on their demo version even before the game was released. After those companies shut down, servers were moved to Gamespy Arcade.

Shortly after release, the publisher, Accolade, had been bought out by Infogrames. Due to the previous delays and also the new internal mergers, post-release support for Redline ceased after only one small official patch was released; thus, there was no way to edit or mod the game.[2] Due to this, unlike other '90s PC games, only a small fan community has existed for the title.

A PlayStation version of the game was planned to be more action-intensive than the Windows version,[3] but was eventually cancelled. Afterwards, a sequel/spinoff named Redline Arena was planned for the Dreamcast, but that too was cancelled.[4] Elements from that project got worked into the PlayStation 2 game Motor Mayhem. Tommo purchased the rights to Redline and digitally published it through its Retroism brand in 2015;[5] thus, the game was re-released on Steam and GOG.com, albeit unchanged from the original release.

Reception

The game received "average" reviews according to the review aggregation website GameRankings. Most reviewers praised the graphics and premise; however, were divided on the gameplay itself (the blending of car combat and first-person shooting).

Next Generation rated the game two stars out of five, and stated that "Combining two different types of gameplay into one game is a terrific idea, but someone should have mentioned that welding a mediocre first-person shooter onto a mediocre car-combat game is not the way to make the whole better than the sum of its parts."[14] In contrast, Computer Gaming World rated the game three and a half stars out of five, and stated that "While other games have tried to mix vehicular and on-foot combat and done it badly (think Necrodome), Redline does a better job of blending the two into a flashy, fast-paced package."[20]

References

  1. "Interview with Kris Johnson, Founder of Beyond Games, Developer of the Cancelled Redline Arena". dreamcastlive.net. 30 June 2018. Archived from the original on 9 May 2019. Retrieved 13 November 2019.
  2. "Official 1.1 Patch Released". fileplanet. Retrieved 2020-09-01.
  3. "ng Alphas - Redline". Next Generation. No. 32. Imagine Media. August 1997. p. 76.
  4. "Entry on Cancelled Redline Arena". Unseen64. November 13, 2019.
  5. "Purchase Agreement between Atari, Inc. and Rebellion Developments, Stardock & Tommo" (PDF). BMC Group. July 22, 2013.
  6. "Redline for PC". GameRankings. CBS Interactive. Retrieved January 30, 2019.
  7. Chick, Tom (April 23, 1999). "Redline". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on April 18, 2003. Retrieved January 30, 2019.
  8. Clarkson, Mark (July 1999). "The Bloody Red Line (Redline Review)" (PDF). Computer Gaming World. No. 180. Ziff Davis. p. 123. Retrieved January 30, 2019.
  9. Edge staff (May 1999). "Redline". Edge. No. 71. Future plc.
  10. Asher, Mark (1999). "Redline Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on February 14, 2005. Retrieved January 31, 2019.
  11. Johnny B. (May 1999). "Redline Review". Game Revolution. CraveOnline. Archived from the original on September 19, 2015. Retrieved January 31, 2019.
  12. Smith, Josh (May 3, 1999). "Redline Review". GameSpot. CBS Interactive. Retrieved January 30, 2019.
  13. Ward, Trent C. (March 29, 1999). "Redline". IGN. Ziff Davis. Retrieved January 30, 2019.
  14. "Finals". Next Generation. No. 54. Imagine Media. June 1999. p. 95.
  15. D'Aprile, Jason (June 1999). "Redline". PC Accelerator. Vol. 2 no. 10. Imagine Media. p. 79.
  16. "Redline". PC Gamer UK. Future plc. 1999.
  17. "Redline". PC Gamer. Vol. 6 no. 6. Future US. June 1999. Archived from the original on March 6, 2000. Retrieved January 30, 2019.
  18. "PC Review: Redline". PC Powerplay. Next plc. 1999.
  19. "PC Review: Redline". PC Zone. Future plc. 1999.
  20. "CGW". Computer Gaming World. No. 180. Ziff Davis. July 1999. p. 123.
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