STEAM fields

STEAM fields are science, technology, engineering, and mathematics, together with art. STEAM is designed to integrate STEM subjects and the art of design in the classroom. These programs aim to teach students to think critically and have an engineering or design approach towards real-world problems while building on their mathematics and science base.[1] STEAM programs add art to STEM curriculum by drawing on design principles and encouraging creative solutions.[1][2][3][4]


One early founder of the STEAM initiative is Georgette Yakman, who in addition to raising the idea of adding the arts to the STEM acronym, claims to have found a formal way to link the subjects together and correspond them to the global socioeconomic world: "Science and Technology, interpreted through Engineering and the Arts, all based in elements of Mathematics." She provides professional development training to individual educators and programs on how to use the STEAM framework. In 2009, Senator Mark Warner announced Yakman's nomination as NCTC’s STEAM Teacher of the Year 2009.[5][6]


See also


  1. 1 2 Jolly, Anne. "STEM vs. STEAM: Do the Arts Belong?". Education Week: Teacher. Retrieved 6 September 2016.
  2. Pomeroy, Steven Ross. "From STEM to STEAM: Science and Art Go Hand-in-Hand". Scientific American. Retrieved 17 November 2016.
  3. Eger, John. "National Science Foundation Slowly Turning STEM to STEAM". Huffington Post. Retrieved 17 November 2016.
  4. "STEAM learning matters. Science, Technology, Engineering, Arts and Mathematics.". CBS News. Retrieved 17 November 2016.
  5. "About Us". STEAM Education. Retrieved 7 March 2015.
  6. "Georgette Yakman". Retrieved 7 March 2015.
  7. "H. RES. 51 House of Representatives Joint Resolution" (PDF). 113th Congress, 2013–2015. 2012. Retrieved 2013-03-15.
  8. "Congressional Brief Event". 2012. Retrieved 2016-01-07.
  9. Maeda, John. "STEM to STEAM: Art in K-12 Is Key to Building a Strong Economy". Edutopia. Edutopia.
  10. 1 2 "STEM + A = STEAM: When art meets science, technology, engineering and math". Sesame Workshop. Retrieved 7 March 2015.
  11. Chen, Kelly; Cheers, Imani. "STEAM Ahead: Merging Arts and Science Education". PBS News Hour. PBS. Retrieved 7 March 2015.

External links

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