Soko-Ban
Soko-Ban is a video game based on Sokoban, published by Spectrum HoloByte in 1988.
Development
In 1988 Sokoban was published in US by Spectrum HoloByte for the Commodore 64, IBM-PC and Apple II series as Soko-Ban. Sokoban was a hit in Japan, and had sold over 400,000 units in that country by the time Spectrum HoloByte imported it to the United States.[1]
Gameplay
This version of the game includes 50 levels.
Reception
A 1988 review in Computer Gaming World praised the game for being "pure and simple, very playable and mentally challenging", citing its addictive qualities.[2]
It was also reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.[3]
Brian Wierda for Compute! said "Soko-Ban may not be suited to the gung-ho action-adventure gamer, but if you're a puzzle solver, it's one of the best challenges you can find."[4]
Paul Statt for InCider said "once I got the tricks down – not just strategic tricks, but tactics such as using the arrow keys instead of the joystick – Soko-Ban became, if not easy, mindless. It simulates this type of work well – unfortunately, that's pretty weak praise for a game."[5]
Reviews
- Happy Computer - Dec, 1987[6]
- The Games Machine - Apr, 1988
- ACE (Advanced Computer Entertainment) - May, 1988
References
- Low, Lafe (November 1988). "News Line; Made in Japan". inCider (43). 14, 15.
- Wagner, Roy (May 1988). "Puzzling Encounters". Computer Gaming World: 42–43.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.
- "Compute! Magazine Issue 097". June 29, 1988 – via Internet Archive.
- "inCider 1988-11" – via Internet Archive.
- "Happy.Computer N51.1988.01" – via Internet Archive.