Star Trek: The Correspondence Game

Star Trek: The Correspondence Game is a play-by-mail game that was published by Entertainment Concepts, Inc.

Gameplay

Star Trek: The Correspondence Game was a science-fiction PBM that presented players with the opportunity to captain their own starship - either the Enterprise or another comparable Federation heavy cruiser.[1]

Reception

In the April 1983 edition of Dragon (Issue 72), Michael Gray stated "Just like Silverdawn, this ECI game allows you to write up to three pages of orders each turn for your ship and crew. This game could turn out to be as good as Silverdawn; it will all depend on the time and creativity of the gamemaster."[2]

W.G. Armintrout reviewed Star Trek: The Correspondence Game in Space Gamer No. 66.[1] Armintrout commented that "the gamemastering problems in Star Trek mar an otherwise excellent game. I felt boxed in at times, and at other times wondered if my orders really counted. It was still fun, but less of a real game."[1]

References

  1. Armintrout, W.G. (Nov–Dec 1983). "Featured Review: Star Trek: The Correspondence Game". Space Gamer. Steve Jackson Games (66): 2–3.
  2. Gray, Michael (April 1983). "The PBM scene: Facts you can use when YOU choose what game to play". Dragon. TSR, Inc. (72): 32.
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