Starsector

Starsector (formerly Starfarer) is a top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Set in the year 3126, the player commands a fleet of spaceships and engages in combat, trade, and exploration in a procedurally generated world.

Starsector
Developer(s)Fractal Softworks
Publisher(s)Fractal Softworks
Composer(s)Stian Stark
Platform(s)Microsoft Windows, Linux, MacOS
ReleaseApril 26, 2013
Genre(s)Action role-playing game
Mode(s)Single-Player

Reviewers praised the game on release and on every update, calling it a sort of "Mount & Blade: Warband in space".[1] Fractal Softworks have continued to regularly update the game with new ships, weapons, and missions.

Gameplay

Starsector is an open world single-player space combat role playing and exploration game,[2] with a procedurally generated map.[3] The player is able to interact with and join one of 7 factions, remain as an independent, or become a mercenary. At the start of the game, the player is given the option to choose their headshot and spawns in the world with a small fleet of ships. After an extremely short series of tutorial missions, the player is given complete freedom to do whatever they desire.[4] Movement of your fleet in the game is controlled by your mouse, or can be set on autopilot. You can either travel freely through space or select a destination to travel to various colonies where you can purchase materials. During the game, one can hire crew members, purchase ships, and conduct trade. As of the 0.9 patch, you are able to establish your own colony and manage it yourself later in the game.[1]

Missions are offered as you fly through space or go to colonies, and will disappear soon after, as transmissions travel in real time. Completing these missions rewards you with credits which you can use to repair ships, purchase fuel, buy new ships, or hire officers. The game sports a real-time simulated economy on every colony, with an open market (subject to a tariff of 30 percent) as well as a black market, where one can purchase goods without a tariff, as well as various illegal materials such as recreational drugs, humans organs, and AI cores.[5]

All ships in the game are extremely customizable, and the player can equip different weapons, perks, and special abilities to every ship.[6]

Combat

Combat occurs when one fleet intercepts another in space. The game interface then changes and the player is able to take control of a ship directly. The player is also able to control all other ships with basic commands such as "avoid" or "full retreat".[5] Different weapons do more damage against different types of targets (shields, hulls, etc.). The game uses standard WASD movement, with the option to strafe using your mouse. A ship generates flux when it fires or takes damage, which has to be vented out into space through a process which leaves it momentarily defenceless, or face being rendered totally nonfunctional for a longer period.[5]

Victory provides the player an opportunity to loot the ships or add some to their fleet. Failure means they may attempt a full retreat. If they fail at the retreat and their fleet is destroyed, the player will not die but will escape and be given a minuscule fleet in order to start over again. Combat rewards players with experience, which they can use on their character to gain more skills.[5]

Plot

The game itself has minimal plot, and the player is involved in very few story moments. The player is instead intended to create their own story. Lead developer Alexander Mosolov has stated that the player is intended to uncover lore as they travel throughout the world.[6]

The game takes place in the year 3126, after humanity figured out faster-than-light travel using transport gates. For many years, this travel caused a sort of space golden age. However, exactly 206 cycles ago, all gates abruptly stopped functioning and humanity entered a Dark Ages of sorts. This event is referred to as "the collapse".[7] 206 cycles after the collapse, our player enters the sector. In the sector, there are various different factions that have taken hold and reached a strategic stalemate, with no faction being able to win.[7] These factions are:

  • The Hegemony, a martial state that believe that they are the true successor to the galaxy. In game, the hegemony are the largest faction with the most colonies. They use relatively low-class ships.
  • The Persean League, a faction whose sole purpose is to revolt against what they believe to be the illegitimate martial law enforced by the Hegemony. They use relatively mid-class ships and control many markets on various worlds.
  • The Tri-Tachyon are the remnants of the Tri-Tachyon corporation, one of the most powerful corporations in the sector before the collapse. They make and sell most of the technology found in game, and use high-class ships.
  • The Sindrian Diktat, a faction founded after a revolt against the Hegemony. They are considered by the system at large to be a military dictatorship. They primarily manufacture fuel.
  • The Luddic Church, also known as The Church of Galactic Redemption, is a faction inspired by a martyr named Ludd. They blame technology for the downfall of humanity and seek a return to a simpler time. The use simple, low-class ships.
  • The Luddic Path is an extreme sect of the Luddic church that claim to have a truer interpretation of Ludd's teachings. They believe that only through extreme violence will humanity return to a simpler age. The Luddic path is hostile to every faction except the Luddic Church and pirates.
  • Pirates are a loose faction of mercenaries, bandits, looters, and terrorists. Bounties are often put on pirate's heads, and collecting said bounties is one of the main ways to earn money. Pirates are hostile to every faction except the Luddic Path.[8]

Development

The game was made entirely by Fractal Softworks, led by indie developer Alexander Mosolov.[1] The Alpha Version of Starsector was released on April 29, 2011 with six missions and a tutorial, as well as some basic modding tools. Starsector is written in Java using LWJGL, and has been receiving steady updates for nearly a decade.[1]

As of January 3, 2021 the game contains 14 missions, 3 combat tutorials, the steadily-updating campaign mode with several major gameplay systems (an economy that easily scales-up, planetary colonization, exploration and salvage, factional reputations, bounty hunting, player and non-player colony raiding). These systems are well-integrated with the core combat gameplay and some are expected to be expanded or improved upon, such as expanding the player's options in raiding colonies.[9] On top of the current 'vanilla' game in its current state there is a greater magnitude of content that has been created by the community in the form of mods. This content takes many forms and ordered from small to big in scale: utility mods that are tools such as in-combat 2D radar or mod libraries that enable mods which require 'non-vanilla' code, additional abilities for the player's fleet or making some of the inactive star gates usable via a chain of missions or quests, additional ships or weapons and up to whole new factions with their unique gameplay styles and themes, to the megamods which can expand the game into more genres.[10]

The game is currently available for Windows, MacOS, and Linux. Though the game is not currently available on digital distribution platforms such as Steam, a release on those platforms is planned in the future, when the game is more "ready".[11]

Reception

Since the Alpha version of the game, the game has received critical acclaim, most notably from Rock, Paper, Shotgun, who said in 2012 that the game was "already top-notch stuff".[12]

References

  1. Tarason, Dominic (16 November 2018). "Space sandbox Starsector resurfaces with a massive update". rockpapershotgun.com. Rock, Paper, Shotgun. Retrieved 4 May 2020.
  2. "Starsector". GamePressure. GamePressure. Retrieved 4 May 2020.
  3. McKee, Kenny. "Starsector Preview". heypoorplayer.com. Hey Poor Player. Retrieved 4 May 2020.
  4. "Starsector". Fractalsoftworks.com. Fractal Softworks. Retrieved 4 May 2020.
  5. Bates, Aidan (18 February 2020). "Starsector Early Access Preview". invasioncommunity.co.uk. Invasion Community. Retrieved 4 May 2020.
  6. Meyer, Erik (15 January 2020). "Interview: Starsector's Alexander Mosolov". indiegraze.com. Indie Graze. Retrieved 22 June 2020.
  7. Ivalyo (21 February 2011). "The State of Affairs". fractalsoftworks.com. Fractal Softworks. Retrieved 4 May 2020.
  8. dgbaumgart (16 August 2017). "A True and Accurate History of the Persean Sector". fractalsoftworks.com. Fractal Softworks. Retrieved 4 May 2020.
  9. https://fractalsoftworks.com/2019/11/27/raiding-for-fun-and-profit/
  10. https://fractalsoftworks.com/forum/index.php?topic=177.0
  11. "Topic: Frequenty Made Suggestions". Fractal Softworks Forum. Fractal Softworks. 18 December 2012. Retrieved 22 June 2020.
  12. Smith, Adam (20 February 2012). "Fair of face, Filled with Space: Starfarer". rockpapershotgun.com. Rock, Paper, Shotgun. Retrieved 4 May 2020.
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