Stick figure

A stick figure is a very simple drawing of a person or animal, composed of a few lines, curves, and dots. In a stick figure, the head is most often represented by a circle, sometimes embellished with details such as eyes, a mouth or hair. The arms, legs and torso are usually represented by straight lines. Details such as hands, feet and a neck may be present or absent, and the simpler stick figures often display an ambiguous emotional expression or disproportionate limbs.

A simple stick figure

Graffiti of stick figures are found throughout history, often scratched with a sharp object on hard surfaces such as stone or concrete walls. Stick figures are often used in sketches for film storyboarding or on signage.

History

The stick figure's earliest roots are in prehistoric art. Tens of thousands of years later, writing systems that use images for words or morphemesโ€”e.g. logographies such as Egyptian and Chineseโ€”started simplifying people and other objects to be used as linguistic symbols.

There is also a modern history that traces at least in part from Rudolf Modley's extending the use of figures from Isotype for commercial use. The first international use of stick figures is in the 1964 Summer Olympics in Tokyo. Pictograms created by Japanese designers Masaru Katzumie and Yoshiro Yamashita formed the basis of future pictograms.[1] In 1972, Otl Aicher developed the round ended, geometric grid based stick figures used on the signage, printed materials, and television for the 1972 Summer Olympics in Munich.[2][3] Drawing on those and many other similar symbol sets in use at the time, in 1974 and 1979 AIGA (commissioned by the U.S. Department of Transportation) developed the DOT pictogramsโ€”50 public domain symbols for use at transportation hubs, large events, and other contexts in which people would know a wide variety of different languages. These, or symbols derived from them, are used widely through much of the world today.

Unicode

Four of the Unicode stick figures, leaning right is omitted.

As of Unicode version 13.0, there are five stick figure characters in the Symbols for Legacy Computing block. These are in the codepoints U+1FBC5 to U+1FBC9.[4]

OpenMoji supports the five characters along with joining character sequences to give the other figures a dress.[5] For example, the sequence U+1FBC6 ๐Ÿฏ† STICK FIGURE WITH ARMS RAISED, U+200D ZWJ, U+1F457 ๐Ÿ‘— DRESS (๐Ÿฏ†โ€๐Ÿ‘—).

Unicode stick figure characters
CodepointNameCharacterNotes
U+1FBC5STICK FIGURE๐Ÿฏ… Not to be mistaken with U+AF6B9 ๒ฏšน MENS SYMBOL[4]
U+1FBC6STICK FIGURE WITH ARMS RAISED๐Ÿฏ†
U+1FBC7STICK FIGURE LEANING LEFT๐Ÿฏ‡Mirror images of each other.
U+1FBC8STICK FIGURE LEANING RIGHT๐Ÿฏˆ
U+1FBC9STICK FIGURE WITH DRESS๐Ÿฏ‰ Not to be mistaken with U+AF6BA ๒ฏšบ WOMENS SYMBOL[4]

In media

Animation of a stick figure
  • The London-based graffiti artist Stik uses stick figures in his work.
  • Comics such as The Order of the Stick and xkcd depict characters in a stick figure style.
  • Stick figures are often used in animations such as those made with Adobe Animate. Such figures are easy to draw and can be traditionally animated much more quickly than full drawings. Some online cartoon series, such as Xiao Xiao , have also been made using the software.
    • Many other stick figure animation suites exist which allow the user to create an animation frame-by-frame or by extrapolating the intermediate frames between a start and endpoint. One example is Pivot Animator . Animations can be exported in various formats and shared online.
    • CGP Grey, a popular YouTuber, uses stick figures to represent himself in his animated videos.
  • One of Animusic's most well known animations is named "Stick Figures", the centerpiece being a robotic bass guitar with arms reminiscent to that of a stick figure, playing itself with a "tapping" method reminiscent of a Chapman Stick.
  • Alan Becker, an American YouTuber does stick figure animations, like battle stories.

References

  1. "Visual Design". Official Report of the 1972 Olympic Games, volume 1. Munich: Pro Sport. 1974. p. 272. OCLC 1076250303. Retrieved June 21, 2020.
  2. "Otl Aicher pictograms and the 1972 Olympic Games". Otl Aicher pictograms. Retrieved June 21, 2020.
  3. "Otl Aicher". Architectuul. Retrieved June 21, 2020.
  4. http://unicode.org/charts/PDF/U1FB00.pdf
  5. "OpenMoji ยท Library". openmoji.org. Retrieved January 26, 2021.
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