Strike Vector

Strike Vector is a first-person shooter video game developed by the French independent studio Ragequit Corporation.

Strike Vector
Developer(s)Ragequit Corporation
Publisher(s)Ragequit Corporation
Programmer(s)Cedric Lecacheur
Jérémy Chaïeb
Artist(s)Paul Chadeisson
Pierre-Etienne Travers
Composer(s)The Maravers
EngineUnreal Development Kit
Platform(s)Microsoft Windows, PlayStation 4, Xbox One
ReleaseJanuary 28, 2014
Genre(s)First-person shooter Third-person shooter
Mode(s)Multiplayer video game

The game is built on the Unreal Development Kit Engine. It was released for Microsoft Windows on January 28, 2014 on Steam. A console port Strike Vector EX was released for PlayStation 4 and Xbox One in August 2016.[1]

Gameplay

Strike Vector is an arena shooter game like Quake 3. The players control the Vector, a highly customizable and manoeuvrable jet fighter. Your can instantly switch between 2 movement modes: Jet Mode (high-speed, for intercepting opponents and evading incoming projectiles) and Stationary Mode (allows strafing in all directions with increased precision).

The game features a third-person view and first-person cockpit view. Strike Vector is centered on multiplayer but also offers a solo game mode called "Challenge mode".

Reception

References

  1. "Strike Vector EX outlines new console features". Gematsu. Retrieved June 30, 2020.
  2. "Strike Vector for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved January 28, 2014.
  3. "Strike Vector Review — PC ". Eurogamer.it. Retrieved 2014-01-28.
  4. "Strike Vector Review". Gamespot.com. Retrieved January 28, 2014.
  5. "Strike Vector Review". IGN.com. Retrieved January 28, 2014.
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