Subwar 2050
Subwar 2050 is a futuristic 3D submarine simulator computer game developed by Particle Systems, Michael Powell acting as the lead designer, and published by MicroProse Software, Inc.
Subwar 2050 | |
---|---|
Developer(s) | Particle Systems |
Publisher(s) | Interplay Entertainment |
Designer(s) | Michael Powell |
Platform(s) | Amiga, MS-DOS, CD32, Windows XP/Vista/7 |
Release | 1993 (MS-DOS) 1995 (Amiga) |
Genre(s) | Submarine simulator |
Mode(s) | Single-player |
Publication history
The game was released in 1993 for DOS and 1994 for Amiga and Amiga CD32. In 1994 an expansion pack, Subwar 2050: The Plot Deepens was released for DOS. Subwar 2050 was sold to Interplay Entertainment on 27 March 2009.[1] In 2013 Subwar 2050 was released on Gog.com for XP/Vista/Windows 7 and is available for download.[2]
Reception
Computer Gaming World in April 1994 said that "SubWar 2050 is a product with an identity crisis. It wants to incorporate sophisticated physical models of the type you'd expect from a true simulation, and yet it wants to have an action game's visuals and pace", citing its including thermal layers, making them "largely irrelevant" with visual-oriented combat, then only providing unsophisticated short-range torpedoes.[4] In 1994, PC Gamer UK named SubWar 2050 the 18th best computer game of all time. The editors called it "a game that will appeal to almost everyone."[5]
References
- http://www.interplay.com/about/article.php?id=25
- http://www.gog.com/gamecard/subwar_2050_complete
- "Captive II: Liberation". Edge. No. 5. February 1994. pp. 78–79.
- Dille, H.E. (April 1994). "Wing Commander Under Water?". Computer Gaming World. pp. 80–81.
- Staff (April 1994). "The PC Gamer Top 50 PC Games of All Time". PC Gamer UK (5): 43–56.