Supercross 2000

Supercross 2000 is a racing game for the Nintendo 64 and PlayStation based on the motorbike racing sport of supercross. It was released at the end of 1999 by EA Sports, and includes campaign and multiplayer modes, as well as a "free play" feature for practicing tricks, similar to many other trick containing sports games. Supercross 2000 supports all of Nintendo's Pak peripherals. Controller Pak support is included to save settings, seasons and ghosts. Rumble Pak support is available to feel all the jumps and bumps. Expansion Pak support in the form of a high-res mode is also included.

Supercross 2000
Box art
Developer(s)MBL Research
Publisher(s)EA Sports
Composer(s)Jerry Martin
Platform(s)Nintendo 64, PlayStation
ReleasePlayStation
  • NA: October 31, 1999
  • EU: 1999
Nintendo 64
  • NA: October 31, 1999
  • EU: February 2000
Genre(s)Racing
Mode(s)Single player, multiplayer

Gameplay

Supercross 2000 offers a range of race and freestyle modes. Quick Race is available for gamers who want to race without worrying about options. Similarly, a Quick Freestyle option is included. Additionally, there are Single Race, Freestyle, Practice and Season modes. Single Race lets one or two players race on 16 Supercross or five amateur tracks. The Freestyle mode is a timed competition for one or two players to see who can pull off the most stunts. Practice is for some solo action and includes an option for saving a ghost. Finally, there is a Season mode for one player to compete in the entire 16-track EA Sports Supercross Series.

Supercross 2000 is licensed by the AMA and by Pace Motor Sports. It includes all 16 real stadium tracks from the EA Sports-sponsored series, as well as 25 of the top Supercross and freestyle riders from the 1998 season and features play-by-play commentary from Art Eckman of ESPN.

Features

  • Authentic factory bikes like the Honda CRs, Kawasaki KX, Yamaha YZ and Suzuki RM.
  • Picture-in-picture stunt camera shows close-ups of midair acrobatics in the middle of stunt jumps.
  • Play-by-play announcing from David Bailey.
  • Advanced motorcycle physics models.
  • Stunt jumps include heel-clickers, nac-nacs, pancakes and the fender grabs.
  • Three dedicated stunt arenas.
  • Season, Career and Freestyle stunt mode.
  • Tracks wear down and change as a race progresses, developing grooves and ruts.
  • Split-screen two-player racing.

Riders

Soundtrack

Reception

The game received "mixed or average reviews" on both platforms according to video game review aggregator GameRankings.[1][2]

References

  1. "Supercross 2000 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 12, 2019. Retrieved November 10, 2020.
  2. "Supercross 2000 for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved November 10, 2020.
  3. McCall, Scott. "Supercross 2000 (N64) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved March 10, 2016.
  4. Wigmore, Glenn. "Supercross 2000 (PS) - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 10, 2016.
  5. EGM staff (February 2000). "Supercross 2000 (PS)". Electronic Gaming Monthly. No. 127. Ziff Davis.
  6. Reppen, Erik (January 2000). "Supercross 2000 (N64)". Game Informer. No. 81. FuncoLand. Archived from the original on May 17, 2000. Retrieved March 10, 2016.
  7. "REVIEW for Supercross 2000 (N64)". GameFan. Shinno Media. November 24, 1999.
  8. Lamchop (January 2000). "Supercross 2000 (N64)". GamePro. No. 136. IDG Entertainment. p. 126. Retrieved November 11, 2020.
  9. "Supercross 2000 (PS)". GamePro. IDG Entertainment. 2000.
  10. Gerstmann, Jeff (December 13, 1999). "Supercross 2000 Review (N64)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  11. Gerstmann, Jeff (December 23, 1999). "Supercross 2000 Review (PS)". GameSpot. CBS Interactive. Retrieved March 10, 2016.
  12. Adam, Arthur (May 2000). "Supercross 2000 (N64)". Hyper. No. 79. Next Media Pty Ltd. p. 70. Retrieved November 11, 2020.
  13. Boulding, Aaron (December 3, 1999). "Supercross 2000 (N64)". IGN. Ziff Davis. Retrieved March 10, 2016.
  14. Nix, Marc (November 19, 1999). "Supercross 2000 (PS)". IGN. Ziff Davis. Retrieved March 10, 2016.
  15. Bickham, Jes (March 2000). "Supercross 2000". N64 Magazine. No. 39. Future Publishing. p. 64. Retrieved November 11, 2020.
  16. "Supercross 2000". Nintendo Power. Vol. 128. Nintendo of America. January 2000. p. 144. Retrieved November 11, 2020.
  17. Maruyama, Wataru (February 2000). "Supercross 2000". Official U.S. PlayStation Magazine. Vol. 3 no. 5. Ziff Davis. p. 94. Retrieved November 10, 2020.
  18. Braxton-Brown, Justin (January 14, 2000). "Real-life cycle". The Cincinnati Enquirer. Gannett Company. Archived from the original on July 1, 2001. Retrieved March 10, 2016.
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