The Game of Sunken Places

The Game of Sunken Places is a children's fantasy novel by M. T. Anderson. It was first published in 2004. It is the first of the Norumbegan Quartet which continues in The Suburb beyond the Stars (2010) and The Empire of Gut and Bone (2011).[1]

Plot summary

The book follows the story of two boys in their teen years, named Brian and Gregory (who are friends, but complete opposites) who visit a mansion in Vermont owned by Gregory's Uncle Max. Uncle Max is a strange and weird character who uses complicated words from the past such as "effluents" and "insalubrities" and acts very much like an Edwardian-era aristocrat. The two boys uncover the board of the Game of Sunken Places in the nursery and unintentionally set the game into motion. They also meet Gregory's cousin Prudance, a girl from the area. Thus they become involved in an age-old ritual conflict between enchanted supernatural races.

Once they go out into the woods and begin playing the game, they meet unlikely allies such as Kalgrash the troll and work together to accomplish all the challenges using the game board as a map. In the final challenge, Gregory is about to win and Brian is being strangled by Jack Stimple. By believing that Jack was their opponent, the two almost fell into his trap. Jack was not playing the game at all. Gregory was the player for the Thusser Hordes and was about to win when Brian stopped him. Jack Stimple was meanwhile being dragged away by monks for strangling Brian. Gregory trusts Brian, and lets him win the game and so another battle had been won in the name of the Norumbegans. Prudance is the one who actually came up with the idea of The Game in the first place.

References

  1. https://www.fantasticfiction.com, webmaster@fantasticfiction.com -. "M T Anderson". www.fantasticfiction.co.uk. Retrieved 2018-03-12.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.