The Mad Dash

The Mad Dash is a television game show created by Sidney M. Cohen which first appeared in 1978 on Canada's CTV network and ran until 1981. The series proved to be a family favourite based on Canada's BBM ratings, and was also popular in parts of the northern United States, where CTV affiliates were available to Americans living near the Canada–United States border, both over the air and via cable. Pierre Lalonde was the MC, and Nick Holenreich was the announcer for the show, which was taped at the studios of CFCF-TV in Montreal. This classic series is included in the collection of Canadian icons in the 2006 feature film Souvenir of Canada based on the book by Douglas Coupland. The series was later rerun on GameTV in Canada, from 2007 to 2010.

The Mad Dash
GenreGame show
Created bySidney M. Cohen
Presented byPierre Lalonde
Narrated byNick Holenreich
Country of originCanada
Original languageEnglish
Production
Camera setupMulti-camera
Running time30 minutes
Production companies
  • Champlain Productions, Inc.
  • Super People Productions, Ltd.
Release
Original networkCTV
Audio formatMono
Original release1978 (1978) 
1981 (1981)

Only a handful of episodes still exist, due to the then common practice known as wiping.

Gameplay

Two pairs of contestants competed in a giant board game, laid out as a winding path across the studio floor. Each team chose one member to be the "Dasher," moving on the board, and one as the "Roller," answering questions at the host's podium. Both Dashers began on the Start space at one end of the board.

The host asked a series of multiple-choice toss-up questions to the Rollers, and the first to buzz-in with the correct answer rolled an oversized six-sided die. A miss gave the opponent a chance to answer and steal the roll. Five of the die's faces were marked with pips to indicate numbers from 1 to 5, while the sixth face showed a dollar sign. If a number came up, the team's Dasher moved ahead that many spaces. The dollar sign added $10 to the team's bank and gave a free roll; if three consecutive dollar signs came up, the team was credited with $50.

In order to win, a Dasher had to reach the Win space at the end of the path by exact count. If the Roller rolled a number higher than the number of spaces needed to reach Win, the Dasher had to use the excess spaces to back up from Win. (E.g. a roll of 3 with the Dasher one space from Win resulted in him/her two spaces away.) When a Dasher reached Win, that team kept all cash and prizes they had banked during the game. If they had banked nothing, the Roller rolled the die once and received either $100 for a dollar sign, or $10 times the number rolled.

The winning team remained on the show until they either lost two games (this limit could be extended by winning a "Lose Loss"; see below) or won a total of 10 games, whichever came first. Winning seven games in a row won the Lucky 7 jackpot.[1]

Spaces

Spaces on the board awarded cash or prizes, or affected the movement or gameplay in various ways. Landing on cash or a prize credited it to the team's bank; if a Dasher landed on an already-banked prize, the team was given an extra roll instead. One space would double a team's entire banked cash total. Some spaces remained constant, while others changed from one game to the next. Spaces took immediate effect, regardless of whether a Dasher landed on them while moving forward or backward.

Colour designations

Spaces with blue borders banked the prize indicated on the space; if a team landed on a prize they had already banked, they were given an additional roll. (If the other team landed on the prize space, it was also inserted into their bank.) Green spaces banked an indicated money amount ranging from $20 to $250 (except for one space which doubled the team's banked money). At one point, the remaining squares were either red or yellow and had an effect on the game itself: red spaces typically had a negative effect, such as moving backwards, or losing cash or prizes. Yellow spaces were everything else; typically squares which could result in moving forward. The spaces had effect any time they were landed on, whether the dasher was moving forwards or backwards. Some spaces on the board remained constant, while others changed from game to game.

In other episodes, additional colours were used for these spaces. Some spaces, such as "Change Places," were designated in orange.

Common spaces

  • Roll Forward / Roll Back – Roller rolls again and Dasher moves forward or backward, respectively.
  • Roll Over – Roller rolls again and opposing Dasher moves forward.
  • Free Roll / Miss Turn – An extra roll for the team or their opponents, respectively.
  • Change Places – The Dashers switch places, and the one who had originally landed on "Change Places" receives the effect of the space on which he/she lands.
  • Back to Start – Dasher returns to Start.
  • Dash – The Dasher is asked a true/false question, and the Roller rolls the die. A correct answer moves the Dasher forward, but a miss moves him/her back.
  • Breakaway – The Roller rolls the die, and the Dasher is given that many seconds (from 1 to 5) to run ahead on the board, stopping when time runs out. Whatever space the Dasher stops on when time runs out then goes into effect. If the Dasher makes it to the "WIN!" square before time expires, that team wins the game.
  • Dice Game – The Roller rolls two dice. If both show dollar signs, the team wins $100 and another roll. Otherwise, the Dasher moves ahead according to the total.
  • Card Game – The Roller draws one playing card from an oversized deck. If a number card is drawn, the Dasher moves ahead that many spaces; an ace counts for one space. However, if a face card (king, queen jack) is drawn, the Roller rolls the die and the Dasher moves back that many spaces.
  • Happy Birthday – The Dasher spins two concentric wheels. The outer wheel has six sections, showing five different cash amounts and an insurance policy; the inner wheel has 12 sections, one for each month of the year. If the outer wheel lands on a cash amount, the team banks the cash, or double the value if the inner wheel lands on the Dasher's birth month. However, if the outer wheel stops on the insurance policy, the team receives one to protect against losing their bank.
  • Go Broke / Return Prizes – The team forfeits the entire contents of their bank, or only their banked prizes, respectively. An insurance policy can be used once to negate either penalty. Cash and prizes won in previous games are not affected.
  • Pot of Gold – A collection of prizes that the team keeps regardless of the outcome of the game.
  • Shooting Star - The Dasher throws a maximum of three velcro-covered balls at a game board with several star-shaped prize and cash spaces. The first space that a ball sticks to is what the contestant wins. There is one space on the board that says "Lose loss;" if that team has lost a game, this loss is removed, giving the team a further chance to stay on if they lose.
  • Thin Ice – The Dasher is asked a true/false question. A correct answer allows the team to steal one prize from the opponents' bank, while a miss allows the opponents to steal one instead. If the Dasher answers correctly but the opponents have no prizes, he/she may move ahead up to five spaces at a cost of $10 per space.
  • Mini-game – The space is marked with the name of a mini-game which the Dasher must play. Position and/or prizes may be affected by the outcome.
  • Brains or Brawn – The Dasher must choose to answer a question or attempt a physical stunt, and the Roller rolls the die. Success allows the Dasher to move forward, but failure requires him/her to move back.

Mini Dash

If a game ended without leaving enough time at the end of the episode to start a new one, one or more audience members were called to the stage, one at a time, to play a Mini Dash. Each member played for a different prize and chose one of five envelopes, each containing a different set of three questions; two correct answers were needed to win. On some episodes, an "instant win" and "instant loss" were hidden in two of the envelopes instead of questions.

Other versions

"The Mad Dash" has also been produced internationally. The most successful foreign version of the format was "Duety do Mety" (literally translating to Duos to the finish line) created for Polish public broadcaster, TVP2, and aired from 1998 to 2000.

See also

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.