Time Riders in American History

Time Riders in American History is a 1992 educational history-themed video game.[1] It's available for IBM-compatible computers only.[2]

Developer(s)The Learning Co.
Publisher(s)The Learning Co.
Platform(s)DOS
Release1992
Genre(s)Educational

Plot

The plot is as follows:

The notorious Dr. Thanatopsis Dread, to lend credibility to his bid for world domination, has employed devious means to convince the world that grand American accomplishments (1492–1905) are actually the work of his distinguished ancestors. The mysterious Benefactor has invited YOU! to join a crack team of whiz kids in his subterranean lab at Sea Cliff Manor to help restore the historical record to the (more-or-less) legitimacy we know today.

Mobygames[1]

Gameplay

The game "features abundant in-game help, lavish production values, compelling cutscenes and scores of easter eggs."[1]

Critical reception

MobyGames says the game plays "much like an enhanced remake of Where in Time is Carmen Sandiego?".[1] Home of the Underdogs wrote "Another outstanding edutainment title from The Learning Company, Time Riders in American History teaches history of the United States in such a captivating way that kids will not realize that they're learning something... Overall, another great underdog that was sadly overlooked. Thumbs up!"[3] Compute! wrote that the title is a "one well-rounded text adventure".[4] The New York Times felt it was "riding the current historical-games wave".[5] Deseret deemed it similar in concept to Davidson's Headline Harry and the Great Paper Race.[6]

PCGames nominated Time Riders in American History for its award for the best children's game of 1992.[7]

References

  1. "Time Riders in American History for DOS (1992) - MobyGames". mobygames.com. Retrieved 2015-02-14.
  2. "31 Dec 1969, 17 - Star-Gazette at Newspapers.com". Newspapers.com. Retrieved 2019-07-16.
  3. "Time Riders in American History". Home of the Underdogs. Retrieved 2015-12-05.
  4. "Time Riders in American History". www.atarimagazines.com. Retrieved 2019-07-16.
  5. Leimbach, Dulcie (1992-12-10). "When a 'Toy' Won't Do: Gifts for the Pre-Teen Set". The New York Times. ISSN 0362-4331. Retrieved 2019-07-16.
  6. "EDUCATIONAL GAMES GET `F' FOR FLEXIBILITY". DeseretNews.com. 1992-10-04. Retrieved 2019-07-16.
  7. Keizer, Gregg; Yee, Bernie; Kawamoto, Wayne; Crotty, Cameron; Olafson, Peter; Brenesal, Barry (January 1993). "Best of PCGames '92". PCGames: 20–22, 24, 26, 28, 30, 32.

Other sources

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