Until Dawn: Rush of Blood

Until Dawn: Rush of Blood is a rail shooter developed by Supermassive Games and published by Sony Interactive Entertainment, released on 13 October 2016 worldwide for PlayStation VR headset on PlayStation 4. It is a direct spin-off from Until Dawn and features the player riding a horror-themed roller coaster while shooting at inanimate objects and live enemies.

Until Dawn: Rush of Blood
Developer(s)Supermassive Games
Publisher(s)Sony Interactive Entertainment
Composer(s)Jason Graves
EngineDecima
Platform(s)PlayStation 4
Release
  • WW: 13 October 2016
Genre(s)Rail shooter
Mode(s)Single-player

Gameplay

The game is a direct spin-off from Until Dawn. The player plays on a roller coaster cart while going through a horror-themed carnival amusement park which grows more intense as the player progresses through the game.[1] The game features seven different roller coasters that feature some of the same locations and characters from its brethren although with different themes, and are quickly loaded by default with handguns, although other weapons are available.[2]

Plot

The player character begins at a carnival where Dan T. (Larry Fessenden) instructs the player on how to handle the upcoming levels. As the player is about to finish the level. The Psycho appears and changes the tracks, which causes the player to end up in a lodge, where he is attacked by the psycho and his minions. Before the player can escape the lodge, the Psycho forces the player to inhale gas which knocks the player out.

Dan T. informs the player that the gas will cause the player to see things that aren't really there, which is proven when a giant Psycho emerges at the end of the second level and 'eats' the player character. After defeating a ghost in a hotel, the Player confronts the Psycho and kills him in an explosion.

Throughout the game, Dan T. goes from a cheery and supportive character, but as the player progresses through the level, his appearance and personality changes to that of a deranged and dark man. The Player then kills a giant spider and escape the Wendigos (The main enemies from the first game), before ending up in a hellish cavern, where the player confronts Dan T. now a horrific man-eating beast.

The player is able to avoid Dan T.'s attacks long enough to send him in a lava pit, but Dan T. is able to grab the Player and drags him down with him.

As the player finishes each level, a sequence in the real world is shown where the player character is being taken care of by Dan T. and after finishing the final level, Dan T. informs the player, that they may need to try the procedure a few more times.

If the player finishes the game on Psychotic difficulty, a scene from the original game is shown where two people find the player eating flesh from a corpse, the scene is shown from the point of view of the player, indicating that the Player was actually Josh from the first Until Dawn.

Development

After the successful release of Until Dawn, Until Dawn: Rush of Blood was rumoured to be in development on October 2015, and was fully announced as a title for the PlayStation VR in November.[3][4][5] It was also announced in December that the game was also developed using the Decima game engine that was modified with Havok physics from Until Dawn,[6] and was previewed at PlayStation Experience the same month.[7]

Reception

72/100 on Metacritic.

References

  1. Sterling, Jim (7 October 2016). "Until Dawn: Rush Of Blood Review – To The Head". The Jimquisition. Retrieved 6 December 2016.
  2. Cooper, Dalton. "Until Dawn: Rush of Blood Review". GameRant. Retrieved 6 December 2016.
  3. Martin, Michael (22 October 2015). "Rumor: Until Dawn: Rush of Blood Is a VR Game". IGN. Retrieved 5 December 2016 via Ziff Davis.
  4. "Rumor: New DLC coming for Until Dawn titled Rush of Blood". Destructoid. 21 October 2016. Retrieved 5 December 2016.
  5. "Until Dawn: Rush of Blood is a full game for PlayStation VR, contains "a good number of levels"". VG247. 2 November 2015. Retrieved 5 December 2016.
  6. Khan, Zarmena (12 December 2015). "Supermassive Talks Rush of Blood, Says It Was Well Into Development Before Until Dawn's Success". PlayStationLifeStyle. Retrieved 5 December 2016.
  7. Prahl, Kyle (6 December 2015). "Until Dawn: Rush of Blood - PlayStation VR impressions - PSX 2015". PlayStation Universe. Retrieved 5 December 2016.

https://www.metacritic.com/game/playstation-4/until-dawn-rush-of-blood

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