We Cheer 2

We Cheer 2, known in Japan as We Cheer: Dancing Spirits! (ウィーチア ダンシングスピリッツ!), is a dance video game releases by Namco Bandai Games. It is the sequel to We Cheer.

We Cheer 2
Developer(s)Bandai Namco Studios
Publisher(s)Namco Bandai Games
Platform(s)Wii
Release
  • NA: November 3, 2009
  • JP: July 15, 2010
Genre(s)Dance game
Mode(s)Single-player, Multiplayer

Gameplay

The gameplay is the same as the original We Cheer using the Wii Remote as a virtual pom-poms. In the single player mode, players can use either two Wii Remotes (one in each hand) or one Wii Remote (in either the left or right hand) to follow the on-screen motions. The game also offers cooperative and competitive modes for up to 4 players. New to the game are further customization of characters and the ability to play as a male or female cheerleader.[1]

Development

The game features 30 licensed music tracks.[2]

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic.[3] In Japan, Famitsu gave it a score of one eight, two sevens, and one eight for a total of 30 out of 40.[4]

See also

References

  1. "NAMCO BANDAI GAMES ANNOUNCES WE CHEER™2 FOR Wii™". Namco Bandai Games. April 29, 2009. Archived from the original on January 1, 2010. Retrieved June 13, 2015.
  2. "NAMCO BANDAI GAMES ANNOUNCES FULL ROSTER OF SONGS FOR WE CHEER™2 for Wii™". Namco Bandai Games. Archived from the original on March 2, 2010. Retrieved June 13, 2015.
  3. "We Cheer 2 for Wii Reviews". Metacritic. Retrieved June 30, 2016.
  4. "July 7, 2010 (Famitsu scores)". The MagicBox. July 7, 2010. Retrieved June 30, 2016.
  5. Koehn, Aaron (November 24, 2009). "We Cheer 2". GamePro. Archived from the original on December 5, 2009. Retrieved July 1, 2016.
  6. Kevin S. (January 6, 2010). "We Cheer 2 Review". Game Revolution. Retrieved July 1, 2016.
  7. Ahearn, Nate (November 6, 2009). "We Cheer 2 Review". IGN. Retrieved July 1, 2016.
  8. Hernandez, Pedro (December 9, 2009). "We Cheer 2". Nintendo World Report. Retrieved July 1, 2016.
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