1979 Revolution: Black Friday

1979 Revolution: Black Friday is an adventure interactive drama video game developed and published by iNK Studios, with assistance from by N-Fusion Interactive. It was released in April 2016 for Microsoft Windows and macOS, in June 2016 for iOS devices, and in December 2016 for Android devices; the game was released in July 2018 for PlayStation 4, and August 2018 for Nintendo Switch and Xbox One. Players control Reza Shirazi, an aspiring photojournalist, who returns to Iran amidst the Iranian Revolution. As he becomes more involved in the events of the Revolution, Reza is forced to make decisions in order to survive. Players make timed responses throughout the game, determining the outcome of the plot. They are tasked with taking in-game photographs of their surroundings, and given historical background of the events.

1979 Revolution: Black Friday
Developer(s)iNK Stories
Publisher(s)iNK Stories
Director(s)Navid Khonsari
Producer(s)
Writer(s)
Composer(s)Nima Fakhrara
EngineUnity
Platform(s)
Release
Genre(s)Adventure, interactive drama
Mode(s)Single-player

The game was in development for four years, and was created to combine elements from video games and documentaries with an engaging narrative. Game director Navid Khonsari, who was a child in Iran at the time of the Revolution, developed the game with the intention of making players understand the moral ambiguity of the situation. The development team conducted extensive research for the game, interviewing historical scholars and Iranians who lived in Tehran during the Revolution, as well as gathering numerous archival photos and historical speeches. The game's performances were recorded using motion capture, and each of the characters was developed with ambiguous attitudes and morals.

At release, 1979 Revolution was well received by critics, with praise particularly directed at the narrative, characters and performances, and historical representations, though some criticism was directed at the quick-time sequences and visual quality. The game was also criticized by an Iranian journalist who declared it as propaganda. Khonsari felt afraid to reenter Iran as a result, and other members of the development team adopted aliases for protection. The game was nominated for multiple year-end accolades from several gaming publications.

Gameplay

1979 Revolution: Black Friday is an adventure interactive drama video game. Players control Reza Shirazi—an aspiring photojournalist who returns to Iran amidst the Iranian Revolution.[1] Throughout the game, players are presented with the ability to interact with their surroundings,[2] including crowds of people on strike, and a homeless mother and her infant child.[3] Upon interaction, players are frequently prompted to take photographs of the selected person or event using Reza's camera.[1] Menus appear on screen, comparing the in-game photograph to real images of the event taken by photographer Michel Setboun. Players also collect tapes throughout the game, featuring the speeches of revolutionary leader Ayatollah Khomeini.[4]

Some parts of the game require timed responses from players, often leading to significant decisions that impact the game's story. Some conversation trees require players to select a response within a limited time, otherwise Reza remains silent.[2] The game also requires action choices, wherein players must decide what to do in specific circumstances; for example, one sequences tasks players with choosing whether to take aggression during a protest, or to take photographs.[5] Other characters will respond to the decisions accordingly, and a notification feature indicates that a character will remember the selected response.[2] In action-based sequences, players follow on-screen prompts for quick time events in order to stay alive.[1][3] Should players fail to follow the prompts in the allocated time, the game restarts from prior to the quick time event.[2]

Players make dialogue and action choices throughout the game, determining the outcome of the conversations and plot.[2]
The game tasks players with capturing images of significant events with a camera.[1]
The game's menus provide further information regarding some of the significant events captured by players on camera.[4]

Plot

Reza's friend Babak Azadi accompanies him throughout most of the game.
Reza's brother Hossein Shirazi is a police officer in Iran, and uses his power to assist Reza when he gets in legal trouble.

The game opens in 1980, as aspiring photojournalist Reza Shirazi (Bobby Naderi) is ambushed at his hideout by police,[1] and taken to Evin Prison, where he is interrogated by Asadollah Lajevardi (Navid Negahban). Reza, who was part of the Iranian Revolution in an attempt to overthrow the Shah, chooses whether or not to cooperate with Asadollah, who goes by the name of Hajj Agha.

The game cuts to September 1978,[6] as 18-year-old[7] Reza and his pacifist friend Babak Azadi (Omid Abtahi) watch crowds chanting about the revolution from a rooftop, and Reza takes photographs. The two then walk the streets, and arrive at a protest where revolution leaders are giving speeches. Reza's cousin Ali Shirazi (Nicholas Guilak) arrives and, when the protest is interrupted by soldiers and the crowd begins to disperse, he tries to convince Reza to throw rocks at the soldiers. Babak opposes, and Reza is left to decide whether to act aggressively and throw rocks, or act passively and voice his concerns instead. When the soldiers start threatening the crowds by firing, Reza and Babak flee into an alley, shortly followed by Ali and an injured Abbas (Ray Haratian), one of the revolution leaders who was stabbed in the commotion. After briefly being tended to, Abbas is escorted away by Ali and Bibi Golestan (Mozhan Marnò).

In a flashforward at the prison, Hajj brings out Reza's brother Hossein Shirazi (Farshad Farahat), and threatens to harm him if Reza does not cooperate and provide information about Bibi. The game returns to Reza and Babak, who arrive at the rebellion hideout. Reza meets with Abbas, who is convinced that one of the revolution leaders betrayed and stabbed him, and tasks Reza with discovering the culprit. As he is investigating, Reza is approached by some of the leaders and accused of stabbing Abbas. A brief argument ensues, but is shortly ended as police begin to ambush the hideout. Abbas hurriedly demands an answer from Reza regarding the betrayer, and Reza is forced to decide which of the revolution leaders stabbed Abbas. In a flashforward, Hajj reveals to Reza that he chose the wrong person, but they were killed shortly thereafter.

At the hideout, Reza is arrested by the police, but Hossein arrives and demands to know where Ali is located. Reza refuses to tell him, and Hossein drives him to their parents' household. The following day at a protest, Reza and Babak discover that martial law has been declared. They move to the streets and join the large crowds. Soldiers arrive and demand the crowds to disperse; when the crowds hold their ground, the soldiers begin firing at them. Reza rushes to Ali, who has been shot, and bandages his wound. Babak and Bibi help move Ali away from the commotion and into an alley, where they find Hossein. Hossein aims his gun at Ali, threatening to shoot him for his crimes, and Ali produces his gun and threatens Hossein. Reza tries to convince the two to stop, but is interrupted by firing soldiers. Reza then chooses whom to save from the gunfire: Hossein or Ali. Should Reza save Hossein, the latter is thankful and directs him to the nearest hospital; Ali dies regardless of Reza's choice.[8] Bibi and Reza escort Babak, who was wounded in the gunfire, towards the nearest hospital, but he shortly dies of his wounds.

In a flashforward to the prison, the ending is determined based on Reza's actions to Hossein throughout the game: if Reza was unpleasant to Hossein, Hajj frees the latter, who begins to choke Reza and demands Bibi's location; if Reza was favorable to Hossein, Hajj shoots and kills the latter, before pointing the gun to Reza's head and demanding Bibi's location.[9]

Development

Director Navid Khonsari was a child in Iran at the time of the Iranian Revolution, witnessing many of the events that later inspired the game.[4]

1979 Revolution: Black Friday was in development for four years; the first two years consisted of seeking money from financiers, and the game was developed over the following two years.[10] The game is based on events that occurred during the Iranian Revolution, namely Black Friday. The development team chose this setting shortly after the founding of development studio iNK Stories in 2010,[11] as they felt the chaotic environment would make players wary of which characters to trust.[10] The team coined the term "vérité game" to describe 1979 Revolution, based on the cinéma vérité style of documentary filmmaking. They consider it an interactive storytelling technique that combines elements from video games and documentaries, blending them with a flexible narrative.[12] The team wanted to avoid the game being considered strictly educational, ensuring player entertainment and engagement was the highest priority.[10] They also wanted to ensure that its simple gameplay would allow for both gamers and non-gamers to take part.[13] Director Navid Khonsari said that the game's development was the result of "a culmination of doing games, falling in love with narrative storytelling and ... fascination with documentary".[5]

Khonsari first discussed the game in February 2011, announcing it as 1979: The Game.[14] It was initially intended to be episodic,[12][15] consisting of three[5] or nine episodes,[16] but was later reduced to one game.[17][18] A crowdfunding campaign for the game was launched on Kickstarter in 2013 with a goal of US$395,000,[19] but failed to reach its goal, with a total of US$304,741 raised.[20] Additional fundraising was set up on the game's website.[21] Following the failed campaign, the team partnered with the New Frontier Story Lab at Sundance in 2014 and 2015, the Museum of the Moving Image in New York, and the Doris Duke Foundation.[16] 1979 Revolution was approved through Steam Greenlight in July 2015,[22] and was released for Microsoft Windows and OS X on April 5, 2016,[23] iOS devices on June 10, 2016,[24] Android devices on December 14, 2016,[25] PlayStation 4 on July 31, 2018, Nintendo Switch on August 2, 2018, and Xbox One on August 3, 2018.[26] The game was also planned to have Oculus Rift support; the team rewrote one of the interrogation scenes to fit with the experience.[10] 1979 Revolution runs on the Unity game engine.[19] Khonsari has expressed interest in a sequel, stating that it depends on the commercial success of the first game.[17][18] He is also interested in developing additional games about other historical events.[5]

Story and setting

Khonsari was a child in Iran at the time of the Revolution, and left the country shortly after it ended.[4] Khonsari developed the game with the intention of making players understand the moral ambiguity of the situation, due to the different beliefs in Iran,[27] and to "feel the passion and the elation of being in the revolution".[4] When the initial game concept was conceived, the location of Iran had not been decided; the development team was attracted to the idea of a game set during a revolution, ultimately settling on the Iranian Revolution. When representing the concept of a revolution, the development team wished to demonstrate the multiple definitions of the term. Khonsari stated that they "wanted to embrace that spirit of revolution, but we also show the trajectory of a revolution", regarding the true negative and complicated results of real revolutions.[15]

The team interviewed a group of 40 Iranians who lived in Tehran during the Iranian Revolution. The game's setting and environments are based on photographs taken by real photojournalists during the era,[28] such as Michel Setboun,[6][29] and graffiti on the streets of Tehran at the time.[28] The team also studied many documentaries, films, journals and documents regarding Iran,[29] and sought feedback from academic, political, religious and cultural advisers.[4][10] They interviewed over fifty history scholars,[5] including sociologist and political scientist Jack Goldstone,[30] gathered about 1,500 archival photos, and collected many of Ayatollah Khomeini's speeches during their research for the game.[5] The home video footage featured in the game is that of Khonsari's grandfather, recorded in Super 8 film from the 1950s to 1979.[7] Producer Navid Negahban, who portrayed Hajj Agha in the game, was a high school student at the time of the Revolution. He said that the script "brought back memories", and he provided information to the writers based on his personal experiences of the time.[31]

Character development

The actors performed motion capture for their roles in the game, in addition to providing voice work.[32]

The game's performances were mostly recorded using motion capture technology, with remaining audio elements recorded later in a studio.[33] The motion capture studio—House of Moves, in Los Angeles[34]—uses over 70 cameras, synchronized to capture the full-body motion of each actor. The 90-page script for the game was recorded in three days of shooting on April 13–15, 2015. Khonsari, who directed the performances, shot full "master" takes in which the actors performed the entire scene without cutting; this was done to save time during production.[32]

The game was initially set to follow the stories of 8–10 playable characters, beginning with an American-Iranian State Department translator trying to free American hostages.[35] This was later reduced to a single character: an aspiring Iranian photojournalist.[1] Khonsari's goal was to allow players to "see the world is a lot more gray than black and white", achieving this by having a protagonist who experienced the Revolution.[5] The game's characters are based on the interviews conducted with Iranians who experienced the Revolution. Executive producer Vassiliki Khonsari said the characters "do not fall into the typical good guy/bad guy, but everyone is a shade of gray ... to show the complexity of history".[16] The team featured a variety of characters from different families, beliefs and social classes.[30]

Farshad Farahat, who portrayed Hossein Shirazi in the game, was present during the 2009 Iranian protests. He appreciated the game's interactivity, and the choices that players are forced to make.[6] The development team felt that allowing player choice for some of the game's dialogue and actions allowed for a more personable experience, and for players to connect with the story and characters. Khonsari felt that it allows for a better understanding of the events and experiences of the revolution.[15] The team also ensured that most choices had some effect, stating "a subtle or significant decision has repercussions".[36]

Reception

Critical response

1979 Revolution: Black Friday was well received by critics. Review aggregator Metacritic calculated an average score of 80 out of 100 based on 25 reviews for the PC version,[37] 77 out of 100 based on seven reviews for the Nintendo Switch version,[38] and 70 out of 100 based on ten reviews for the PlayStation 4 version.[39] Reviewers liked the game's narrative, characters, and historical representations, though some criticism was directed at its quick-time sequences, and visual quality.[1][2][3][41][42]

IGN's Chloi Rad commended the game's blend of drama and action, as well as the realistic depiction of violence, and felt that the game's setting and period helped demonstrate the spirit of the revolution.[3] Andrew Todd of Gameplanet praised the game's manner of dealing with issues like inequality, theocracy, and causes of anti-Americanism, and noted that they help create the atmosphere of the story and setting.[2] Eurogamer's Jeffrey Matulef found the narrative's moral ambiguity refreshing, particularly the depiction of corrupting good people. He felt that the development team being primarily Iranian added to the game's authenticity.[42] Kotaku's Evan Narcisse similarly appreciated the ambiguity, noting its close imitation to the era.[1] The choices presented in the game split reviewers; some found them important and scary,[1][41] while others found them ultimately inconsequential.[3]

The game frequently features sequences wherein players are interrogated at Evin Prison by warden Asadollah Lajevardi. Journalists praised the depiction of such events, due to their imitation of real events that occurred during the Revolution.

Eurogamer's Matulef declared the game's characters superior and more sympathetic over those in other games, which would depict them "as cardboard henchmen or stormtroopers".[42] IGN's Rad found the character of Reza to be likable,[3] and Game Informer's Javy Gwaltney considered his story fascinating.[40] The game's acting also received high praise;[41][42] IGN's Rad called the performances "powerful",[3] and Kotaku's Narcisse felt that they have the ability to "pull players into the drama".[1] Gameplanet's Todd felt that the characters often "speak in exposition rather than emotion", but that "when the drama works, it really works".[2]

Alexander Kriss of Kill Screen found the game's historical information to be "both genuinely educational but also tantalizing in their brevity", noting their reinforcement of the story's themes.[41] IGN's Rad commended the game's ability to deliver enriching information "without bombarding" players.[3] Gameplanet's Todd deemed the setting of Iran "convincing and real", praising its complexity and detail, although found the density of the history somewhat overwhelming.[2] Eurogamer's Matulef felt that the information may provide too much backstory for the characters and events, but attributed this to personal preferences.[42]

Criticism was directed at the game's quick-time sequences. Kotaku's Narcisse considered them clunky,[1] and Eurogamer's Matulef found them to be "poorly constructed".[42] Game Informer's Gwaltney similarly felt them to be "shoehorned" in between dialogue encounters.[40] Kill Screen's Kriss wrote that such sequences are featured in games like The Walking Dead (2012) to reinforce a sense of urgency in players, but felt that this is unnecessary in 1979 Revolution, as "the tension already feels real enough".[41] The game's visuals also received mixed responses. Game Informer's Gwaltney considered the art and environments "impeccable", but criticized the character models;[40] Eurogamer's Matulef likewise condemned the models and textures, describing the graphics as "competent at best and an eyesore at worst".[42] IGN's Rad echoed similar remarks, identifying awkward animations of background characters,[3] and Gameplanet's Todd felt that 1979 Revolution "lacks the polish" of works by Telltale Games.[2]

Accolades

1979 Revolution: Black Friday has received multiple nominations and awards from gaming publications. It was named the Best PC/Console Game at the '16 Bit Awards,[43] and was nominated for Games for Impact at The Game Awards 2016[44] and the D.I.C.E. Sprite Award at the 20th Annual D.I.C.E. Awards.[45] At IGN's Best of 2016, 1979 Revolution was nominated for Best Adventure Game[46] and Best Story,[47] while at the 19th Annual Independent Games Festival Awards, it was nominated for Excellence in Narrative.[48] The game was nominated for Writing in a Drama and Game, Original Adventure at the 16th Annual National Academy of Video Game Trade Reviewers Awards,[49] and Navid Negahban was nominated for his performance as 'Hajj Agha' at the 13th British Academy Games Awards.[50] The game received honorable mentions for Best Audio and the Seumas McNally Grand Prize at the Independent Games Festival, as well as for Best Debut at the 17th Annual Game Developers Choice Awards.[48]

Controversy

When the game started gaining popularity in June 2012, Iranian conservative newspaper Kayhan published pieces naming the game "pro-Western propaganda",[53] and accusing director Navid Khonsari of espionage, and he felt afraid to reenter the country as a result.[54] Members of the development team were also prompted to use aliases to protect themselves,[4][55] and the game's concept artist fled Iran due to his involvement in the development.[11] "Anytime Iran has something written about them in the west, they feel as if it is propaganda against them," Khonsari said.[56] Following the release of 1979 Revolution in April 2016, the National Foundation for Computer Games (NFCG) blocked all websites distributing the game in Iran, and began an operation to gather all copies illegally distributed in the country. NFCG director Hassan Karimi claimed the game has "hostile intentions and objectives", stating that it may "poison the minds of the youth and young adults ... by means of false and distorted information".[57] Executive producer Vassiliki Khonsari felt that the ban is a result of the game documenting "the facts that different ideologies, different economic classes, different social classes came together to overthrow the Shah", which she described as the "gray area" that the NFCG accused of being inaccurate.[10]

Education

In November 2016, 1979 Revolution: Black Friday was featured in a UNESCO report by Paul Darvasi about the impact of video games on learning about conflict resolution. Darvasi stated that the game "might be studied to determine if [it] can be used to support the production of historical empathy, global empathy, and ethnocultural empathy, all which contribute to the acquisition and development of intercultural understanding".[58]

References

  1. Narcisse, Evan (April 5, 2016). "1979 Revolution: Black Friday: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on April 20, 2016. Retrieved April 20, 2016.
  2. Todd, Andrew (April 26, 2016). "1979 Revolution: Black Friday review". Gameplanet. Archived from the original on April 26, 2016. Retrieved April 26, 2016.
  3. Rad, Chloi (April 21, 2016). "1979 Revolution: Black Friday Review". IGN. Ziff Davis. Archived from the original on April 22, 2016. Retrieved April 24, 2016.
  4. Holpuch, Amanda (November 14, 2013). "Frag-counter revolutionaries: Iran 1979 revolution-based video game to launch". The Guardian. Guardian Media Group. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  5. Volpe, Joseph (January 26, 2015). "How a former Rockstar developer is leading a revolution in gaming". Engadget. AOL. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  6. "A New Video Game Drops Players Into the Chaos of the Iranian Revolution". Vice News. Vice Media. April 6, 2016. Archived from the original on April 6, 2016. Retrieved May 1, 2016.
  7. Montagne, Renee (April 20, 2016). "Already A Movie Topic, Iran's Revolution Is Now A Video Game". NPR. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  8. iNK Stories (April 5, 2016). 1979 Revolution: Black Friday (Microsoft Windows & OS X) (1.0 ed.). iNK Stories. Level/area: "High Noon".
  9. iNK Stories (April 5, 2016). 1979 Revolution: Black Friday (Microsoft Windows & OS X) (1.0 ed.). iNK Stories. Level/area: "He Who Kills My Brother".
  10. Flynn, Kerry (April 24, 2016). "Why '1979 Revolution' Creators Built A Game Based On Iranian Revolution". International Business Times. IBT Media. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  11. Parkin, Simon (December 11, 2013). "A Truly Revolutionary Video Game". The New Yorker. Condé Nast. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  12. Roberts, Nina (November 10, 2014). "Haunted by the past: the man behind 1979 Revolution". The Guardian. Guardian Media Group. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  13. "Iran Chat: Interview with Navid Khonsari, Developer of the Game 1979 Revolution: Black Friday". American Iranian Council. October 2, 2016. Archived from the original on September 21, 2017. Retrieved September 21, 2017.
  14. "There are no good guys – GTA creator". RT. February 9, 2011. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  15. Joho, Jess. "Turning the 1979 Iranian revolution into a heartfelt videogame". Kill Screen. Archived from the original on April 24, 2016. Retrieved April 25, 2016.
  16. Pierotti, David (May 7, 2015). "10 Filmmakers to Watch in 2015: Navid Khonsari and Vassiliki Khonsari". The Independent. Independent Media Publications. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  17. Khonsari, Navid (April 21, 2016). "InkStories comments on I'm Navid Khonsari, creator of the game 1979 Revolution: Black Friday which was just banned by the Iranian Government. Previously I worked on GTA, Max Payne, & Alan Wake. AMA!". Reddit. Archived from the original on April 24, 2016. Retrieved April 25, 2016. If 1979 is $$$ successful then I hope we can do a sequel – we have so many more stories and material we want to share. Having said that it's not episodic – we aimed to tell the story of Black Friday and provide a deep understanding of what took place as this was the pivotal moment of the revolution.
  18. iNK Stories [@@1979theGame] (April 12, 2016). "#1979thegame isn't episodic, but the characters have more stories to tell! 1979's future depends on the support of our fans! #spreadtheword" (Tweet). Archived from the original on April 24, 2016. Retrieved April 25, 2016 via Twitter.
  19. Suszek, Mike (November 20, 2013). "1979 Revolution shakes down to PC, Mac and Android". Engadget. AOL. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  20. iNK Stories. "1979 REVOLUTION: Black Friday". Kickstarter. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  21. Cavalli, Earnest (December 18, 2013). "1979 Revolution: Black Friday falls short of fundraising goal". Engadget. AOL. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  22. Butin, Sam (July 16, 2015). "1979 Revolution is Greenlit!". iNK Stories. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  23. Smith, Adam (April 5, 2016). "Tales Of Tehran: 1979 Revolution – Black Friday Out Now". Rock, Paper, Shotgun. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  24. Perez-Duarte, Andres (June 10, 2016). "1979 Revolution Launches on iOS!". iNK Stories. Archived from the original on June 17, 2016. Retrieved June 17, 2016.
  25. Conditt, Jessica (December 14, 2016). "'1979 Revolution' lands on Android". Engadget. AOL. Archived from the original on December 23, 2016. Retrieved December 23, 2016.
  26. Seppala, Timothy J. (July 18, 2018). "'Black Friday: Revolution 1979' is coming to consoles starting July 31st". Engadget. AOL. Archived from the original on July 19, 2018. Retrieved July 19, 2018.
  27. Saba, Michael (August 11, 2011). "'Grand Theft Auto' director's next game explores 1979 Iran revolution". CNN. Turner Broadcasting System. Archived from the original on August 13, 2011. Retrieved April 24, 2016.
  28. Lufkin, Bryan (April 11, 2016). "How 1979 Revolution: Black Friday drops players into a real crisis". Gamasutra. UBM plc. Archived from the original on April 24, 2016. Retrieved April 24, 2016.
  29. Khonsari, Navid (April 21, 2016). "InkStories comments on I'm Navid Khonsari, creator of the game 1979 Revolution: Black Friday which was just banned by the Iranian Government. Previously I worked on GTA, Max Payne, & Alan Wake. AMA!". Reddit. Archived from the original on April 24, 2016. Retrieved April 25, 2016. Our resources were comprised of 40+ interviews, multiple documentaries and films from sources all around the world. Michel Setboun the photo journalist who was in Iran at the time plus multiple journals, documents and books from with in Iran
  30. Tortum, Deniz (March 20, 2015). "Interview with Navid & Vassiliki Khonsari". Docubase. Massachusetts Institute of Technology. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  31. Yu, Alan (December 13, 2013). "Game Director Shifts From 'Grand Theft Auto' To Iranian Revolution". NPR. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  32. Butin, Sam (April 29, 2013). "Motion Capture Revolution (Part One)". iNK Stories. Archived from the original on May 2, 2016. Retrieved May 2, 2016.
  33. Butin, Sam (July 16, 2016). "The Making of the Revolution: Coming Soon!". iNK Stories. Archived from the original on May 2, 2016. Retrieved May 2, 2016.
  34. iNK Stories (April 5, 2016). 1979 Revolution: Black Friday (Microsoft Windows & OS X) (1.0 ed.). iNK Stories. Level/area: Credits.
  35. Ransom-Wiley, James (February 2, 2011). "Former Rockstar cutscene director working on '1979: The Game,' about Iran Revolution". Engadget. AOL. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  36. Kabango, Shadrach (April 5, 2016). "Want to live through the Iranian Revolution? There's a game for that". CBC Radio. Canadian Broadcasting Corporation. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  37. "1979 Revolution: Black Friday for PC Reviews". Metacritic. CBS Interactive. Archived from the original on May 12, 2017. Retrieved May 12, 2017.
  38. "1979 Revolution: Black Friday for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  39. "1979 Revolution: Black Friday for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  40. Gwaltney, Javy (June 1, 2016). "A Compelling And Unique Historical Thriller". Game Informer. GameStop. Archived from the original on June 17, 2016. Retrieved June 17, 2016.
  41. Kriss, Alexander (August 13, 2015). "1979 Revolution is a history lesson for the Netflix generation". Kill Screen. Archived from the original on April 20, 2016. Retrieved April 20, 2016.
  42. Matulef, Jeffrey (April 11, 2016). "1979 Revolution review". Eurogamer. Gamer Network. Archived from the original on April 20, 2016. Retrieved April 20, 2016.
  43. "And the winners are..." Playcrafting. December 15, 2016. Archived from the original on January 13, 2017. Retrieved January 13, 2017.
  44. Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. CBS Interactive. Archived from the original on January 18, 2017. Retrieved November 21, 2016.
  45. Makuch, Eddie; Imms, Jason (February 24, 2017). "Overwatch Wins DICE Game of the Year; All Winners Revealed [UPDATED]". GameSpot. CBS Interactive. Archived from the original on February 26, 2017. Retrieved February 26, 2017.
  46. "Best Adventure Game". January 7, 2017. Archived from the original on December 24, 2016. Retrieved January 13, 2017.
  47. "Best Story - Best of 2016 Awards". IGN. Ziff Davis. January 7, 2017. Archived from the original on December 21, 2016. Retrieved January 8, 2017.
  48. Makuch, Eddie; Imms, Jason (March 1, 2017). "Overwatch Wins Game Of The Year; Full List Of GDCA And IGFA Winners Here [UPDATE]". GameSpot. CBS Interactive. Archived from the original on March 2, 2017. Retrieved March 2, 2017.
  49. Allen, Thomas J. (March 20, 2017). "2016 Awards". National Academy of Video Game Trade Reviewers. Archived from the original on May 11, 2017. Retrieved May 11, 2017.
  50. Webber, Jordan Erica (March 9, 2017). "Bafta games awards 2017: Inside and Uncharted 4 lead the way". The Guardian. Guardian Media Group. Archived from the original on March 10, 2017. Retrieved March 10, 2017.
  51. "Nominees! 2017 New York Game Awards!". The New York Videogame Critics Circle. January 7, 2017. Archived from the original on January 22, 2017. Retrieved January 22, 2017.
  52. Batchelor, James (January 2, 2018). "1979 Revolution: Black Friday wins Facebook Game of the Year". Gamesindustry.biz. Gamer Network. Archived from the original on January 21, 2018. Retrieved January 21, 2018.
  53. Lien, Tracey (October 25, 2012). "The stressful life of Middle Eastern game developers and reality of their craft". Polygon. Vox Media. Archived from the original on May 4, 2016. Retrieved May 5, 2016.
  54. Narcisse, Evan (June 25, 2012). "This Man's Making a Game About His Native Iran. So, Of Course, They Branded Him a Spy". Kotaku. Gawker Media. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  55. Narcisse, Evan (February 2, 2014). "When You Have to Hide Your Identity to Make a Video Game". Kotaku. Gawker Media. Archived from the original on May 1, 2016. Retrieved May 1, 2016.
  56. Chiaramonte, Perry (April 10, 2016). "Video game depicts Iran's 1979 revolution, angers Tehran". Fox News. Fox Entertainment Group. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  57. "Iran plans to block websites offering "1979 Revolution"". Tehran Times. April 17, 2016. Archived from the original on April 25, 2016. Retrieved April 25, 2016.
  58. Darvasi, Paul (November 2016). "Empathy, Perspective and Complicity: How Digital Games can Support Peace Education and Conflict Resolution". Working Paper Series. 03: 12–16. Archived from the original on August 18, 2017. Retrieved September 21, 2017 via UNESCO MGIEP.

Media related to 1979 Revolution: Black Friday at Wikimedia Commons

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.