ACE Team
ACE Team is a Chilean video game developer based in Santiago. Founded in the late 1990s by brothers Andres, Carlos and Edmundo Bordeu, the company started out by developing total conversions before turning to commercial game development. All operations were halted between 2003 and 2007 while Andres and Carlos were employed by Wanako Games.
Type | Private |
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Industry | Video games |
Founded | 1998/1999 |
Founders |
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Headquarters | , Chile |
Key people |
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Products |
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Website | aceteam |
History
ACE Team was founded by brothers Andres, Carlos and Edmundo Bordeu in either 1998 or 1999.[1][2] The studio name was formed from the initials of the three founders.[3] Initially, ACE Team developed total conversions of older games, starting with Batman Doom for Doom II: Hell on Earth.[1][4] Other total conversions included ZanZan for Doom II and The Dark Conjunction for Quake III Arena.[5][6] For the latter, ACE Team hired a programmer, Juan Pablo Lastra.[1] Following these releases, a scouting agency contacted ACE Team, asking whether they would consider developing commercial games, to which ACE Team agreed.[4] The studio got a hold of LithTech Jupiter, the game engine also used in No One Lives Forever 2, and began developing a game titled Zenozoik: Shattered Land in 2002.[4][7] However, the game proved too ambitious due to the team's insufficient size and experience.[4]
By 2003, all development on Zenozoik was halted as Andres and Carlos were hired by local game developer Wanako Games.[2][4] During their time at Wanako Games, they met their soon-to-be company partner, David Caloguerea, and contributed to several of the studio's games, including Assault Heroes.[1][4] However, most games developed at Wanako Games were casual games, so in 2007, Andres, Carlos and Caloguerea left Wanako Games to re-instantiate ACE Team.[2][4] Development on Zenozoik continued and was moved over to the id Tech 4 engine, then to Source.[1][7] By recommendation from Valve, the developers of Source, Zenozoik was retitled Zeno Clash.[1] The original Zenozoik prototype was scrapped and never released, with Zeno Clash was handled as a spiritual successor to that prototype.[1] Leading up to the release of Zeno Clash, ACE Team released the browser game The Malstrums Mansion on April Fools' Day, 2009.[8] Zeno Clash was first released on 21 April 2009, self-published by ACE Team for Microsoft Windows.[9] A sequel, Zeno Clash 2, was announced shortly thereafter.[10]
Retail releases of Zeno Clash came by hand of publishers Tripwire Interactive and Iceberg Interactive in February 2010 and March 2010, respectively.[11][12] ACE Team co-operated with publisher Atlus USA to release an Xbox 360 port of the game with additional features, titled Zeno Clash: Ultimate Edition, in 2010.[13] ACE Team continued working with Atlus USA for their next game; originally referred to internally as Boulder, Atlus USA christened that game Rock of Ages and released it 2011.[2]
Games developed
Year | Title | Platform(s) | Publisher(s) | |||||
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Win | NS | PS3 | PS4 | X360 | XONE | |||
2009 | Zeno Clash | Yes | No | No | No | Yes | No | ACE Team, Tripwire Interactive, Iceberg Interactive, Atlus USA |
2011 | Rock of Ages | Yes | No | Yes | No | Yes | No | Atlus USA |
2013 | Zeno Clash 2 | Yes | No | Yes | No | Yes | No | |
2014 | Abyss Odyssey | Yes | No | Yes | Yes | Yes | No | |
2016 | The Deadly Tower of Monsters | Yes | No | No | Yes | No | No | |
2017 | Rock of Ages 2: Bigger & Boulder | Yes | Yes | No | Yes | No | Yes | Atlus USA, Sega |
2019 | SolSeraph | Yes | Yes | No | Yes | No | Yes | Sega |
2020 | Rock of Ages 3: Make & Break | Yes | Yes | No | Yes | No | Yes | Modus Games |
2021 | The Eternal Cylinder | Yes | No | No | Yes | No | Yes | Good Shepherd Entertainment |
References
- Caoili, Eric (19 February 2009). "Road To The IGF: Ace Team's Zeno Clash". Gamasutra. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Rose, Michael (10 August 2010). "Interview: ACE Team Spams Us With Python-Inspired Rock of Ages". Gamasutra. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- O'Connor, Alice (20 June 2014). "Likeable Roguelike-like: Abyss Odyssey Begins On July 15". Rock, Paper, Shotgun. Archived from the original on 23 July 2019. Retrieved 15 August 2019.
- Martin, Joe (10 May 2009). "Zeno Clash Interview: Into the Unknown". Bit-Tech. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Priestman, Chris (8 July 2015). "Let The Endless Cylinder roll over you with its gorgeously surreal alienscape". Kill Screen. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Purchese, Robert (16 June 2009). "Zeno Clash's ACE Team • Page 2". Eurogamer. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Harris, Duncan (9 September 2013). "Zenomorph: The Art And Evolution Of Zeno Clash". Rock, Paper, Shotgun. Archived from the original on 27 August 2019. Retrieved 27 August 2019.
- Indiegames.com Legacy (1 April 2009). "ACE Team Release Next Game: A 'Point and Click' Adventure". Indie Games Plus. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Sinclair, Brendan (20 April 2009). "Shippin' Out April 19–25: Excitebots, Dynasty Warriors: Gundam 2". GameSpot. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Ocampo, Jason (20 May 2009). "Zeno Clash 2 Revealed". IGN. Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Mitchell, Richard (23 February 2010). "Zeno Clash now at retail". Engadget. Archived from the original on 27 March 2016. Retrieved 15 August 2019.
- Smits, Peter (27 March 2010). "Killing Floor & Zeno Clash – Box-Versionen veröffentlicht" [Killing Floor & Zeno Clash – boxed versions released]. GameStar (in German). Archived from the original on 15 August 2019. Retrieved 15 August 2019.
- Nunneley, Stephany (1 October 2009). "Atlus to release Zeno Clash on Xbox 360". VG247. Archived from the original on 15 August 2019. Retrieved 15 August 2019.