Age of Empires: Castle Siege
Age of Empires: Castle Siege was a free-to-play medieval massively multiplayer online tower defense game in the form of a Windows app, designed for Windows 8.1 and Windows Phone. Released in 2014, the app featured micro-transactions to aid in rapid development of a castle and to improve defensive and attacking capabilities. It was developed by Smoking Gun Interactive and Microsoft Studios, and was formally announced on August 26, 2014. Unlike any preceding Age of Empires game, Castle Siege takes the form of a tower defense game.[1] Castle Siege was made available on iOS in 2015[3] and Android in 2017.[4][5]
Age of Empires: Castle Siege | |
---|---|
Developer(s) | Smoking Gun Interactive |
Publisher(s) | Microsoft Studios |
Series | Age of Empires |
Engine | Autodesk |
Platform(s) | Microsoft Windows Windows Phone iOS Android |
Release | September 17, 2014 (Windows)[1] May 20, 2015 (iOS)[2][3] April 6, 2017 (Android)[4][5] |
Genre(s) | Massively multiplayer online tower defense |
Mode(s) | Multiplayer |
On November 13, 2018, Microsoft Studios announced that it would close the game on May 13, 2019, and since then, it is presently not working.[6]
Gameplay
In Age of Empires: Castle Siege, the player maintained and developed a castle that produced resources, which could be used to train and upgrade buildings and troops, as well as research new technologies. The trained troops were used to attack other players' castles in order to loot their resources and to earn crowns, the game's scorekeeping mechanism. Upgrading buildings was needed in order to generate resources faster, hold more resources, defend the castle against enemy attacks more efficiently, and unlock new technologies. Researching new technologies granted multifarious advantages to the players, such as additional crowns in case of victory, and reduced resources that could be looted from the player from each attack. Players could also form alliances with each other for various social and strategic functions, such as supplying each other with relief forces, which helped players to defend against enemy attacks.
Buildings
The castle was built around a keep, surrounded by buildings of various types. Economy buildings produced and stored resources, while military buildings were used to unlock, upgrade and train armies. The castle was protected from enemy attacks by fortifications, including walls, towers and various traps. Players could also build decorative constructions that served no practical purpose. All buildings could be updated to increase their production and to gain additional perks. Updating the keep increased the number of buildings allowed and made additional building types available. Sometimes players were provided with some "boost buildings" which could boost the production rate of production buildings or training rate of army camps, for instance, the "medieval fair". One of the "boost buildings", called "festival market", could be bought with gold. When attacking, however, a player didn't need to destroy "boost buildings" (if there were any present in the castle under attack) in order to get stars from a battle.
Resources
There were three types of resources for construction: food, wood and stone. Gold was an in-game currency that could be used to speed up building and researching processes or to buy other resources. Gold was awarded in daily game play, and could also be purchased with real-life currency. The player's base also produced pennants, used to recruit hero units and special troops. Pennants were sometimes used to research new technologies, too.
Troops
The armies consisted of four unit types: infantry, archers, cavalry and siege weapons. Each civilization also had its own special unit; these were more powerful than the basic units, but also required more resources to recruit. The player could also include up to two hero units in each assault. The heroes were the most powerful units in the game and they all had some special ability. All units could be upgraded to make them more powerful, albeit by upgrading, the cost of training would also be increased.
A maximum of two heroes could be taken into combat when attacking (but not defending). Each hero had a unique skill, and all heroes had a very high HP and DPS, so they were the most powerful units in the game. Once the player had built the Hall of Heroes, the player would get the first hero of their civilization for free. Players could unlock and upgrade heroes using pennants in the Hall of Heroes.
Battle
Players used their armies to attack each other's castles. The player had six minutes to break down the defenses and destroy as many buildings as they could. Resources could be looted by attacking storage buildings or production buildings while pennants could be looted by attacking research buildings. A victory was achieved if the attacker was able to get at least one star. One star would be given to the attacker if the attacker destroyed either the keep or at least half of the buildings. Another one would be given if the attacker destroys both the keep and at least half of the buildings. The attacker can get three stars if the attack destroys everything in the castle. The attacker takes away some of the defender's crowns from a successful attack, or gives some crowns to the defender if the attack is unsuccessful.
References
- Saleem, Hammad (17 Sep 2014). "Age of Empire Castle Siege now available for Windows Phone and Windows 8.1". WinBeta. Retrieved 21 Sep 2014.
- Vasile, Cosmin (20 May 2015). "Microsoft Soft Launches Age of Empires: Castle Siege on iOS". Softpedia. Retrieved 26 June 2015.
- "Microsoft Soft Launches Age of Empires: Castle Siege on iOS". Microsoft News. 20 May 2015. Retrieved 26 June 2015.
- "Age of Empires: Castle Siege finally makes its way to Android". Android Authority. 2017-04-06. Retrieved 2017-07-23.
- "Welcome to Android Players!". Age of Empires: Castle Siege official website. April 6, 2017. Retrieved July 23, 2017.
- "Age of Empires: Castle Siege Shuts Down in May 2019". trueachievements.com. November 13, 2018. Retrieved November 24, 2018.