Air Inferno

Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[2]

Air Inferno
Air Inferno arcade flyer.
Developer(s)Taito
Publisher(s)Taito
Designer(s)Tsukasa Fujita
Toshiaki Tsukano[1]
Platform(s)Arcade
ReleaseJune 1990[1]
Genre(s)Flight Simulator
Mode(s)Playing simultaneously
Arcade systemTaito Air System

Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[3] (24 MHz) digital signal processor as GPU.[4]

Reception

In Japan, Game Machine listed Air Inferno on their August 1, 1990 issue as being the most-successful upright arcade unit of the year.[5]

See also

References

  1. Air Inferno at Arcade History
  2. Air Inferno at the Killer List of Videogames
  3. "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
  4. "Archived copy". Archived from the original on 2014-10-03. Retrieved 2014-10-01.CS1 maint: archived copy as title (link)
  5. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 385. Amusement Press, Inc. 1 August 1990. p. 29.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.