Amy (video game)

Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana. In a city suffering from a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her. Amy received negative critical reviews, due to technical issues, clunky controls, voice-acting, game design, and poorly implemented gameplay and story ideas, although its story concept, gameplay ideas, music, sound design and art direction were praised, with most noting that it had unique ideas and a good atmosphere. Updates were released to address some of the complaints, primarily technical issues.

Amy
Developer(s)VectorCell
Publisher(s)Lexis Numérique
Director(s)Paul Cuisset
EnginePhyreEngine
Platform(s)
Release
  • WW: 11 January 2012
Genre(s)
Mode(s)Single-player

Gameplay

The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers and climbs through vents when Lana needs her to.

Plot

The player must escort Amy, an autistic 8-year-old as they try to get her out of a city overrun with wild creatures and enemies. Lana (Sabine Crossen) and Amy are traveling to a doctor in Silver City via train, when an explosion derails the train, and their plans. They discover that the people have been turned to monsters via a strange infection, and must escape the monsters, as they continue their journey to the city. They must also fend off the Phoenix Foundation, an organisation who intends to control Amy and exploit her strange powers.[2][3]

Development

On 3 April 2012, VectorCell announced a patch for Amy on the game's official Facebook page. The patch was released on 6 April. Major changes include the saving of the player's progress during chapters, the addition of more checkpoints, skipping of sequences in-game and several corrections to the subtitles.[4]

Reception

Amy received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[5][6] IGN's Colin Moriarty stated at the end of his review that he "spent at least a dozen hours with [Amy], got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[16] Game Informer's Jeff Cork stated that "as a downloadable title, I wasn't expecting [Amy] to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether [Amy] is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[11] Jim Sterling of Destructoid went as far in his review as to describe Amy as "one of the worst games ever made".[7] Ben "Yahtzee" Croshaw of The Escapist criticized the game's awkward camera views, poor optimization to Xbox, and also gave up the game in frustration due to the addition of poorly implemented stealth mechanics, and later stated that it was the worst game of 2012[22][23] and the second worst game of the entire 2010s behind Hunt Down the Freeman.[24] The most positive PlayStation 3 review was given by Thomas Pichler from GamingXP. He praised the main protagonist, but criticized the periodical lack of explanation of what to do next.[25] Alan Bradley of GamesRadar+ said Amy was boring and no fun to play and really unpleasant for most of the time. He also criticised the combination of a bad control system and widely spaced checkpoints that meant the player would have to repeat sections numerous times.[26]

411Mania gave the Xbox 360 version a score of 3.3 out of 10 and said that it "tries to offer something new. The good news is that it does introduce some new gameplay concepts that can be toyed with by developers. The bad news, the controls and gameplay are implemented in such a way the game will just leave you frustrated and angry."[27] Susan Arendt of The Escapist gave the same console version one-and-a-half stars out of five and stated, "Pick something to hate about videogames, and Amy has it. Graphics glitches, lousy design, repetitious gameplay, mushy controls, bad acting, horrible save system ... it's all there. The game's few good ideas simply aren't enough to suffer through the amount of crap surrounding them."[20] The A.V. Club gave the same console version a D, saying, "Oddly, it is tempting to look forward to a second outing, however unlikely. Because videogame disasters this gruesome are fascinating. And, to be dangerously optimistic, Amy can't get much worse."[28] Metro UK gave the same console version one out of ten, saying, "Awful in almost every possible aspect, this hugely disappointing download is not just a failure as a survival horror but as a video game."[21] The Digital Fix gave the PlayStation 3 version a score of one out of ten, saying, "If you need to satiate your survival-horror appetite go revisit the Resident Evil series, Clock Tower or Parasite Eve as you will get much more interesting and developed games despite them being released over a decade ago."[29]

It was included among the worst games of all time by GamesRadar+ in 2014[30] and in 2017.[31]

References

  1. Gilbert, Ben (22 June 2011). "'Amy' dev Paul Cuisset discusses game's autistic character, female leads". Engadget (Joystiq). Oath Inc. Retrieved 20 April 2018.
  2. "The French Studio Lexis Numerique Announces Lineup and New Assets for Game Developers Conference 2011" (PDF). Lexis Numérique. Archived from the original (PDF) on 21 October 2012. Retrieved 5 May 2015.
  3. "Lexis Numérique announces new lineup at GDC 2011". Lexis Numérique. Archived from the original on 23 February 2014. Retrieved 5 May 2015.
  4. "Panned survival horror Amy receives major update". Eurogamer.net. Retrieved 19 June 2018.
  5. "Amy for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 22 November 2012.
  6. "Amy for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 22 November 2012.
  7. Sterling, Jim (23 October 2012). "Review: AMY (X360)". Destructoid. Enthusiast Gaming. Retrieved 25 October 2012.
  8. Edge staff (19 January 2012). "Amy review (X360)". Edge. Future plc. Archived from the original on 20 January 2012. Retrieved 20 April 2018.
  9. Patterson, Eric (26 January 2012). "EGM Review: Amy (PS3)". EGMNow. EGM Media, LLC. Retrieved 20 April 2018.
  10. Whitehead, Dan (11 January 2012). "Amy Review (PS3)". Eurogamer. Gamer Network. Retrieved 20 April 2018.
  11. Cork, Jeff (12 January 2012). "Amy Review: Survival Horrible". Game Informer. GameStop. Retrieved 25 October 2012.
  12. Douglas, Jane (18 January 2012). "Amy Review (PS3)". GameSpot. CBS Interactive. Retrieved 20 April 2018.
  13. Douglas, Jane (17 January 2012). "Amy Review (X360)". GameSpot. CBS Interactive. Retrieved 20 April 2018.
  14. "AMY Review (X360)". GameTrailers. Defy Media. 19 January 2012. Archived from the original on 21 January 2015. Retrieved 21 April 2018.
  15. Liebl, Matt (12 January 2012). "AMY Review (X360)". GameZone. Archived from the original on 14 January 2012. Retrieved 21 April 2018.
  16. Moriarty, Colin (11 January 2012). "Amy Review". IGN. Ziff Davis. Retrieved 20 April 2018.
  17. Mitchell, Richard (18 January 2012). "Amy review: Survival boredom (X360)". Engadget (Joystiq). Oath Inc. Retrieved 21 April 2018.
  18. Lewis, Cameron (12 January 2012). "Amy review". Official Xbox Magazine. Archived from the original on 16 January 2012. Retrieved 20 April 2018.
  19. "Review: Amy". PlayStation: The Official Magazine. No. 56. Future plc. March 2012. p. 80.
  20. Arendt, Susan (19 January 2012). "Amy Review (X360)". The Escapist. Defy Media. Retrieved 20 April 2018.
  21. Hargreaves, Roger (12 January 2012). "AMY review - surviving horror (X360)". Metro UK. DMG Media. Retrieved 2 June 2018.
  22. Escapist (8 August 2012). "AMY (Zero Punctuation)". YouTube. Alphabet Inc. Retrieved 6 March 2017.
  23. Escapist (9 January 2013). "TOP 5 GAMES OF 2012 (Zero Punctuation)". YouTube. Alphabet Inc. Retrieved 6 March 2017.
  24. Escapist (15 January 2020). "The 2010s' Most Significant Games (Zero Punctuation)". YouTube. Alphabet Inc. Retrieved 12 December 2020.
  25. Pichler, Thomas (1 October 2012). "Amy PS3 Review". GamingXP (in German). Archived from the original on 13 January 2012.
  26. Bradley, Adam (13 January 2012). "AMY review (X360)". GamesRadar+. Future plc. Retrieved 6 March 2017.
  27. Vote, Todd (17 January 2012). "Amy (Xbox Live Arcade) Review". 411Mania. Archived from the original on 12 May 2012. Retrieved 20 April 2018.
  28. Mastrapa, Gus (23 January 2012). "Amy (X360)". The A.V. Club. The Onion. Archived from the original on 25 January 2012. Retrieved 20 April 2018.
  29. Gallagher, Gareth (17 January 2012). "Amy Review (PS3)". The Digital Fix. Poisonous Monkey. Archived from the original on 10 January 2015. Retrieved 20 April 2018.
  30. GamesRadar staff (27 June 2014). "The 100 worst games of all time". GamesRadar+. Future plc. Archived from the original on 9 May 2015. Retrieved 20 April 2018.
  31. GamesRadar staff (9 August 2017). "The 50 worst games of all time (Page 3)". GamesRadar+. Future plc. Retrieved 20 April 2018.
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