Animal-computer interaction

Animal-computer interaction (ACI) is a field of research for the design and use of technology with, for and by animals. It emerged from, and is heavily influenced by, the discipline of human-computer interaction (HCI).

In an ACI Manifesto (2011), Mancini defines one aim of ACI as understanding "the interaction between animals and computing technology within the contexts in which animals habitually live, are active, and socialize with members of the same or other species, including humans".[1] He additionally proposes three core design goals for the field: enhancing animals' quality of life and wellbeing; supporting animals in the functions assigned to them by humans; and supporting human-animal relationships. Accordingly, ACI research gives considerable attention to questions of animal ethics,[2] welfare,[3] consent and power.[4]

A central theme of ACI research is establishing how user-centred design approaches and HCI methods can be adapted to design for animals.[1][5][6][7][8] Accordingly, many studies seek to adopt 'animal-centred' approaches to design and research.[9][10][11]

Much ACI work focuses on technologies to support communication and relationships between animals and humans. Researchers have investigated digital technologies for dogs, including systems for remote communication with dogs left at home,[12][13] wearable interactive devices for them,[14][15][16] and interfaces for working dogs.[17][18][11][19] [20] They have also explored technology for interactions with other domestic animals, including cats.[21][22]

References

  1. Mancini, Clara (July 2011). "Animal-computer Interaction: A Manifesto" (PDF). Interactions. 18 (4): 69–73. doi:10.1145/1978822.1978836. ISSN 1072-5520.
  2. Mancini, Clara (2017). "Towards an animal-centred ethics for Animal–Computer Interaction" (PDF). International Journal of Human-Computer Studies. 98: 221–233. doi:10.1016/j.ijhcs.2016.04.008.
  3. Mancini, Clara; van der Linden, Janet; Kortuem, Gerd; Dewsbury, Guy; Mills, Daniel; Boyden, Paula (2014). UbiComp for Animal Welfare: Envisioning Smart Environments for Kenneled Dogs (PDF). Proceedings of the 2014 ACM International Joint Conference on Pervasive and Ubiquitous Computing. UbiComp '14. New York, NY, USA: ACM. pp. 117–128. doi:10.1145/2632048.2632073. ISBN 9781450329682.
  4. Lawson, Shaun; Kirman, Ben; Linehan, Conor (August 2016). "Power, Participation, and the Dog Internet". Interactions. p. 37. Retrieved 23 Nov 2017.
  5. Westerlaken, Michelle; Gualeni, Stefano (2016). Becoming with: Towards the Inclusion of Animals As Participants in Design Processes. Proceedings of the Third International Conference on Animal-Computer Interaction. ACI '16. New York, NY, USA: ACM. pp. 1:1–1:10. doi:10.1145/2995257.2995392. ISBN 9781450347587.
  6. Zamansky, Anna; Roshier, Amanda; Mancini, Clara; Collins, Emily C.; Hall, Carol; Grillaert, Katie; Morrison, Ann; North, Steve; Wirman, Hanna (2017). A Report on the First International Workshop on Research Methods in Animal-Computer Interaction (PDF). Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '17. New York, NY, USA: ACM. pp. 806–815. doi:10.1145/3027063.3052759. ISBN 9781450346566.
  7. Mancini, Clara; Lawson, Shaun; Juhlin, Oskar (2017). "Animal-Computer Interaction: The emergence of a discipline" (PDF). International Journal of Human-Computer Studies. 98: 129–134. doi:10.1016/j.ijhcs.2016.10.003.
  8. North, Steve; Mancini, Clara (June 2016). "Frameworks for ACI: animals as stakeholders in the design process". Interactions. 23 (4): 34–36. doi:10.1145/2946043. ISSN 1072-5520.
  9. Hirskyj-Douglas, I.; Read, J.C.; Cassidy, B. (2017). "A dog centred approach to the analysis of dogs' interactions with media on TV screens". International Journal of Human-Computer Studies. 98: 208–220. doi:10.1016/j.ijhcs.2016.05.007.
  10. Westerlaken, Michelle; Gualeni, Stefano (2014). Grounded Zoomorphism: An Evaluation Methodology for ACI Design. Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference. ACE '14 Workshops. New York, NY, USA: ACM. pp. 5:1–5:6. doi:10.1145/2693787.2693796. ISBN 9781450333146.
  11. Robinson, Charlotte L.; Mancini, Clara; van der Linden, Janet; Guest, Claire; Harris, Robert (2014). Canine-centered Interface Design: Supporting the Work of Diabetes Alert Dogs (PDF). Proceedings of the 32Nd Annual ACM Conference on Human Factors in Computing Systems. CHI '14. New York, NY, USA: ACM. pp. 3757–3766. doi:10.1145/2556288.2557396. ISBN 9781450324731.
  12. Mankoff, Demi; Dey, Anind; Mankoff, Jennifer; Mankoff, Ken (2005). Supporting Interspecies Social Awareness: Using Peripheral Displays for Distributed Pack Awareness. Proceedings of the 18th Annual ACM Symposium on User Interface Software and Technology. UIST '05. New York, NY, USA: ACM. pp. 253–258. doi:10.1145/1095034.1095076. ISBN 978-1595932716.
  13. Resner, Benjamin Ishak (2001). Rover@Home: Computer Mediated Remote Interaction Between Humans and Dogs (MSc Thesis). Massachusetts Institute of Technology.
  14. Jackson, Melody Moore; Zeagler, Clint; Valentin, Giancarlo; Martin, Alex; Martin, Vincent; Delawalla, Adil; Blount, Wendy; Eiring, Sarah; Hollis, Ryan (2013). FIDO - Facilitating Interactions for Dogs with Occupations: Wearable Dog-activated Interfaces. Proceedings of the 2013 International Symposium on Wearable Computers. ISWC '13. New York, NY, USA: ACM. pp. 81–88. doi:10.1145/2493988.2494334. ISBN 9781450321273.
  15. Byrne, Ceara; Freil, Larry; Starner, Thad; Jackson, Melody Moore (2017). "A method to evaluate haptic interfaces for working dogs". International Journal of Human-Computer Studies. 98: 196–207. doi:10.1016/j.ijhcs.2016.04.004.
  16. Morrison, Ann; Møller, Rune Heide; Manresa-Yee, Cristina; Eshraghi, Neda (2016). The Impact of Training Approaches on Experimental Setup and Design of Wearable Vibrotactiles for Hunting Dogs. Proceedings of the Third International Conference on Animal-Computer Interaction. ACI '16. New York, NY, USA: ACM. pp. 4:1–4:10. doi:10.1145/2995257.2995391. ISBN 9781450347587.
  17. Zeagler, Clint; Gilliland, Scott; Freil, Larry; Starner, Thad; Jackson, Melody (2014). Going to the Dogs: Towards an Interactive Touchscreen Interface for Working Dogs. Proceedings of the 27th Annual ACM Symposium on User Interface Software and Technology. UIST '14. New York, NY, USA: ACM. pp. 497–507. doi:10.1145/2642918.2647364. ISBN 9781450330695.
  18. Mancini, Clara; Harris, Rob; Aengenheister, Brendan; Guest, Claire (2015). Re-Centering Multispecies Practices: A Canine Interface for Cancer Detection Dogs (PDF). Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems. CHI '15. New York, NY, USA: ACM. pp. 2673–2682. doi:10.1145/2702123.2702562. ISBN 9781450331456.
  19. Ruge, Luisa; Cox, Elizabeth; Mancini, Clara; Luck, Rachael (2018). "User centered design approaches to measuring canine behavior: tail wagging as a measure of user experience". Proceedings of the Fifth International Conference on Animal-Computer Interaction - ACI '18. Atlanta, Georgia: ACM Press: 1–12. doi:10.1145/3295598.3295599. ISBN 9781450362191.
  20. Ruge, Luisa; Mancini, Clara (2019). "A Method for Evaluating Animal Usability (MEAU)". Haifa, Isrel: ACM Digital Library. Cite journal requires |journal= (help)
  21. Pons, Patricia; Jaen, Javier; Catala, Alejandro (2015). More Playful User Interfaces. Gaming Media and Social Effects. Springer, Singapore. pp. 121–150. doi:10.1007/978-981-287-546-4_6. hdl:10251/69598. ISBN 9789812875457.
  22. Trindade, Rui; Sousa, Micaela; Hart, Cristina; Vieira, Nádia; Rodrigues, Roberto; França, João (2015). Purrfect Crime: Exploring Animal Computer Interaction Through a Digital Game for Humans and Cats. Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '15. New York, NY, USA: ACM. pp. 93–96. doi:10.1145/2702613.2728660. ISBN 9781450331463.
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