Biker Mice from Mars (1994 video game)
Biker Mice From Mars is a racing video game released by Konami for the Super Nintendo Entertainment System. It is a tie-in to the animated series of the same title. The PAL version of the game features in-game product placement for Snickers candy bars.
Biker Mice From Mars | |
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North American cover art by Steve Feicht | |
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Satoshi Kishiwada |
Producer(s) | Kuniaki Kinoshita |
Composer(s) |
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Platform(s) | Super NES |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer[lower-alpha 1] |
Gameplay
The player takes on the role of one of six racers: Throttle, Modo, Vinnie, Lawrence Limburger, Dr. Karbunkle, or Grease Pit, in a series of motorcycle races, on different tracks that are displayed in isometric projection. After each lap, the player's missile pack is refilled and used to knock off opponents. Also the player has a random bonus choice for additional cash, invulnerability, nitrous oxide acceleration or an encumbering earthquake. The winner gets the prize money and the losers have to start again.
In between rounds, upgrades for engine, tires, food, armor and weapons can be purchased from the Last Chance garage using the prize money.
Reception
Aggregator | Score |
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GameRankings | 67.33%(3 reviews)[2] |
In their review, GamePro summarized that "Konami included all the elements of a fun racing game in this cart: good game play, cool characters, easy control, and variety." They also praised the colorful backgrounds and sound effects, though they criticized the lack of digitized voice.[3]
Next Generation reviewed the SNES version of the game, rating it three stars out of five, and stated that "overall, it's inexpensive, different and fun."[4]
Notes
- Up to 2 players.
References
- "Real mice don't eat cheese" (PDF). Computer and Video Games. No. 159. Future Publishing. February 1995. p. 8.
- "Biker Mice From Mars review score".
- "ProReview: Biker Mice from Mars". GamePro. IDG (68): 70. March 1995.
- "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 101.