College esports in the United States
College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. While there are thousands of schools that participate in collegiate esports competitions, in 2018, there were at least 73 college varsity esports programs, and by 2019 over 130 college varsity programs.[1] College esports is often viewed as a starting path for gamers that aspire to go professional. Although popular, companies are finding it hard to monetize collegiate esports, especially with the recent Covid-19 situation. On December 9, 2020, North American collegiate partner of Activision-Blizzard’s esports system, Tespa announced that it is closing down. [2]
Riot Games Collegiate League of Legends
In 2016, the NACC became the University League of Legends (uLoL) Campus Series, run by CSL, after IvyLoL and NACL stopped functioning and many of their staff were hired as Riot Games employees to orchestrate their collegiate activities.[3][4][5] In the Fall of 2017, Riot Games announced that it would rebrand again as College League of Legends and switch official partners from CSL to Battlefy.[6] In May 2019, Riot Games announced the formation of the Riot Scholastic Association of America (RSAA) as the governing body for collegiate and high school esports for League of Legends.[7]
Esports Collegiate Conference
A conference created on June 10th, 2020 by member institutions of the Mid-American Conference.[8]
PlayVS
PlayVS was founded in 2018 and started as a high school esports platform. In January 2020, PlayVS announced they were expanding to the collegiate scene by offering Fortnite. [9]
List of colleges and universities with esports teams
References
- "List of varsity esports programs spans North America". ESPN.com. Retrieved 2018-11-27.
- https://www.esportstalk.com/news/tespa-blizzards-collegiate-partner-is-closing-down/
- "uLoL Campus Series - North America's League of Legends Collegiate League". dotesports.com. Retrieved 2019-09-25.
- "UCI announced LoL scholarship". polygon.com. Retrieved 2019-09-25.
- "Collegiate Starleague partners with Riot to run uLoL Campus Series Tournament". esportsobserver.com. Retrieved 2019-09-25.
- "Riot Games announces new partnership, format for College Season". ESPN.com. Retrieved 2019-09-25.
- "Riot Games establishes governing body for college, high school programs". ESPN.com. Retrieved 2019-09-25.
- "Dozen MAC schools create separate conference for esports". RoyalOakTribune.com. Retrieved 13 June 2020.
- https://venturebeat.com/2020/01/22/playvs-brings-fortnite-to-high-school-and-college-esports-tournaments. Missing or empty
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(help) - "ATLAS Student Groups:CU Gaming Club". http://tam.colorado.edu/. December 1, 2015. Retrieved 1 December 2020. External link in
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(help) - "eSports to be added as Albright varsity sport". Albright College. October 1, 2018. Retrieved 24 March 2019.
- "Esports". Bowling Green State University. Retrieved 13 June 2020.
- "Monroe College Announces Addition of Esports to Mustangs Athletic Program". Monroe College Athletics. Retrieved 2020-07-28.
- https://esports.svu.edu/