Damnation (video game)

Gameplay

Damnation features large, open environments where a variety of acrobatics and Hollywood-action stunts are possible. Damnation features verticality which differentiates it from many other games in the genre. Damnation has steam-powered vehicles which are also able to execute various feats of mobility, such as climbing up walls.

Plot

Setting

Damnation is set on an alternate version of planet Earth, in the early part of the 20th century after the American Civil War, which had spanned over several decades, where steam engines replace combustion engines. The game sees the protagonists fighting off a rich industrialist who wants to do away with both the Union and Confederacy in one swift movement and turn the United States of America into a country called the "American Empire" with a totalitarian dictatorship.[2]

Synopsis

Damnation centers around a group of freedom fighters led by Captain Hamilton Rourke in a desperate attempt to protect a war torn, heavily industrialized America from a dictator.

During Rourke's adventures, he works with or against a number of characters, including Yakecan, an ally and Indian healer, Jack, a scientist for the enemy, and Professor Winslow, Jack's father. He also works with a shaman named Akahando against the forces of the evil Prescott, an arms dealer bent on the domination of America.

The Resistance army is fighting PSI, led by Commander Selina, on a bridge in a deserted city named Arrowtree. Hamilton and his group fight their way through the city to the bridge and destroy it. PSI then uses a specialized tank to bridge the gap with special tracks and continue fighting. As they make their escape the Professor is captured and the rest retreat on to their airship, the Corsair. Then Yakecan's brother Akhahandro tells them that Prescott is raping the earth of its resources to make "Serum", which makes his soldiers fight harder. The group leaves to rescue the Professor with the help of their new powers that allow them to see enemies before they see them. The group lands in Boom Town where the citizens are crazy on serum. They were miners before Prescott infected their water supply and made them blood thirsty. They fight their way through and meet up with the injured enemy Jack, who happens to be the daughter of the Professor, they take her and he repairs her arm. But she escapes on a plane and the group goes after her but are shot down by Selina's troops. Prescott captures Akahando and forces him to use his powers to see the future. Hamilton fights his way through the rest of the city and finds Selina who attempts to kill them with a turret but Jack comes and helps them fight. They defeat Selina and escape and Jack finds out Prescott's true intentions on domination. Selina survived and rides away with Hamilton going after so he can find his missing love Daydon. He and Jack make it to an ancient ruined site and find Selina and the hooded stranger who turns to be a transformed and tortured Daydon who begs Hamilton to end her life. They fight and Daydon is defeated but Selina escapes. The PSI army attacks Terra Verte. Hamilton makes it to the city where he and his group battles to liberate the city. They battle Selina again which ends with Jack drowning her in a fountain. They activate the city water defense system which opens the water gates and drowns the invading forces in sea water. The group infiltrates Prescott's HQ and the final battle begins. Prescott reveals his powerful weapon, a mech, and fights Hamilton. Hamilton destroys the mech but Prescott lifts the machine up and throws it away after taking a large dose of his own serum. He then tries to kill Hamilton. Hamilton defeats Prescott and his corpse turns to ash. The group saves Akahando and leave in their Airship finally ending Prescott's reign of terror and bringing peace to America.

Development

The game originally started as an Unreal Tournament 2004 mod, and was entered into Epic Games' first Make Something Unreal contest. It came in second place for best Total Conversion game modification. The retail version retains much of its mod's gameplay, including third-person gameplay, acrobatic moves and spirit vision.[3]

A demo was scheduled to be released on the PlayStation Network and Xbox Live Marketplace in early January 2009 but that was never released.

The game was delayed numerous times from its original fall 2008 release window, with numerous release dates thereafter being given and then missed before finally being released in May-June 2009.

Promotion

A console design contest was made available for US residents. Contestants could submit their designs using any available design tool. The prize was a limited edition PlayStation 3 with a steampunk design.

Reception

Damnation received "unfavorable" reviews on all platforms according to the review aggregation website Metacritic.[4][5][6] IGN reviewer Greg Miller said that the graphics, voice acting, and gunplay are terrible: "avoid this game at all costs".[13][14] Andy Hartup wrote in Xbox World that the game was "[o]ne of the worst shooters of this generation. The clue really is in the name..."[19]

Junglist and Bajo, from the Australian gaming show Good Game, said that they enjoyed the environment and exploring but felt the A.I. was overpowered and unintelligent.[20]

References

  1. https://www.mobygames.com/game/windows/damnation/credits
  2. Geddes, Ryan (June 25, 2008). "Damnation First Look". IGN. Ziff Davis. Retrieved June 13, 2019.
  3. Callaham, John (March 6, 2008). "Former UT 2004 Mod Damnation To Become Full-Fledged Retail Game". FiringSquad. FS Media. Archived from the original on June 6, 2011. Retrieved June 13, 2019.
  4. "Damnation for PC Reviews". Metacritic. CBS Interactive. Retrieved June 13, 2019.
  5. "Damnation for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved June 13, 2019.
  6. "Damnation for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved June 13, 2019.
  7. Sterling, Jim (June 22, 2009). "Review: Damnation (X360)". Destructoid. Enthusiast Gaming. Retrieved June 13, 2019.
  8. Edge staff (July 2009). "Damnation". Edge. No. 203. Future plc. p. 99.
  9. Whitehead, Dan (May 20, 2009). "Damnation (Xbox 360)". Eurogamer. Gamer Network. Retrieved June 1, 2009.
  10. Reeves, Ben (August 2009). "Damnation (PS3, X360): An Awesome Concept and Setting Can't Elevate Lame Writing and Gunplay". Game Informer. No. 196. GameStop. Retrieved June 13, 2019.
  11. Todd, Brett (June 9, 2009). "Damnation Review". GameSpot. CBS Interactive. Retrieved June 13, 2019.
  12. David, Mike (June 19, 2009). "Damnation - 360 - Review". GameZone. Archived from the original on June 22, 2009. Retrieved June 13, 2019.
  13. Miller, Greg (June 15, 2009). "Damnation Review (PC)". IGN. Ziff Davis. Retrieved June 13, 2019.
  14. Miller, Greg (May 29, 2009). "Damnation Review (PS3, X360)". IGN. Ziff Davis. Retrieved June 13, 2019.
  15. OXMUK staff (May 20, 2009). "Review: Damnation". Official Xbox Magazine UK. Future plc. Archived from the original on May 27, 2009. Retrieved June 13, 2019.
  16. "Damnation". PC Gamer UK. Future plc. August 2009. p. 86.
  17. "Review: Damnation". PlayStation: The Official Magazine. No. 22. Future plc. August 2009. p. 72.
  18. Hargreaves, Roger (May 2009). "Damnation (PS3)". Teletext GameCentral. Teletext Ltd. Archived from the original on May 27, 2009. Retrieved June 13, 2019.
  19. Hartup, Andy (May 22, 2009). "Damnation review (X360)". Computer and Video Games (Xbox World). Future plc. Archived from the original on December 26, 2014. Retrieved June 13, 2019.
  20. Junglist; Bajo (June 1, 2009). "Damnation". Good Game. ABC2. Retrieved June 11, 2009.
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